![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Cubic Hand project for EECS 249A course.
Dependencies: MMA8451Q TSI cc3000_hostdriver_mbedsocket NVIC_set_all_priorities mbed Multi_WS2811
GestureRecognition.cpp
- Committer:
- robertbui
- Date:
- 2014-12-11
- Revision:
- 49:361833355173
- Parent:
- 48:2ba6321d79fc
- Child:
- 51:09796a9ee78d
File content as of revision 49:361833355173:
#include "GestureRecognition.h" #include "mbed.h" #define MAX_COUNT 10 GestureRecognition::GestureRecognition(){ counter = 0; secondCounter = 0; } GestureRecognition::~GestureRecognition(){ } //Finger data is given in range of 0-150. 150 = finger is bent. 0 = finger is straight out. CubeUpdateParameters GestureRecognition::sensorToGesture(Glove data){ CubeUpdateParameters returnParams; returnParams.size = 0; returnParams.deltaX = 0; returnParams.deltaY = 0; returnParams.deltaZ = 0; int fingerThreshold = 50; if (++counter >= MAX_COUNT) { returnParams.size = 4; if (secondCounter > 3) { printf("%f\r\n", data.fingers[0]); secondCounter = 0; } secondCounter++; //Change size based on finger gesture /*if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] > fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 2; else if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 4; else if (data.fingers[0] > fingerThreshold && data.fingers[1] < fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 6; else if (data.fingers[0] < fingerThreshold && data.fingers[1] < fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < 75 && data.fingers[4] > 75 ) returnParams.size = 8; */ //Change color // else if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] > fingerThreshold && data.fingers[4] > fingerThreshold ) { returnParams.hue = data.fingers[3]/150.0; // } //Change position. Roll, pitch, and yaw are given as degrees. if (data.roll > 10 ) returnParams.deltaX = -1; else if (data.roll < -10) returnParams.deltaX = 1; if (data.pitch > 10) returnParams.deltaZ = 1; else if (data.pitch < -10) returnParams.deltaZ = -1; if (data.yaw > 10) returnParams.deltaY = -1; else if (data.yaw + 360 > 10 && data.yaw < 0) returnParams.deltaY = 1; counter = 0; } return returnParams; }