MEC-B / Mbed 2 deprecated AR_MastarNode_copy

Dependencies:   DriveConroller IMU MDD Mycan Odometer PID RotaryEncoder UART USS mbed

Fork of AR_MastarNode by MEC-B

Revision:
18:268ab2ab0b2a
Parent:
13:0479a4f3e997
Child:
19:bdb503dd1e8c
--- a/stateLib.h	Sat Sep 15 06:48:13 2018 +0000
+++ b/stateLib.h	Thu Sep 27 05:28:37 2018 +0000
@@ -1,105 +1,74 @@
-#define LIBNUM 18
+#define LIBNUM 12
 //(X, Y, θ, speed, angle)
-float state_lib[LIBNUM][10] ={{0.0, 0.0, 0,    0, 90, 0},//スタートゾーン
-                         /*
-                         //2段テーブル1周
-                         {-1.740, 1.5, 0,    0, 90, 0},// 
-                         {-1.740, 20, 0,    0, 90, 0},// USS
-                         {-1.740, 20, 0,    0, 90, 0},// 発射
-                         {-1.740, 1.5, 0,    0, 90, 0},// 
-                         {-2.740, 1.5, -45,    0, 90, 0},// 
-                         {-2.740, 2.5, -90,    0, 90, 0},// 
-                         {20, 2.5, -90,    0, 90, 0},// USS
-                         {20, 2.5, -90,    0, 90, 0},// 発射
-                         {-2.740, 2.5, -90,    0, 90, 0},// 
-                         {-2.740, 3.5, -135,    0, 90, 0},// 
-                         {-1.740, 3.5, -180,    0, 90, 0},// 
-                         {-1.740, -20, -180,    0, 90, 0},// USS
-                         {-1.740, -20, -180,    0, 90, 0},// 発射
-                         {-1.740, 3.5, -180,    0, 90, 0},// 
-                         {-0.740, 3.5, -225,    0, 90, 0},// 
-                         {-0.740, 2.5, -270,    0, 90, 0},// 
-                         {-20, 2.5, -270,    0, 90, 0},// USS
-                         {-20, 2.5, -270,    0, 90, 0},// 発射
-                         {-0.740, 2.5, -270,    0, 90, 0},// 
-                         {-0.740, 1.5, -270,    0, 90, 0},// 
-                         */
-                         /*
-                         //2段テーブル下段のみ
-                         {-1.740, 1.5, 0,    0, 82, 0},// x移動, 角度変化
-                         {-1.740, 25.0, 0,    0, 82, 0},// y移動
-                         {-1.740, 20.0, 0,    0, 82, 0},// 下段に発射
-                         */
-                         /*
-                         //2段テーブル上段のみ
-                         {-1.740, 1.5, 0,    0, 85, 0},// x移動, 角度変化
-                         {-1.740, 13.0, 0,    0, 85, 0},// USS
-                         {-1.740, 13.0, 0,    0, 85, 0},// 上段に発射
-                         */
-                         /*
-                         //2段テーブル上・下
-                         {-1.740, 1.5,  0,    0, 82, 0},// x移動, 角度変化
-                         {-1.740, 25.0, 0,    0, 82, 0},// y移動
-                         {-1.740, 20.0, 0,    0, 82, 0},// 下段に発射
-                         {-1.740, 20.0, 0,    0, 90, 0},// y戻る, 角度戻る
-                         
-                         {-1.740, 25.0, 0,    0, 90, 0},// 補給
-                         {-1.740, 13.0, 0,    0, 85, 0},// 角度変化
-                         {-1.740, 13.0, 0,    0, 85, 0},// 上段に発射
-                         
-                         {-2.740, 0.0,  0,    0, 90, 0},
-                         */
-                         /*
-                         //移動テーブル  ノーマル
-                         {-3.740, 0.0,  0,    0, 90, 0},// x移動, 補給
-                         {-3.740, 25.0, 0,    0, 82, 0},// y移動, 角度変化
-                         {-3.740, 25.0, 0,    0, 82, 0},// 発射
-                         {-3.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
-                         
-                         {-4.740, 2.0,  180,    0, 90, 0},// x移動, 補給
-                         {-4.740, -25.0, 180,    0, 83, 0},// y移動, 角度変化
-                         {-4.740, -25.0, 180,    0, 83, 0},// 発射
-                         {-4.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
-                         
-                         {-5.740, 2.0,  0,    0, 90, 0},// x移動, 補給
-                         {-5.740, 25.0, 0,    0, 85, 0},// y移動, 角度変化
-                         {-5.740, 25.0, 0,    0, 85, 0},// 発射
-                         {-5.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
-                         */
-                         //移動テーブル  アクティブムーブ
-                         {-3.740, 0.0,  0,    0,  90, 0},// x移動, 補給
-                         {-3.740, 25.0, 0,    0,  82, 0},// y移動, 角度変化
-                         {-3.740, 25.0, 0,    0, 82, 0},// 発射
-                         
-                         {-4.740, 2.0,  180,    0, 90, 0},// x移動, 補給
-                         {-4.740, -25.0, 180,    0, 83, 0},// y移動, 角度変化
-                         {-4.740, -25.0, 180,    0, 83, 0},// 発射
-                         
-                         {-5.740, 2.0,  0,    0, 90, 0},// x移動, 補給
-                         {-5.740, 25.0, 0,    0, 85, 0},// y移動, 角度変化
-                         {-5.740, 25.0, 0,    0, 85, 0},// 発射
-                         {-5.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
-                         /*
-                         //固定テーブル
-                         {-0.3, 1.5, -90,    0,  90, 0},
-                         {25, 1.5, -90,    0,  90, 0},
-                         {25, 1.5, -90,    0,  90, 0},// 発射
-                         
-                         {-0.8, 1.5, -90,    0,  90, 0},
-                         
-                         {-0.8, 2.5, -90,    0,  90, 0},
-                         {25, 2.5, -90,    0,  90, 0},
-                         {25, 2.5, -90,    0,  90, 0},// 発射
-                         
-                         {-0.8, 3.5, -90,    0,  90, 0},
-                         {25, 3.5, -90,    0,  90, 0},
-                         {25, 3.5, -90,    0,  90, 0},// 発射
-                         {-0.8, 3.5, -90,    0,  90, 0},
-                         
-                         {-0.8, 1.5, 0,    0,  90, 0},
-                         */
-                         {0.0, 0.0, 0, 0, 90, 0}// 補給, スタートゾーン戻る
-                        };
+#define NEUTRAL 0
+#define A1 1
+#define A2 2
+#define A3 3
+#define B1 4
+#define B2 5
+#define C1 6
+#define C2 7
+#define C3 8
+
+float state_lib[LIBNUM][10] ={{0.0, 0.0, 0, NEUTRAL, 0},//スタートゾーン
+                            {0.1, 0.0, 0, A1, 0},
+                            {0.1, 0.0, 0, A1, 1},
+                            {0.1, 0.0, 0, B1, 0},
+                            {0.1, 0.0, 0, B1, 1},
+                            {0.1, 0.0, 0, B2, 0},
+                            {0.1, 0.0, 0, B2, 1},
+                            {0.1, 0.0, 0, C1, 0},
+                            {0.1, 0.0, 0, C1, 1},
+                            {0.1, 0.0, 0, C2, 0},
+                            {0.1, 0.0, 0, C2, 1},
+                            {0.0, 0.0, 0, NEUTRAL, 0}// 補給, スタートゾーン戻る
+                            };
+
+float tops_lib[4][3] = 
+{
+    {   0,   90, 0},
+    {   0,   90, 1},
+    {   0,   90, 0},
+    {   0,   90, 0}
+};
+
+typedef struct topsPara
+{
+    float vel, angle;
+}topsPara;
+
+topsPara para_NEUTRAL = {0, 90};
+
+topsPara para_A1 = {0, 84};
+topsPara para_A2 = {28, 84};
+topsPara para_A3 = {28, 84};
+/*
+topsPara para_B1 = {31, 82.5};
+topsPara para_B2 = {58, 84.8};
+
+topsPara para_C1 = {33, 82.5};
+topsPara para_C2 = {40, 83.5};
+*/
+topsPara para_B1 = {0, 82.5};
+topsPara para_B2 = {0, 84.8};
+
+topsPara para_C1 = {0, 82.5};
+topsPara para_C2 = {0, 83.5};
+
+topsPara para_C3 = {44, 85.5};
+
+topsPara para_lib[9] = 
+{
+    para_NEUTRAL,
+    para_A1,
+    para_A2,
+    para_A3,
+    para_B1,
+    para_B2,
+    para_C1,
+    para_C2,
+    para_C3
+};
 
 typedef struct state
 {
@@ -109,13 +78,4 @@
 typedef struct elements
 {
     float x, y , theta;
-}elements;
-
-void changeToBlueZone()
-{
-    for(int i = 0; i < LIBNUM; i++)
-    {
-        state_lib[i][0] *= -1;
-        state_lib[i][2] *= -1;
-    }
-}
\ No newline at end of file
+}elements;
\ No newline at end of file