i2c'li lcd ekran Mehmet Akif ARVAS

TextLCD_UDC.inc

Committer:
wim
Date:
2015-05-19
Revision:
39:e9c2319de9c5
Parent:
38:cbe275b0b647
Child:
41:111ca62e8a59

File content as of revision 39:e9c2319de9c5:

/* mbed TextLCD Library, for LCDs based on HD44780 controllers
 * Copyright (c) 2014, WH
 *               2014, v01: WH, Extracted from TextLCD.cpp as of v14
 *               2015, v02: WH, Added some UDC definitions and commented out several UDCs
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
#include "TextLCD_Config.h"

#if(LCD_UDC == 1)
// User Defined Characters (UDCs) are defined by an 8 byte bitpattern. The P0..P5 form the character pattern.
//     P7 P6 P5 P4 P3 P2 P1 P0 
// 0   B1 B0  x  0  1  1  1  0
// 1   B1 B0  x  1  0  0  0  1
// .       .............
// 7   B1 B0  x  1  0  0  0  1
//
// Blinking UDCs are enabled when a specific controlbit (BE) is set.
// The blinking pixels in the UDC can be controlled by setting additional bits in the UDC bitpattern.
// Bit 6 and Bit 7 in the pattern will control the blinking mode when Blink is enabled through BE. 
//     B1 B0  Mode
//      0  0  No Blinking in this row of the UDC
//      0  1  Enabled pixels in P4 will blink
//      1  x  Enabled pixels in P0..P4 will blink

/** Some sample User Defined Chars 5x7 dots */
//const char udc_ae[] = {0x00, 0x00, 0x1B, 0x05, 0x1F, 0x14, 0x1F, 0x00};  //æ
//const char udc_0e[] = {0x00, 0x00, 0x0E, 0x13, 0x15, 0x19, 0x0E, 0x00};  //ø
//const char udc_ao[] = {0x0E, 0x0A, 0x0E, 0x01, 0x0F, 0x11, 0x0F, 0x00};  //å
//const char udc_AE[] = {0x0F, 0x14, 0x14, 0x1F, 0x14, 0x14, 0x17, 0x00};  //Æ
//const char udc_0E[] = {0x0E, 0x13, 0x15, 0x15, 0x15, 0x19, 0x0E, 0x00};  //Ø
//const char udc_Ao[] = {0x0E, 0x0A, 0x0E, 0x11, 0x1F, 0x11, 0x11, 0x00};  //Å
//const char udc_PO[] = {0x04, 0x0A, 0x0A, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Open
//const char udc_PC[] = {0x1C, 0x10, 0x08, 0x1F, 0x1B, 0x1B, 0x1F, 0x00};  //Padlock Closed

//const char udc_alpha[] = {0x00, 0x00, 0x0D, 0x12, 0x12, 0x12, 0x0D, 0x00};  //alpha
//const char udc_ohm[]   = {0x0E, 0x11, 0x11, 0x11, 0x0A, 0x0A, 0x1B, 0x00};  //ohm
//const char udc_sigma[] = {0x1F, 0x08, 0x04, 0x02, 0x04, 0x08, 0x1F, 0x00};  //sigma
//const char udc_pi[]    = {0x1F, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x0A, 0x00};  //pi
//const char udc_root[]  = {0x07, 0x04, 0x04, 0x04, 0x14, 0x0C, 0x04, 0x00};  //root

const char udc_0[]  = {0x18, 0x14, 0x12, 0x11, 0x12, 0x14, 0x18, 0x00};  // |>
const char udc_1[]  = {0x03, 0x05, 0x09, 0x11, 0x09, 0x05, 0x03, 0x00};  // <|
const char udc_2[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // |
const char udc_3[]  = {0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x00};  // ||
const char udc_4[]  = {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x00};  // |||
const char udc_5[]  = {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00};  // =
const char udc_6[]  = {0x15, 0x0a, 0x15, 0x0a, 0x15, 0x0a, 0x15, 0x00};  // checkerboard
const char udc_7[]  = {0x10, 0x08, 0x04, 0x02, 0x01, 0x00, 0x10, 0x00};  // \

//const char udc_degr[]   = {0x06, 0x09, 0x09, 0x06, 0x00, 0x00, 0x00, 0x00};  // Degree symbol

//const char udc_TM_T[]   = {0x1F, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00};  // Trademark T
//const char udc_TM_M[]   = {0x11, 0x1B, 0x15, 0x11, 0x00, 0x00, 0x00, 0x00};  // Trademark M

//const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
//const char udc_Bat_Ha[] = {0x0E, 0x11, 0x13, 0x17, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
//const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x00};  // Battery Low
//const char udc_Bat_Hi[] = {0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Full
//const char udc_Bat_Ha[] = {0x0E, 0x11, 0x11, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Battery Half
//const char udc_Bat_Lo[] = {0x0E, 0x11, 0x11, 0x11, 0x11, 0x1F, 0x1F, 0x00};  // Battery Low
const char udc_Bat_Hi[] = {0x8E, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Full, Blink
const char udc_Bat_Ha[] = {0x8E, 0x91, 0x91, 0x9F, 0x9F, 0x9F, 0x9F, 0x00};  // Battery Half, Blink
const char udc_Bat_Lo[] = {0x8E, 0x91, 0x91, 0x91, 0x91, 0x9F, 0x9F, 0x00};  // Battery Low, Blink
const char udc_AC[]     = {0x0A, 0x0A, 0x1F, 0x11, 0x0E, 0x04, 0x04, 0x00};  // AC Power

//const char udc_smiley[] = {0x00, 0x0A, 0x00, 0x04, 0x11, 0x0E, 0x00, 0x00};  // Smiley
//const char udc_droopy[] = {0x00, 0x0A, 0x00, 0x04, 0x00, 0x0E, 0x11, 0x00};  // Droopey
//const char udc_note[]   = {0x01, 0x03, 0x05, 0x09, 0x0B, 0x1B, 0x18, 0x00};  // Note

//const char udc_bar_1[]  = {0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00};  // Bar 1
//const char udc_bar_2[]  = {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00};  // Bar 11
//const char udc_bar_3[]  = {0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x00};  // Bar 111
//const char udc_bar_4[]  = {0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x00};  // Bar 1111
//const char udc_bar_5[]  = {0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00};  // Bar 11111

//const char udc_ch_1[]  =  {0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00};  // Hor bars 4
//const char udc_ch_2[]  =  {0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x1f};  // Hor bars 4 (inverted)
//const char udc_ch_3[]  =  {0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15, 0x15};  // Ver bars 3
//const char udc_ch_4[]  =  {0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a};  // Ver bars 3 (inverted)
//const char udc_ch_yr[] =  {0x08, 0x0f, 0x12, 0x0f, 0x0a, 0x1f, 0x02, 0x02};  // Year   (kana)
//const char udc_ch_mo[] =  {0x0f, 0x09, 0x0f, 0x09, 0x0f, 0x09, 0x09, 0x13};  // Month  (kana)
//const char udc_ch_dy[] =  {0x1f, 0x11, 0x11, 0x1f, 0x11, 0x11, 0x11, 0x1F};  // Day    (kana)
//const char udc_ch_mi[] =  {0x0C, 0x0a, 0x11, 0x1f, 0x09, 0x09, 0x09, 0x13};  // minute (kana)

//const char udc_bell[]     = {0x04, 0x0E, 0x0E, 0x0E, 0x1F, 0x00, 0x04, 0x00};
//const char udc_note[]     = {0x02, 0x03, 0x02, 0x0E, 0x1E, 0x0C, 0x00, 0x00};
//const char udc_clock[]    = {0x00, 0x0E, 0x15, 0x17, 0x11, 0x0E, 0x00, 0x00};
//const char udc_heart[]    = {0x00, 0x0a, 0x1F, 0x1F, 0x0E, 0x04, 0x00, 0x00};
//const char udc_duck[]     = {0x00, 0x0c, 0x1D, 0x0F, 0x0F, 0x06, 0x00, 0x00};
//const char udc_check[]    = {0x00, 0x01, 0x03, 0x16, 0x1C, 0x08, 0x00, 0x00};
//const char udc_cross[]    = {0x00, 0x1B, 0x0E, 0x04, 0x0E, 0x1B, 0x00, 0x00};
//const char udc_retarrow[] = {0x01, 0x01, 0x05, 0x09, 0x1f, 0x08, 0x04, 0x00};
//const char udc_OK[]       = {0x08, 0x14, 0x14, 0x08, 0x05, 0x06, 0x05, 0x05};  // OK
//const char udc_1_2[]      = {0x11, 0x12, 0x17, 0x09, 0x13, 0x04, 0x07, 0x00};  // 1/2
//const char udc_Euro[]     = {0x06, 0x09, 0x08, 0x1E, 0x1E, 0x08, 0x09, 0x06};  // Euro symbol

//const char udc_None[]       = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; 
//const char udc_All[]        = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; 
#endif /* UDC_EXAMPLES */