Cubic Hand project for EECS 249A course.

Dependencies:   MMA8451Q TSI cc3000_hostdriver_mbedsocket NVIC_set_all_priorities mbed Multi_WS2811

LedCube.cpp

Committer:
joseoyola
Date:
2014-12-15
Revision:
56:f95ec9baa4cb

File content as of revision 56:f95ec9baa4cb:

/*
 * Neopixel LED Cube library
 * by Robert Bui and Jose Oyola
 * UC Berkeley 2014
 */

#include "mbed.h"
#include "WS2811.h"
#include "Colors.h"
#include "TSISensor.h"
#include "MMA8451Q.h"
#include "LedCube.h"


#define MMA8451_I2C_ADDRESS (0x1d<<1)

#define PANEL1             0
#define PANEL2             1
#define PANEL3             2
#define nLEDs              200 //MAX_LEDS_PER_STRIP;
#define MAX_SIZE           10
#define nROWs              10  //number of rows per cube panel 
#define nCOLs              10  //number of columns per cube panel
#define DATA_OUT_PIN1      2   // PTD2
#define DATA_OUT_PIN2      3   // PTD3 


LedCube::LedCube():X(0),Y(1),Z(2),ledStrip1(nLEDs, DATA_OUT_PIN1),ledStrip2(nLEDs/2, DATA_OUT_PIN2)
{
}

LedCube::~LedCube()
{
}

/*Sets the initial size and position of the lighted cube*/ 
void LedCube::Init(int x, int y, int z)
{
    size = 2;
    prevSize = size;
    pos[X] = prevPos[X] = x;
    pos[Y] = prevPos[Y] = y;
    pos[Z] = prevPos[Z] = z;
    r = 255*0.1;
    g = 255*0.1;
    b = 255*0.1;

    brightness = 0.5/8;
    saturation = 1.0;
    
    ledStrip1.begin();
    ledStrip2.begin();
}

/* Returns the index of the LED given the cartesian 
 * coordinates of the LED on a given panel. The origin 
 * is the led at the bottom left of panel 1 when using 
 * a three panel cube.
     ________
    /       /|
   /   3   / |
  /_______/ 2|
  |       |  | 
  |   1   | /
  |       |
  --------      
  
  Z    Y
  |   /
  |  /
  | /
  |/
   -------X   

 */
int LedCube::getLedIndex(int panel, int x, int y) {
    if (panel == PANEL1) {
        if (y % 2 == 0) {
            return nCOLs*2 * y + x;
        }
        else {
            return nCOLs*2 * y + nCOLs + ((nCOLs - 1) - x);
        }
    }

    if (panel == PANEL2) {
        if (y % 2 == 0) {
            return nCOLs*2 * y + nCOLs + x;
        }
        else {
            return nCOLs*2 * y + ((nCOLs - 1) - x);
        }
    }
    
    if (panel == PANEL3) {
        if (y % 2 == 0) {
            return nCOLs * y + x;
        }
        else {
            return nCOLs * y + ((nCOLs - 1) - x);
        }
    }
    
    else return -1;
}  

/*
 * Lights up (if on) or turns off (if !on) the LEDs on the LED cube 
 * corresponding to the location of the square. All panels will show 
 * the cube, with brightness depending on the distance from the 
 * square to the panel.
 */
void LedCube::updateLEDs(bool on, int size, int x, int y, int z) {
    //Panel 1
    double bright;
    bright = 1.0 / ((y + 1) * (y + 1));
    for(int i = x; i < x + size; i++) {
        for(int j = z; j < z + size; j++) {
            int led = getLedIndex(PANEL1, i, j);
            if(on) {
                ledStrip1.setPixelColor(led, r*bright, g*bright, b*bright);
            } else {
                ledStrip1.setPixelColor(led, 0, 0, 0);
            }
        }
    }
    
    //Panel 2
    bright = 1.0 / (((nCOLs-1) - x - (size-1) + 1) * ((nCOLs-1) - x - (size-1) + 1));
    for(int i = y; i < y + size; i++) {
        for(int j = z; j < z + size; j++) {
            int led = getLedIndex(PANEL2, i, j);
            if(on) {
                ledStrip1.setPixelColor(led, r*bright, g*bright, b*bright);
            } else {
                ledStrip1.setPixelColor(led, 0, 0, 0);
            }
        }
    }
    
    //Panel 3
    bright = 1.0 / (((nCOLs-1) - z - (size-1) + 1) * ((nCOLs-1) - z - (size-1) + 1));   
    for(int i = x; i < x + size; i++) {
        for(int j = y; j < y + size; j++) {
            int led = getLedIndex(PANEL3, i, j);
            if(on) {
                ledStrip2.setPixelColor(led, r*bright, g*bright, b*bright);
            } else {
                ledStrip2.setPixelColor(led, 0, 0, 0);
            }
        }
    }
}

void LedCube::updateLEDsOld(bool on, int size, int x, int y, int z) {
    //Panel 1
    if(y == 0) {
        for(int i = x; i < x + size; i++) {
            for(int j = z; j < z + size; j++) {
                int led = getLedIndex(PANEL1, i, j);
                if(on) {
                    ledStrip1.setPixelColor(led, r, g, b);
                } else {
                    ledStrip1.setPixelColor(led, 0, 0, 0);
                }
            }
        }
    }
    
    //Panel 2
    if(x + size - 1 == (nCOLs - 1)) {
        for(int i = y; i < y + size; i++) {
            for(int j = z; j < z + size; j++) {
                int led = getLedIndex(PANEL2, i, j);
                if(on) {
                    ledStrip1.setPixelColor(led, r, g, b);
                } else {
                    ledStrip1.setPixelColor(led, 0, 0, 0);
                }
            }
        }
    }
    
    //Panel 3
    if(z + size - 1 == (nCOLs - 1)) {
        for(int i = x; i < x + size; i++) {
            for(int j = y; j < y + size; j++) {
                int led = getLedIndex(PANEL3, i, j);
                if(on) {
                    ledStrip2.setPixelColor(led, r, g, b);
                } else {
                    ledStrip2.setPixelColor(led, 0, 0, 0);
                }
            }
        }
    }
}

/*
 * Updates the LED cube.
 */
void LedCube::cubeUpdate() {
    updateLEDs(false, prevSize, prevPos[X], prevPos[Y], prevPos[Z]); //Turn off LEDs from previous state
    updateLEDs(true, size, pos[X], pos[Y], pos[Z]); //Turn on new LEDs for new state
    prevSize = size;
    prevPos[X] = pos[X];
    prevPos[Y] = pos[Y];
    prevPos[Z] = pos[Z];
    ledStrip1.show();
    ledStrip2.show();
    ledStrip1.startDMA();
    ledStrip2.startDMA();
}

/*
 * Moves the square inside the cube by deltaX in the x-axis,
 * by deltaY in the y-axis, and deltaZ in the z-axis. Returns
 * 1 if movement occured, and -1 if no movement occured.
 */
int LedCube::move(int deltaX, int deltaY, int deltaZ) {
    int retVal = -1;
    //Moving in X direction
    if((pos[X] + size + deltaX - 1) < nCOLs && (pos[X] + deltaX) >= 0) {
        pos[X] += deltaX;
        if (deltaX != 0) retVal = 1;
    }
    
    //Moving in Y direction
    if((pos[Y] + size + deltaY - 1) < nCOLs && (pos[Y] + deltaY) >= 0) {
        pos[Y] += deltaY;
        if (deltaY != 0) retVal = 1;
    }
    
    //Moving in Z direction
    if((pos[Z] + size + deltaZ - 1) < nCOLs && (pos[Z] + deltaZ) >= 0) {
        pos[Z] += deltaZ;
        if (deltaZ != 0) retVal = 1;
    }
    return retVal;
}

/*
 * Changes the color of the square in the LED cube to the given hue.
 */
void LedCube::changeColor(float hue){
    Colors::HSBtoRGB(hue, saturation, brightness, &r, &g, &b);
}

/*
 * Changes the size of the square in the LED cube to the given size.
 * The minimum size is 1, corresponding to a square of a single LED.
 * A size of 2 corresponds to a 2x2 LED square, 3 corresponds to 3x3 
 * and so forth. If square is on an edge, it moves accordingly in 
 * order to be able to increase size.
 */
void LedCube::changeSize(int newSize) {
    if(newSize > 0 && newSize <= MAX_SIZE) {
        if ((pos[X] + newSize) <= nCOLs && (pos[Y] + newSize) <= nCOLs && (pos[Z] + newSize) <= nCOLs) {
            size = newSize;
            return;
        }
        else {
            int delta_x = 0;
            int delta_y = 0;
            int delta_z = 0;
            if ((pos[X] + newSize) > nCOLs) {
                delta_x = nCOLs - (pos[X] + newSize);
            }
            if ((pos[Y] + newSize) > nCOLs) {
                delta_y = nCOLs - (pos[Y] + newSize);
            }
            if ((pos[Z] + newSize) > nCOLs) {
                delta_z = nCOLs - (pos[Z] + newSize);
            }
            move(delta_x, delta_y, delta_z);
            size = newSize;
            return;
        }
    }   
}

/*
 * Updates the LED cube given the size, hue and offsets in the X, Y and Z axes.
 */
void LedCube::UpdateCube(int ledSize, int deltaX, int deltaY, int deltaZ, float hue) {
     changeSize(ledSize);
     move(deltaX, deltaY, deltaZ); 
     changeColor(hue); 
     cubeUpdate();
}

/*
 * Updates the LED cube given parameters in a CubeUpdateParameters struct.
 */
void LedCube::UpdateCube2(CubeUpdateParameters cubeParams){
    UpdateCube(cubeParams.size, cubeParams.deltaX, cubeParams.deltaY, cubeParams.deltaZ, cubeParams.hue); 
}