change tone sounds by altering the waveforms
Dependencies: mbed
Fork of 5_songs by
main.cpp
- Committer:
- maclobdell
- Date:
- 2016-05-12
- Revision:
- 2:610196c7b41c
- Parent:
- 1:8922cc02aec7
- Child:
- 3:c04186a77ede
File content as of revision 2:610196c7b41c:
#include "mbed.h" // this tells us to load mbed related functions #include "tones.h" // list of all the tones and their frequencies #include "rtos.h" // using the rtos for timing features. Just want to block the play_song function until it is time to play the next note. PwmOut buzzer(D3); // our buzzer is a PWM output (pulse-width modulation) static int BPM = 120; static void silence() { buzzer.write(0.0f); // silence! } // this is our function that plays a tone. // Takes in a tone frequency, and after duration (in ms.) we stop playing again static void play_tone(int tone) { buzzer.period_us(1000000/(tone)); buzzer.write(0.10f); // 10% duty cycle, otherwise it's too loud } static void play_song(int notes_left, int* melody, int* duration) { // YOUR CODE HERE //REMOVE // melody and duration are pointers, they point to the array of tones and durations we declared earlier // every time we play a note we up these pointers (move one element forward) // so the current tone is always the first element of melody (same for duration) int length; while(notes_left > 0) { int tone = melody[0]; // BPM is quarter notes per minute, so length in milliseconds is: length = static_cast<int>(static_cast<float>(1000 / duration[0]) * (60000.0f / static_cast<float>(BPM * 1000))); play_tone(tone); // after half the length of this tone, we silence Thread::wait(length / 2); //block this main thread until it is time to silence. This lets other threads run. silence(); //after the full length of this tone, call next note Thread::wait(length); //block this main thread until it is time to play the next note. This lets other threads run. // after the full length of this tone, we up the melody, and down the notes_left notes_left--; melody++; duration++; } // we're done! just finish this note and silence Thread::wait(length / 2); //block this main thread until it is time to silence. This lets other threads run. silence(); //END REMOVE } // this code runs when the microcontroller starts up int main() { // declare a melody int melody[] = { NOTE_G4, NOTE_G4, NOTE_G4, NOTE_DS3, NOTE_AS4, NOTE_G4, NOTE_DS3, NOTE_AS4, NOTE_G4, NOTE_D4, NOTE_D4, NOTE_D4, NOTE_DS4, NOTE_AS4, NOTE_FS4, NOTE_DS4, NOTE_AS4, NOTE_G4 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int duration[] = { 2, 2, 2, 4, 4, 2, 4, 4, 1, 2, 2, 2, 4, 4, 2, 4, 4, 1 }; // melody & duration are on the heap, need to get them on the stack int *m = new int[sizeof(melody) / sizeof(int)]; memcpy(m, melody, sizeof(melody)); int *d = new int[sizeof(duration) / sizeof(int)]; memcpy(d, duration, sizeof(duration)); if (sizeof(melody) != sizeof(duration)) { printf("Melody and duration do not have same number of elements! Aborting!\r\n"); return 1; } play_song(sizeof(melody) / sizeof(int), m, d); return 0; }