A library for talking to Multi-Tech's Cellular SocketModem Devices.
Dependents: M2X_dev axeda_wrapper_dev MTS_M2x_Example1 MTS_Cellular_Connect_Example ... more
io/IPStack.h
- Committer:
- jengbrecht
- Date:
- 2013-12-19
- Revision:
- 46:b30547bf07d5
- Parent:
- 45:40745c2036cf
- Parent:
- 44:86fa8f50a1df
- Child:
- 139:73a7d1cd2e9c
File content as of revision 46:b30547bf07d5:
#ifndef IPSTACK_H #define IPSTACK_H #include <string> namespace mts { /** This class is a pure virtual class that should be inherited from when implementing * a communications device with an onboard IP stack. Examples of this would be a Wi-Fi * or Cellular radio with a built in IP stack. Typically the IP functionality in these * devices is available through an AT or a similiar command interface. The inheriting * class should map the device commands and functionality to the pure virtual methods provided * here. There should also be at least one or more calls to setup the communication link * specific paramters as an init method for example. This would do things like configure * the APN in a cellular radio or set the ssid for a WiFi device, which cannot be accounted * for in an abstract class like this one. */ class IPStack { public: /// An enumeration for selecting the Socket Mode of TCP or UDP. enum Mode { TCP, UDP }; /** This method is used to connect the IP layer and below for the interface. Required * configurations and settings should be done in other calls or an init function. * * @returns true if the connection was successfully established, otherwise false. */ virtual bool connect() = 0; /** This method is used to disconnect the IP layer and below of the interface. This includes * any cleanup required before another connection can be made. */ virtual void disconnect() = 0; /** This method is used to check if the IP layer of the interface is currently connected. * * @returns true if currently connected, otherwise false. */ virtual bool isConnected() = 0; /** This method is used to set the local port for the UDP or TCP socket connection. * The connection can be made using the open method. * * @param port the local port of the socket as an int. */ virtual bool bind(unsigned int port) = 0; /** This method is used to open a socket connection with the given parameters. * This socket connection is established using the devices built in IP stack. * * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx * or a URL. If using a URL make sure the device supports DNS and is properly configured * for that mode. * @param port the remote port you want to connect to. * @param mode an enum that specifies whether this socket connection is type TCP or UDP. * @returns true if the connection was successfully opened, otherwise false. */ virtual bool open(const std::string& address, unsigned int port, Mode mode) = 0; /** This method is used to determine if a socket connection is currently open. * * @returns true if the socket is currently open, otherwise false. */ virtual bool isOpen() = 0; /** This method is used to close a socket connection that is currently open. * * @returns true if successfully closed, otherwise returns false on an error. */ virtual bool close() = 0; /** This method is used to read data off of a socket, assuming a valid socket * connection is already open. * * @param data a pointer to the data buffer that will be filled with the read data. * @param max the maximum number of bytes to attempt to read, typically the same as * the size of the passed in data buffer. * @param timeout the amount of time in milliseconds to wait in trying to read the max * number of bytes. If set to -1 the call blocks until it receives the max number of bytes * or encounters and error. * @returns the number of bytes read and stored in the passed in data buffer. Returns * -1 if there was an error in reading. */ virtual int read(char* data, int max, int timeout = -1) = 0; /** This method is used to write data to a socket, assuming a valid socket * connection is already open. * * @param data a pointer to the data buffer that will be written to the socket. * @param length the size of the data buffer to be written. * @param timeout the amount of time in milliseconds to wait in trying to write the entire * number of bytes. If set to -1 the call blocks until it writes all of the bytes or * encounters and error. * @returns the number of bytes written to the socket's write buffer. Returns * -1 if there was an error in writing. */ virtual int write(const char* data, int length, int timeout = -1) = 0; /** This method is used to get the number of bytes available to read off the * socket. * * @returns the number of bytes available, 0 if there are no bytes to read. */ virtual unsigned int readable() = 0; /** This method is used to get the space available to write bytes to the socket. * * @returns the number of bytes that can be written, 0 if unable to write. */ virtual unsigned int writeable() = 0; /** This method is used to reset the device that provides the communications * capability. Note that you may have to wait some time after reset before the * device can be used. */ virtual void reset() = 0; }; } #endif /* IPSTACK_H */