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Dependencies: C12832_lcd EthernetInterface StatusReporter LM75B MQTT-ansond endpoint_core endpoint_mqtt mbed-rtos mbed
MBEDEndpoint.cpp
- Committer:
- ansond
- Date:
- 2014-02-25
- Revision:
- 3:3db076b9d380
- Parent:
- 2:90a84a216c58
- Child:
- 6:34c07e145caa
File content as of revision 3:3db076b9d380:
/* Copyright C2013 Doug Anson, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files the "Software", to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "MQTTTransport.h"
#include "MBEDEndpoint.h"
// MBED Light support
#include "MBEDLight.h"
// Emulated Resource Factory
#include "EmulatedResourceFactory.h"
// Emulated Actions we can act on
#include "EmulatedLightDimmerAction.h"
#include "EmulatedLightSwitchAction.h"
// default constructor
MBEDEndpoint::MBEDEndpoint(ErrorHandler *error_handler,EthernetInterface *ethernet) {
bool success = true;
for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i] = NULL;
this->m_error_handler = error_handler;
this->logger()->log(ENDPOINT_VERSION_ANNOUNCE);
if (success) this->logger()->turnLEDBlue();
if (success) success = this->initializeEthernet(ethernet);
if (success) this->logger()->turnLEDYellow();
if (success) success = this->initializeTransports();
if (success) success = this->initializeLights();
if (success) this->logger()->turnLEDGreen();
if (!success) this->logger()->turnLEDRed();
}
// default destructor
MBEDEndpoint::~MBEDEndpoint() {
bool success = true;
if (success) this->logger()->turnLEDYellow();
if (success) success = this->closeLights();
if (success) success = this->closeTransports();
if (success) success = this->closeEthernet();
if (success) this->logger()->turnLEDBlue();
}
// initialize the Lights
bool MBEDEndpoint::initializeLights() {
this->logger()->log("Initializing Lights...");
for(int i=0;i<NUM_LIGHTS;++i) {
this->m_lights[i] = new MBEDLight(this->logger(),this->m_transports,i+1,this);
this->m_lights[i]->setDimmerAction(new EmulatedLightDimmerAction(this->logger(),this->m_lights[i]));
this->m_lights[i]->setSwitchAction(new EmulatedLightSwitchAction(this->logger(),this->m_lights[i]));
}
return true;
}
// does the input name match any of our light resources?
int MBEDEndpoint::indexOfLight(char *name) {
bool found = false;
int index = -1;
for(int i=0;i<NUM_LIGHTS && !found;++i) {
if (strcmp(this->m_lights[i]->getName(),name) == 0) {
found = true;
index = i;
}
}
return index;
}
// get a specific resources
ResourceFactory *MBEDEndpoint::getResources(int index) {
if (index >= 0 && index < NUM_LIGHTS) return this->m_lights[index]->resources();
return NULL;
}
// initialize our ResourceFactory
ResourceFactory *MBEDEndpoint::initResourceFactory() { return new EmulatedResourceFactory(this->logger()); }
// get our endpoint name (first light name)
char *MBEDEndpoint::getEndpointName() { return "light-4"; } // return this->m_lights[0]->getName(); }
// initialize a specific transport
bool MBEDEndpoint::initializeTransport(int index,char *key,Transport *transport) {
bool success = false;
if (this->m_transports[index] == NULL) {
this->logger()->log("Initializing %s Transport...", key);
this->m_transports[index] = transport;
if (this->m_transports[index] != NULL) success = this->m_transports[index]->connect();
}
else {
this->logger()->log("%s already connected (OK)...", key);
success = true;
}
return success;
}
// initialize our transports
bool MBEDEndpoint::initializeTransports() {
bool success = true;
if (success == true) {
// MQTT Initialization
success = this->initializeTransport(MQTT_TRANSPORT,"MQTT",new MQTTTransport(this->m_error_handler));
}
if (success == true) {
// HTTP Initialization
success = this->initializeTransport(HTTP_TRANSPORT,"HTTP",new HTTPTransport(this->m_error_handler));
}
return success;
}
// initialize our Ethernet
bool MBEDEndpoint::initializeEthernet(EthernetInterface *ethernet) {
bool success = false;
this->m_ethernet = ethernet;
if (this->m_ethernet != NULL) {
this->logger()->log("Initializing Ethernet...");
// connect up ethernet
this->m_ethernet->init();
this->m_ethernet->connect();
// display our IP address
char *ipaddr = this->m_ethernet->getIPAddress();
if (ipaddr != NULL && strlen(ipaddr) > 0) {
this->logger()->log("IPAddress: %s",this->m_ethernet->getIPAddress());
success = true;
}
else {
this->logger()->log("Ethernet Not Connected...");
success = false;
}
}
else {
this->logger()->log("No Ethernet instance found");
success = false;
}
return success;
}
// load up our endpoint to the IOC
void MBEDEndpoint::loadEndpoint() {
}
// update our endpoint with the IOC
void MBEDEndpoint::updateEndpoint() {
}
// close down the Lights
bool MBEDEndpoint::closeLights() {
bool success = true;
this->logger()->log("Closing down Lights...");
return success;
}
// close a given transport
bool MBEDEndpoint::closeTransport(int index,char *key) {
this->logger()->log("Closing down %s Transport...", key);
if (this->m_transports[index] != NULL) delete this->m_transports[index];
return true;
}
// close down our transports
bool MBEDEndpoint::closeTransports() {
bool success = true;
if (success) {
// close MQTT
success = this->closeTransport(MQTT_TRANSPORT,"MQTT");
}
if (success) {
// close HTTP
success = this->closeTransport(HTTP_TRANSPORT,"HTTP");
}
return success;
}
// close down our Ethernet
bool MBEDEndpoint::closeEthernet() {
this->logger()->log("Closing down Ethernet...");
if (this->m_ethernet != NULL) this->m_ethernet->disconnect();
return true;
}
// get our error handler
ErrorHandler *MBEDEndpoint::logger() { return this->m_error_handler; }
// main running loop
void MBEDEndpoint::run() {
this->logger()->log("Endpoint Main Loop");
while(true) {
// sleep a bit
//this->logger()->log("Sleeping for a bit...");
wait_ms(MAIN_LOOP_SLEEP);
// check for events
//this->logger()->log("Processing Events...");
for(int i=0;i<NUM_TRANSPORTS;++i) this->m_transports[i]->checkAndProcess();
// check for exit
//this->logger()->log("Checking for exit...");
this->logger()->checkForExit();
}
}