![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Cubic Hand project for EECS 249A course.
Dependencies: MMA8451Q TSI cc3000_hostdriver_mbedsocket NVIC_set_all_priorities mbed Multi_WS2811
Diff: GestureRecognition.cpp
- Revision:
- 49:361833355173
- Parent:
- 48:2ba6321d79fc
- Child:
- 51:09796a9ee78d
--- a/GestureRecognition.cpp Thu Dec 11 14:06:34 2014 +0000 +++ b/GestureRecognition.cpp Thu Dec 11 17:49:21 2014 +0000 @@ -5,34 +5,42 @@ GestureRecognition::GestureRecognition(){ counter = 0; + secondCounter = 0; } GestureRecognition::~GestureRecognition(){ } -//Finger data is given in range of 0-150. 1500 = finger is bent. 0 = finger is straight out. +//Finger data is given in range of 0-150. 150 = finger is bent. 0 = finger is straight out. CubeUpdateParameters GestureRecognition::sensorToGesture(Glove data){ - CubeUpdateParameters returnParams; - returnParams.size = 0; - returnParams.deltaX = 0; - returnParams.deltaY = 0; - returnParams.deltaZ = 0; - if (++counter == MAX_COUNT) { + CubeUpdateParameters returnParams; + returnParams.size = 0; + returnParams.deltaX = 0; + returnParams.deltaY = 0; + returnParams.deltaZ = 0; + int fingerThreshold = 50; + if (++counter >= MAX_COUNT) { + returnParams.size = 4; + if (secondCounter > 3) { + printf("%f\r\n", data.fingers[0]); + secondCounter = 0; + } + secondCounter++; //Change size based on finger gesture - if (data.fingers[0] > 75 && data.fingers[1] > 75 && data.fingers[2] > 75 && data.fingers[3] < 75 && data.fingers[4] > 75 ) + /*if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] > fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 2; - else if (data.fingers[0] > 75 && data.fingers[1] > 75 && data.fingers[2] < 75 && data.fingers[3] < 75 && data.fingers[4] > 75 ) + else if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 4; - else if (data.fingers[0] > 75 && data.fingers[1] < 75 && data.fingers[2] < 75 && data.fingers[3] < 75 && data.fingers[4] > 75 ) + else if (data.fingers[0] > fingerThreshold && data.fingers[1] < fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < fingerThreshold && data.fingers[4] > fingerThreshold ) returnParams.size = 6; - else if (data.fingers[0] < 75 && data.fingers[1] < 75 && data.fingers[2] < 75 && data.fingers[3] < 75 && data.fingers[4] > 75 ) - returnParams.size = 8; + else if (data.fingers[0] < fingerThreshold && data.fingers[1] < fingerThreshold && data.fingers[2] < fingerThreshold && data.fingers[3] < 75 && data.fingers[4] > 75 ) + returnParams.size = 8; */ //Change color - else if (data.fingers[0] > 75 && data.fingers[1] > 75 && data.fingers[2] > 75 && data.fingers[4] > 75 ) { + // else if (data.fingers[0] > fingerThreshold && data.fingers[1] > fingerThreshold && data.fingers[2] > fingerThreshold && data.fingers[4] > fingerThreshold ) { returnParams.hue = data.fingers[3]/150.0; - } + // } //Change position. Roll, pitch, and yaw are given as degrees. if (data.roll > 10 ) @@ -44,9 +52,9 @@ else if (data.pitch < -10) returnParams.deltaZ = -1; if (data.yaw > 10) - returnParams.deltaY = 1; + returnParams.deltaY = -1; else if (data.yaw + 360 > 10 && data.yaw < 0) - returnParams.deltaY = -1; + returnParams.deltaY = 1; counter = 0;