MBED_DEMOS / Mbed 2 deprecated mbed_mqtt_endpoint_nxp

Dependencies:   C12832_lcd EthernetInterface StatusReporter LM75B MQTT-ansond endpoint_core endpoint_mqtt mbed-rtos mbed

MBEDEndpoint.cpp

Committer:
ansond
Date:
2014-02-25
Revision:
3:3db076b9d380
Parent:
2:90a84a216c58
Child:
6:34c07e145caa

File content as of revision 3:3db076b9d380:

/* Copyright C2013 Doug Anson, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files the "Software", to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
 #include "MQTTTransport.h"
 #include "MBEDEndpoint.h"
 
 // MBED Light support
 #include "MBEDLight.h"
 
 // Emulated Resource Factory
 #include "EmulatedResourceFactory.h"
 
 // Emulated Actions we can act on
 #include "EmulatedLightDimmerAction.h"
 #include "EmulatedLightSwitchAction.h"
  
 // default constructor
 MBEDEndpoint::MBEDEndpoint(ErrorHandler *error_handler,EthernetInterface *ethernet) {
     bool success = true;
     for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i] = NULL;
     this->m_error_handler = error_handler;
     this->logger()->log(ENDPOINT_VERSION_ANNOUNCE);
     if (success) this->logger()->turnLEDBlue();
     if (success) success = this->initializeEthernet(ethernet);
     if (success) this->logger()->turnLEDYellow();
     if (success) success = this->initializeTransports();
     if (success) success = this->initializeLights();
     if (success) this->logger()->turnLEDGreen();
     if (!success) this->logger()->turnLEDRed();
 }
 
 // default destructor
 MBEDEndpoint::~MBEDEndpoint() {
     bool success = true;
     if (success) this->logger()->turnLEDYellow();
     if (success) success = this->closeLights();
     if (success) success = this->closeTransports();
     if (success) success = this->closeEthernet();
     if (success) this->logger()->turnLEDBlue();
 }
 
 // initialize the Lights
 bool MBEDEndpoint::initializeLights() {
     this->logger()->log("Initializing Lights...");
     for(int i=0;i<NUM_LIGHTS;++i) {
         this->m_lights[i] = new MBEDLight(this->logger(),this->m_transports,i+1,this);
         this->m_lights[i]->setDimmerAction(new EmulatedLightDimmerAction(this->logger(),this->m_lights[i]));
         this->m_lights[i]->setSwitchAction(new EmulatedLightSwitchAction(this->logger(),this->m_lights[i]));
     }
     return true;
 }
 
 // does the input name match any of our light resources?
 int MBEDEndpoint::indexOfLight(char *name) {
     bool found = false;
     int index = -1;
     
     for(int i=0;i<NUM_LIGHTS && !found;++i) {
         if (strcmp(this->m_lights[i]->getName(),name) == 0) {
             found = true;
             index = i;
         }
     }
     
     return index;
 }
 
 // get a specific resources
 ResourceFactory *MBEDEndpoint::getResources(int index) {
     if (index >= 0 && index < NUM_LIGHTS) return this->m_lights[index]->resources();
     return NULL;
 }
 
 // initialize our ResourceFactory
 ResourceFactory *MBEDEndpoint::initResourceFactory() { return new EmulatedResourceFactory(this->logger()); }
 
 // get our endpoint name (first light name)
 char *MBEDEndpoint::getEndpointName() { return "light-4"; } // return this->m_lights[0]->getName(); }
 
 // initialize a specific transport
 bool MBEDEndpoint::initializeTransport(int index,char *key,Transport *transport) {
     bool success = false;
     if (this->m_transports[index] == NULL) {
          this->logger()->log("Initializing %s Transport...", key);
          this->m_transports[index] = transport;
          if (this->m_transports[index] != NULL) success = this->m_transports[index]->connect();
      }
      else {
          this->logger()->log("%s already connected (OK)...", key);
          success = true;
      }
      return success;
 }
 
 // initialize our transports
 bool MBEDEndpoint::initializeTransports() {
      bool success = true;
      
      if (success == true) {
        // MQTT Initialization
        success = this->initializeTransport(MQTT_TRANSPORT,"MQTT",new MQTTTransport(this->m_error_handler));
      }
      
      if (success == true) {
          // HTTP Initialization
          success = this->initializeTransport(HTTP_TRANSPORT,"HTTP",new HTTPTransport(this->m_error_handler));
      }
      return success;
 }
 
 // initialize our Ethernet 
 bool MBEDEndpoint::initializeEthernet(EthernetInterface *ethernet) {
     bool success = false;
     this->m_ethernet = ethernet;
     if (this->m_ethernet != NULL) {
         this->logger()->log("Initializing Ethernet...");
         
         // connect up ethernet
         this->m_ethernet->init();
         this->m_ethernet->connect();
         
         // display our IP address
         char *ipaddr = this->m_ethernet->getIPAddress();
         if (ipaddr != NULL && strlen(ipaddr) > 0) {
            this->logger()->log("IPAddress: %s",this->m_ethernet->getIPAddress());
            success = true;
         }
         else {
            this->logger()->log("Ethernet Not Connected...");
            success = false;
         }
     }
     else {
         this->logger()->log("No Ethernet instance found");
         success = false;
     }
     return success;
 }
 
 // load up our endpoint to the IOC
 void MBEDEndpoint::loadEndpoint() {
 }
 
 // update our endpoint with the IOC
 void MBEDEndpoint::updateEndpoint() {
 }
        
 
 // close down the Lights
 bool MBEDEndpoint::closeLights() {
    bool success = true;
    this->logger()->log("Closing down Lights...");
    return success;
 }
 
 // close a given transport
 bool MBEDEndpoint::closeTransport(int index,char *key) {
    this->logger()->log("Closing down %s Transport...", key);
    if (this->m_transports[index] != NULL) delete this->m_transports[index];
    return true;
 }
 
 // close down our transports
 bool MBEDEndpoint::closeTransports() {
     bool success = true;
     
     if (success) {
         // close MQTT
         success = this->closeTransport(MQTT_TRANSPORT,"MQTT");
     }
     
     if (success) {
         // close HTTP
         success = this->closeTransport(HTTP_TRANSPORT,"HTTP");
     }
     
     return success;
 }
 
 // close down our Ethernet 
 bool MBEDEndpoint::closeEthernet() {
     this->logger()->log("Closing down Ethernet...");
     if (this->m_ethernet != NULL) this->m_ethernet->disconnect();
     return true;
 }
 
 // get our error handler
 ErrorHandler *MBEDEndpoint::logger() { return this->m_error_handler; }
 
 // main running loop
 void MBEDEndpoint::run() {
     this->logger()->log("Endpoint Main Loop");
     while(true) {
         // sleep a bit
         //this->logger()->log("Sleeping for a bit...");
         wait_ms(MAIN_LOOP_SLEEP);
         
         // check for events 
         //this->logger()->log("Processing Events...");
         for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i]->checkAndProcess();
         
         // check for exit
         //this->logger()->log("Checking for exit...");
         this->logger()->checkForExit();
     }
}