Maxim Integrated / Mbed OS MAXREFDES155#

Dependencies:   MaximInterface

Revision:
8:a0d75dff3c9b
Parent:
7:66c5dedc750b
Child:
10:71359af61af8
--- a/WindowManager.cpp	Thu Mar 09 11:38:33 2017 -0600
+++ b/WindowManager.cpp	Thu Apr 06 15:16:30 2017 -0500
@@ -33,6 +33,7 @@
 #include <algorithm>
 #include <functional>
 #include "Bitmap.hpp"
+#include "Display.hpp"
 #include "WindowManager.hpp"
 
 static void deleteWindow(Window * window)
@@ -63,19 +64,12 @@
     }
 }
 
-Bitmap WindowManager::render() const
-{
-    return m_windowStack.empty() ? Bitmap(m_width, m_height) : m_windowStack.back()->render();
-}
-
 void WindowManager::push(std::auto_ptr<Window> & window)
 {
     if (window.get() != NULL)
     {
-        window->setWidth(m_width);
-        window->setHeight(m_height);
-        window->setX(0);
-        window->setY(0);
+        window->resize(Display::width, Display::height);
+        window->move(0, 0);
         window->setWindowManager(NULL);
         m_actionQueue.push_back(window.release());
     }
@@ -86,10 +80,8 @@
     m_actionQueue.push_back(NULL);
 }
 
-bool WindowManager::update()
+void WindowManager::update(Display & display)
 {
-    bool redraw = false;
-
     // Perform all queued push / pop actions.
     if (!m_actionQueue.empty())
     {
@@ -100,23 +92,26 @@
         std::for_each(m_actionQueue.begin(), m_actionQueue.end(),
             std::bind1st(std::mem_fun(&WindowManager::processAction), this));
         m_actionQueue.clear();
-        if (!m_windowStack.empty())
+        if (m_windowStack.empty())
+        {
+            // Clear the display.
+            display.update(Bitmap(Display::width, Display::height));
+        }
+        else
         {
             m_windowStack.back()->setWindowManager(this);
+            // Window has been invalidated and will be redrawn in the next section.
         }
-        redraw = true;
     }
     
-    // Update all windows.
-    for (std::vector<Window *>::reverse_iterator it = m_windowStack.rbegin(); it != m_windowStack.rend(); it++)
+    if (!m_windowStack.empty())
     {
-        if ((*it)->update() && (it == m_windowStack.rbegin()))
+        // Update all windows. Only allow redraw of the top window.
+        for (std::vector<Window *>::reverse_iterator it = m_windowStack.rbegin(); it != m_windowStack.rend(); it++)
         {
-            redraw = true;
+            (*it)->update(it == m_windowStack.rbegin() ? &display : NULL);
         }
     }
-
-    return redraw;
 }
 
 void WindowManager::processKey(Key key)