A library for talking to Multi-Tech's Cellular SocketModem Devices.

Dependents:   M2X_dev axeda_wrapper_dev MTS_M2x_Example1 MTS_Cellular_Connect_Example ... more

io/IPStack.h

Committer:
sgodinez
Date:
2013-12-19
Revision:
41:81d035fb0b6a
Parent:
27:8e6188cbcfd4
Child:
43:3cacf019ed7d

File content as of revision 41:81d035fb0b6a:

#ifndef IPSTACK_H
#define IPSTACK_H

#include <string>

/** IP Stack... //TODO
*
*/
class IPStack
{
public:
    enum Mode {
        TCP, UDP
    };

    /** This method is used to connect the physical layer of the interface. Required
    * configurations and settings should be done in other calls or an init function.
    *
    * @returns true if the physical connection was successfully established, otherwise false.
    */
    virtual bool connect() = 0;

    /** This method is used to disconnect the physical layer of the interface. This includes
    * any cleanup required before another connection can be made.
    */
    virtual void disconnect() = 0;

    /** This method is used to check if the physical layer of the interface is currently connected.
    *
    * @returns true if currently connected, otherwise false.
    */
    virtual bool isConnected() = 0;

    /** This method is used to set the local port for the UDP or TCP socket connection.
    * The connection can be made using the open method.
    *
    * @param port the local port of the socket as an int.
    */
    virtual bool bind(unsigned int port) = 0;
    
    /** This method is used to open a socket connection with the given parameters.
    * This socket connection is established using the devices built in IP stack.
    *
    * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx.
    * @param port the remote port you want to connect to.
    * @param mode an enum that specifies whether this socket connection is TCP or UDP type.
    * @returns true if the connection was successfully opened, otherwise false.
    */
    virtual bool open(const std::string& address, unsigned int port, Mode mode) = 0;
    
    /** This method is used to determine is a socket connection is currently open.
    *
    * @returns true if the socket is currently open, otherwise false.
    */
    virtual bool isOpen() = 0;
    
    /** This method is used to close a socket connection that is currently open.
    *
    * @returns true if successfully closed, otherwise returns false on an error.
    */
    virtual bool close() = 0;

    //Error code => -1, Timeout == -1 for blocking
    virtual int read(char* data, int max, int timeout = -1) = 0;
    virtual int write(const char* data, int length, int timeout = -1) = 0;

    /** This method is used to get the number of bytes available to read off the
    * socket.
    *
    * @returns the number of bytes available, 0 if there are no bytes to read.
    */
    virtual unsigned int readable() = 0;
    
    /** This method is used to get the space available to write bytes to the socket.
    *
    * @returns the number of bytes that can be written, 0 if write buffer is full.
    */
    virtual unsigned int writeable() = 0;

    /** This method is used to reset the physical device that provides the physical
    * connection and IP stack. This call blocks until the device has returned to
    * an operational state from being reset.
    */
    virtual void reset() = 0;
};

#endif /* IPSTACK_H */