A library for talking to Multi-Tech's Cellular SocketModem Devices.
Dependents: M2X_dev axeda_wrapper_dev MTS_M2x_Example1 MTS_Cellular_Connect_Example ... more
Diff: Socket/IPStack.h
- Revision:
- 146:efc4db23a564
- Parent:
- 141:571e0ef6c8dc
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Socket/IPStack.h Mon Jan 20 15:33:54 2014 +0000 @@ -0,0 +1,143 @@ +/* Universal Socket Modem Interface Library +* Copyright (c) 2013 Multi-Tech Systems +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef IPSTACK_H +#define IPSTACK_H + +#include <string> + +namespace mts { + +/** This class is a pure virtual class that should be inherited from when implementing +* a communications device with an onboard IP stack. Examples of this would be a Wi-Fi +* or Cellular radio with a built in IP stack. Typically the IP functionality in these +* devices is available through an AT or a similiar command interface. The inheriting +* class should map the device commands and functionality to the pure virtual methods provided +* here. There should also be at least one or more calls to setup the communication link +* specific paramters as an init method for example. This would do things like configure +* the APN in a cellular radio or set the ssid for a WiFi device, which cannot be accounted +* for in an abstract class like this one. +*/ +class IPStack +{ +public: + /// An enumeration for selecting the Socket Mode of TCP or UDP. + enum Mode { + TCP, UDP + }; + + /** This method is used to connect the IP layer and below for the interface. Required + * configurations and settings should be done in other calls or an init function. + * + * @returns true if the connection was successfully established, otherwise false. + */ + virtual bool connect() = 0; + + /** This method is used to disconnect the IP layer and below of the interface. This includes + * any cleanup required before another connection can be made. + */ + virtual void disconnect() = 0; + + /** This method is used to check if the IP layer of the interface is currently connected. + * + * @returns true if currently connected, otherwise false. + */ + virtual bool isConnected() = 0; + + /** This method is used to set the local port for the UDP or TCP socket connection. + * The connection can be made using the open method. + * + * @param port the local port of the socket as an int. + */ + virtual bool bind(unsigned int port) = 0; + + /** This method is used to open a socket connection with the given parameters. + * This socket connection is established using the devices built in IP stack. + * Currently TCP is the only supported mode. + * + * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx + * or a URL. If using a URL make sure the device supports DNS and is properly configured + * for that mode. + * @param port the remote port you want to connect to. + * @param mode an enum that specifies whether this socket connection is type TCP or UDP. + * Currently only TCP is supported. + * @returns true if the connection was successfully opened, otherwise false. + */ + virtual bool open(const std::string& address, unsigned int port, Mode mode) = 0; + + /** This method is used to determine if a socket connection is currently open. + * + * @returns true if the socket is currently open, otherwise false. + */ + virtual bool isOpen() = 0; + + /** This method is used to close a socket connection that is currently open. + * + * @returns true if successfully closed, otherwise returns false on an error. + */ + virtual bool close() = 0; + + /** This method is used to read data off of a socket, assuming a valid socket + * connection is already open. + * + * @param data a pointer to the data buffer that will be filled with the read data. + * @param max the maximum number of bytes to attempt to read, typically the same as + * the size of the passed in data buffer. + * @param timeout the amount of time in milliseconds to wait in trying to read the max + * number of bytes. If set to -1 the call blocks until it receives the max number of bytes + * or encounters and error. + * @returns the number of bytes read and stored in the passed in data buffer. Returns + * -1 if there was an error in reading. + */ + virtual int read(char* data, int max, int timeout = -1) = 0; + + /** This method is used to write data to a socket, assuming a valid socket + * connection is already open. + * + * @param data a pointer to the data buffer that will be written to the socket. + * @param length the size of the data buffer to be written. + * @param timeout the amount of time in milliseconds to wait in trying to write the entire + * number of bytes. If set to -1 the call blocks until it writes all of the bytes or + * encounters and error. + * @returns the number of bytes written to the socket's write buffer. Returns + * -1 if there was an error in writing. + */ + virtual int write(const char* data, int length, int timeout = -1) = 0; + + + /** This method is used to get the number of bytes available to read off the + * socket. + * + * @returns the number of bytes available, 0 if there are no bytes to read. + */ + virtual unsigned int readable() = 0; + + /** This method is used to get the space available to write bytes to the socket. + * + * @returns the number of bytes that can be written, 0 if unable to write. + */ + virtual unsigned int writeable() = 0; + + /** This method is used to reset the device that provides the communications + * capability. Note that you may have to wait some time after reset before the + * device can be used. + */ + virtual void reset() = 0; +}; + +} + +#endif /* IPSTACK_H */ \ No newline at end of file