A library for talking to Multi-Tech's Cellular SocketModem Devices.

Dependents:   M2X_dev axeda_wrapper_dev MTS_M2x_Example1 MTS_Cellular_Connect_Example ... more

Revision:
146:efc4db23a564
Parent:
141:571e0ef6c8dc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Socket/IPStack.h	Mon Jan 20 15:33:54 2014 +0000
@@ -0,0 +1,143 @@
+/* Universal Socket Modem Interface Library
+* Copyright (c) 2013 Multi-Tech Systems
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+*     http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef IPSTACK_H
+#define IPSTACK_H
+
+#include <string>
+
+namespace mts {
+    
+/** This class is a pure virtual class that should be inherited from when implementing
+* a communications device with an onboard IP stack.  Examples of this would be a Wi-Fi
+* or Cellular radio with a built in IP stack. Typically the IP functionality in these
+* devices is available through an AT or a similiar command interface. The inheriting
+* class should map the device commands and functionality to the pure virtual methods provided
+* here. There should also be at least one or more calls to setup the communication link
+* specific paramters as an init method for example.  This would do things like configure
+* the APN in a cellular radio or set the ssid for a WiFi device, which cannot be accounted
+* for in an abstract class like this one.
+*/
+class IPStack
+{
+public:
+    /// An enumeration for selecting the Socket Mode of TCP or UDP.
+    enum Mode {
+        TCP, UDP
+    };
+
+    /** This method is used to connect the IP layer and below for the interface. Required
+    * configurations and settings should be done in other calls or an init function.
+    *
+    * @returns true if the connection was successfully established, otherwise false.
+    */
+    virtual bool connect() = 0;
+
+    /** This method is used to disconnect the IP layer and below of the interface. This includes
+    * any cleanup required before another connection can be made.
+    */
+    virtual void disconnect() = 0;
+
+    /** This method is used to check if the IP layer of the interface is currently connected.
+    *
+    * @returns true if currently connected, otherwise false.
+    */
+    virtual bool isConnected() = 0;
+
+    /** This method is used to set the local port for the UDP or TCP socket connection.
+    * The connection can be made using the open method.
+    *
+    * @param port the local port of the socket as an int.
+    */
+    virtual bool bind(unsigned int port) = 0;
+
+    /** This method is used to open a socket connection with the given parameters.
+    * This socket connection is established using the devices built in IP stack.
+    * Currently TCP is the only supported mode.
+    *
+    * @param address is the address you want to connect to in the form of xxx.xxx.xxx.xxx
+    * or a URL. If using a URL make sure the device supports DNS and is properly configured
+    * for that mode.
+    * @param port the remote port you want to connect to.
+    * @param mode an enum that specifies whether this socket connection is type TCP or UDP.
+    * Currently only TCP is supported.
+    * @returns true if the connection was successfully opened, otherwise false.
+    */
+    virtual bool open(const std::string& address, unsigned int port, Mode mode) = 0;
+
+    /** This method is used to determine if a socket connection is currently open.
+    *
+    * @returns true if the socket is currently open, otherwise false.
+    */
+    virtual bool isOpen() = 0;
+
+    /** This method is used to close a socket connection that is currently open.
+    *
+    * @returns true if successfully closed, otherwise returns false on an error.
+    */
+    virtual bool close() = 0;
+
+    /** This method is used to read data off of a socket, assuming a valid socket
+    * connection is already open.
+    *
+    * @param data a pointer to the data buffer that will be filled with the read data.
+    * @param max the maximum number of bytes to attempt to read, typically the same as
+    * the size of the passed in data buffer.
+    * @param timeout the amount of time in milliseconds to wait in trying to read the max
+    * number of bytes. If set to -1 the call blocks until it receives the max number of bytes
+    * or encounters and error.
+    * @returns the number of bytes read and stored in the passed in data buffer. Returns
+    * -1 if there was an error in reading.
+    */
+    virtual int read(char* data, int max, int timeout = -1) = 0;
+
+    /** This method is used to write data to a socket, assuming a valid socket
+    * connection is already open.
+    *
+    * @param data a pointer to the data buffer that will be written to the socket.
+    * @param length the size of the data buffer to be written.
+    * @param timeout the amount of time in milliseconds to wait in trying to write the entire
+    * number of bytes. If set to -1 the call blocks until it writes all of the bytes or 
+    * encounters and error.
+    * @returns the number of bytes written to the socket's write buffer. Returns
+    * -1 if there was an error in writing.
+    */
+    virtual int write(const char* data, int length, int timeout = -1) = 0;
+
+
+    /** This method is used to get the number of bytes available to read off the
+    * socket.
+    *
+    * @returns the number of bytes available, 0 if there are no bytes to read.
+    */
+    virtual unsigned int readable() = 0;
+
+    /** This method is used to get the space available to write bytes to the socket.
+    *
+    * @returns the number of bytes that can be written, 0 if unable to write.
+    */
+    virtual unsigned int writeable() = 0;
+
+    /** This method is used to reset the device that provides the communications
+    * capability. Note that you may have to wait some time after reset before the
+    * device can be used.
+    */
+    virtual void reset() = 0;
+};
+
+}
+
+#endif /* IPSTACK_H */
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