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Dependencies: SDFileSystem mbed-dev
Fork of Nucleo_Ex06_EMU by
Diff: pNesX.cpp
- Revision:
- 0:3dac1f1bc9e0
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/pNesX.cpp Sun Apr 03 07:45:29 2016 +0000
@@ -0,0 +1,1065 @@
+/*===================================================================*/
+/* */
+/* pNesX.cpp : NES Emulator for PSX */
+/* */
+/* 1999/11/03 Racoon New preparation */
+/* 2016/ 1/20 Racoon Some optimization. */
+/* */
+/*===================================================================*/
+
+/*-------------------------------------------------------------------
+ * File List :
+ *
+ * [NES Hardware]
+ * pNesX.cpp
+ * pNesX.h
+ * K6502_rw.h
+ * pNesX_Apu.cpp (Added)
+ *
+ * [Mapper function]
+ * pNesX_Mapper.cpp
+ * pNesX_Mapper.h
+ *
+ * [The function which depends on a system]
+ * pNesX_System_ooo.cpp (ooo is a system name. psx, win, Nucleo...)
+ * pNesX_System.h
+ *
+ * [CPU]
+ * K6502.cpp
+ * K6502.h
+ *
+ * [Others]
+ * pNesX_Types.h
+ *
+ --------------------------------------------------------------------*/
+
+/*-------------------------------------------------------------------*/
+/* Include files */
+/*-------------------------------------------------------------------*/
+
+#include "mbed.h"
+#include "pNesX.h"
+#include "pNesX_System.h"
+#include "pNesX_Mapper.h"
+#include "K6502.h"
+
+/*-------------------------------------------------------------------*/
+/* NES resources */
+/*-------------------------------------------------------------------*/
+
+/* RAM */
+BYTE RAM[ RAM_SIZE ];
+
+/* SRAM */
+BYTE SRAM[ SRAM_SIZE ];
+
+/* ROM */
+BYTE *ROM;
+
+/* ROM BANK ( 8Kb * 4 ) */
+BYTE *ROMBANK0;
+BYTE *ROMBANK1;
+BYTE *ROMBANK2;
+BYTE *ROMBANK3;
+
+/*-------------------------------------------------------------------*/
+/* PPU resources */
+/*-------------------------------------------------------------------*/
+
+/* PPU RAM */
+BYTE PPURAM[ PPURAM_SIZE ];
+
+/* VROM */
+BYTE *VROM;
+
+/* PPU BANK ( 1Kb * 16 ) */
+BYTE *PPUBANK[ 16 ];
+
+/* Sprite RAM */
+BYTE SPRRAM[ SPRRAM_SIZE ];
+
+/* PPU Register */
+BYTE PPU_R0;
+BYTE PPU_R1;
+BYTE PPU_R2;
+BYTE PPU_R3;
+BYTE PPU_R7;
+
+/* Flag for PPU Address and Scroll Latch */
+BYTE PPU_Latch_Flag;
+
+/* Vertical scroll value */
+BYTE PPU_Scr_V;
+BYTE PPU_Scr_V_Next;
+BYTE PPU_Scr_V_Byte;
+BYTE PPU_Scr_V_Byte_Next;
+BYTE PPU_Scr_V_Bit;
+BYTE PPU_Scr_V_Bit_Next;
+
+/* Horizontal scroll value */
+BYTE PPU_Scr_H;
+BYTE PPU_Scr_H_Next;
+BYTE PPU_Scr_H_Byte;
+BYTE PPU_Scr_H_Byte_Next;
+BYTE PPU_Scr_H_Bit;
+BYTE PPU_Scr_H_Bit_Next;
+
+/* PPU Address */
+WORD PPU_Addr;
+
+/* The increase value of the PPU Address */
+WORD PPU_Increment;
+
+/* Current Scanline */
+WORD PPU_Scanline;
+
+/* Scanline Table */
+//BYTE PPU_ScanTable[ 263 ];
+
+/* Name Table Bank */
+BYTE PPU_NameTableBank;
+
+/* BG Base Address */
+BYTE *PPU_BG_Base;
+
+/* Sprite Base Address */
+BYTE *PPU_SP_Base;
+
+/* Sprite Height */
+WORD PPU_SP_Height;
+
+/* Sprite #0 Scanline Hit Position */
+int SpriteHitPos;
+
+/*-------------------------------------------------------------------*/
+/* Display and Others resouces */
+/*-------------------------------------------------------------------*/
+
+/* Frame Skip */
+WORD FrameSkip;
+WORD FrameCnt;
+bool FrameDraw;
+
+/* Display Line Buffer */
+WORD LineData[2][ NES_DISP_WIDTH ];
+WORD *pDrawData;
+int LineDataIdx;
+
+/* Character Buffer */
+BYTE ChrBuf[ 256 * 2 * 8 * 8 ];
+
+/* Update flag for ChrBuf */
+BYTE ChrBufUpdate;
+
+/* Palette Table */
+WORD PalTable[ 32 ];
+
+/* Table for Mirroring */
+const BYTE PPU_MirrorTable[][ 4 ] =
+{
+ { NAME_TABLE0, NAME_TABLE0, NAME_TABLE1, NAME_TABLE1 },
+ { NAME_TABLE0, NAME_TABLE1, NAME_TABLE0, NAME_TABLE1 },
+ { NAME_TABLE1, NAME_TABLE1, NAME_TABLE1, NAME_TABLE1 },
+ { NAME_TABLE0, NAME_TABLE0, NAME_TABLE0, NAME_TABLE0 }
+};
+
+/*-------------------------------------------------------------------*/
+/* APU and Pad resources */
+/*-------------------------------------------------------------------*/
+
+/* APU Register */
+BYTE APU_Reg[ 0x18 ];
+
+/* Pad data */
+DWORD PAD1_Latch;
+DWORD PAD2_Latch;
+DWORD PAD_System;
+DWORD PAD1_Bit;
+DWORD PAD2_Bit;
+
+/*-------------------------------------------------------------------*/
+/* Mapper Function */
+/*-------------------------------------------------------------------*/
+
+/* Initialize Mapper */
+void (*MapperInit)();
+/* Write to Mapper */
+void (*MapperWrite)( WORD wAddr, BYTE byData );
+/* Callback at VSync */
+void (*MapperVSync)();
+/* Callback at HSync */
+void (*MapperHSync)();
+
+/*-------------------------------------------------------------------*/
+/* ROM information */
+/*-------------------------------------------------------------------*/
+
+/* .nes File Header */
+struct NesHeader_tag NesHeader;
+
+/* Mapper Number */
+BYTE MapperNo;
+
+/* Mirroring 0:Horizontal 1:Vertical */
+BYTE ROM_Mirroring;
+/* It has SRAM */
+BYTE ROM_SRAM;
+/* It has Trainer */
+BYTE ROM_Trainer;
+/* Four screen VRAM */
+BYTE ROM_FourScr;
+
+/*===================================================================*/
+/* */
+/* pNesX_Init() : Initialize pNesX */
+/* */
+/*===================================================================*/
+void pNesX_Init()
+{
+/*
+ * Initialize pNesX
+ *
+ * Remarks
+ * Initialize K6502 and Scanline Table.
+ */
+
+ // Initialize 6502
+ K6502_Init();
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Fin() : Completion treatment */
+/* */
+/*===================================================================*/
+void pNesX_Fin()
+{
+/*
+ * Completion treatment
+ *
+ * Remarks
+ * Release resources
+ */
+
+ // Release a memory for ROM
+ pNesX_ReleaseRom();
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Load() : Load a cassette */
+/* */
+/*===================================================================*/
+int pNesX_Load( const char *pszFileName )
+{
+/*
+ * Load a cassette
+ *
+ * Parameters
+ * const char *pszFileName (Read)
+ * File name of ROM image
+ *
+ * Return values
+ * 0 : It was finished normally.
+ * -1 : An error occurred.
+ *
+ * Remarks
+ * Read a ROM image in the memory.
+ * Reset pNesX.
+ */
+
+ // Release a memory for ROM
+ pNesX_ReleaseRom();
+
+ // Read a ROM image in the memory
+ if ( pNesX_ReadRom( pszFileName ) < 0 )
+ return -1;
+
+ // Reset pNesX
+ if ( pNesX_Reset() < 0 )
+ return -1;
+
+ // Successful
+ return 0;
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Reset() : Reset pNesX */
+/* */
+/*===================================================================*/
+int pNesX_Reset()
+{
+/*
+ * Reset pNesX
+ *
+ * Return values
+ * 0 : Normally
+ * -1 : Non support mapper
+ *
+ * Remarks
+ * Initialize Resources, PPU and Mapper.
+ * Reset CPU.
+ */
+
+ int nIdx;
+
+ /*-------------------------------------------------------------------*/
+ /* Get information on the cassette */
+ /*-------------------------------------------------------------------*/
+
+ // Get Mapper Number
+ MapperNo = NesHeader.byInfo1 >> 4;
+
+ // Check bit counts of Mapper No.
+ for ( nIdx = 4; nIdx < 8 && NesHeader.byReserve[ nIdx ] == 0; ++nIdx )
+ ;
+
+ if ( nIdx == 8 )
+ {
+ // Mapper Number is 8bits
+ MapperNo |= ( NesHeader.byInfo2 & 0xf0 );
+ }
+
+ // Get information on the ROM
+ ROM_Mirroring = NesHeader.byInfo1 & 1;
+ ROM_SRAM = NesHeader.byInfo1 & 2;
+ ROM_Trainer = NesHeader.byInfo1 & 4;
+ ROM_FourScr = NesHeader.byInfo1 & 8;
+
+ /*-------------------------------------------------------------------*/
+ /* Initialize resources */
+ /*-------------------------------------------------------------------*/
+
+ // Clear RAM
+ pNesX_MemorySet( RAM, 0, sizeof RAM );
+
+ // Reset frame skip and frame count
+ FrameSkip = 2; // 0:full 1:half 2:2/3 3:1/3
+ FrameCnt = 0;
+
+
+ // Reset update flag of ChrBuf
+ ChrBufUpdate = 0xff;
+
+ // Reset palette table
+ pNesX_MemorySet( PalTable, 0, sizeof PalTable );
+
+ // Reset APU register
+ pNesX_MemorySet( APU_Reg, 0, sizeof APU_Reg );
+
+ // Reset joypad
+ PAD1_Latch = PAD2_Latch = PAD_System = 0;
+ PAD1_Bit = PAD2_Bit = 0;
+
+ /*-------------------------------------------------------------------*/
+ /* Initialize PPU */
+ /*-------------------------------------------------------------------*/
+
+ pNesX_SetupPPU();
+
+ /*-------------------------------------------------------------------*/
+ /* Initialize Mapper */
+ /*-------------------------------------------------------------------*/
+
+ // Get Mapper Table Index
+ for ( nIdx = 0; MapperTable[ nIdx ].nMapperNo != -1; ++nIdx )
+ {
+ if ( MapperTable[ nIdx ].nMapperNo == MapperNo )
+ break;
+ }
+
+ if ( MapperTable[ nIdx ].nMapperNo == -1 )
+ {
+ // Non support mapper
+ return -1;
+ }
+
+ // Set up a mapper initialization function
+ MapperTable[ nIdx ].pMapperInit();
+
+ /*-------------------------------------------------------------------*/
+ /* Reset CPU */
+ /*-------------------------------------------------------------------*/
+
+ K6502_Reset();
+
+ // Successful
+ return 0;
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_SetupPPU() : Initialize PPU */
+/* */
+/*===================================================================*/
+void pNesX_SetupPPU()
+{
+/*
+ * Initialize PPU
+ *
+ */
+ int nPage;
+
+ // Clear PPU and Sprite Memory
+ pNesX_MemorySet( PPURAM, 0, sizeof PPURAM );
+ pNesX_MemorySet( SPRRAM, 0, sizeof SPRRAM );
+
+ // Reset PPU Register
+ PPU_R0 = PPU_R1 = PPU_R2 = PPU_R3 = PPU_R7 = 0;
+
+ // Reset latch flag
+ PPU_Latch_Flag = 0;
+
+ // Reset Scroll values
+ PPU_Scr_V = PPU_Scr_V_Next = PPU_Scr_V_Byte = PPU_Scr_V_Byte_Next = PPU_Scr_V_Bit = PPU_Scr_V_Bit_Next = 0;
+ PPU_Scr_H = PPU_Scr_H_Next = PPU_Scr_H_Byte = PPU_Scr_H_Byte_Next = PPU_Scr_H_Bit = PPU_Scr_H_Bit_Next = 0;
+
+ // Reset PPU address
+ PPU_Addr = 0;
+
+ // Reset scanline
+ PPU_Scanline = 0;
+
+ // Reset hit position of sprite #0
+ SpriteHitPos = 0;
+
+ // Reset information on PPU_R0
+ PPU_Increment = 1;
+ PPU_NameTableBank = NAME_TABLE0;
+ PPU_BG_Base = ChrBuf;
+ PPU_SP_Base = ChrBuf + 256 * 64;
+ PPU_SP_Height = 8;
+
+ // Reset PPU banks
+ for ( nPage = 0; nPage < 16; ++nPage )
+ PPUBANK[ nPage ] = &PPURAM[ nPage * 0x400 ];
+
+ /* Mirroring of Name Table */
+ pNesX_Mirroring( ROM_Mirroring );
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Mirroring() : Set up a Mirroring of Name Table */
+/* */
+/*===================================================================*/
+void pNesX_Mirroring( int nType )
+{
+/*
+ * Set up a Mirroring of Name Table
+ *
+ * Parameters
+ * int nType (Read)
+ * Mirroring Type
+ * 0 : Horizontal
+ * 1 : Vertical
+ * 2 : One Screen 0x2000
+ * 3 : One Screen 0x2400
+ */
+
+ PPUBANK[ NAME_TABLE0 ] = &PPURAM[ PPU_MirrorTable[ nType ][ 0 ] * 0x400 ];
+ PPUBANK[ NAME_TABLE1 ] = &PPURAM[ PPU_MirrorTable[ nType ][ 1 ] * 0x400 ];
+ PPUBANK[ NAME_TABLE2 ] = &PPURAM[ PPU_MirrorTable[ nType ][ 2 ] * 0x400 ];
+ PPUBANK[ NAME_TABLE3 ] = &PPURAM[ PPU_MirrorTable[ nType ][ 3 ] * 0x400 ];
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Main() : The main loop of pNesX */
+/* */
+/*===================================================================*/
+void pNesX_Main()
+{
+/*
+ * The main loop of pNesX
+ *
+ */
+
+ // Initialize pNesX
+ pNesX_Init();
+
+ // Main loop
+ while ( 1 )
+ {
+ /*-------------------------------------------------------------------*/
+ /* To the menu screen */
+ /*-------------------------------------------------------------------*/
+ if ( pNesX_Menu() == -1 )
+ {
+ break; // Quit
+ }
+
+ /*-------------------------------------------------------------------*/
+ /* Start a NES emulation */
+ /*-------------------------------------------------------------------*/
+ pNesX_Cycle();
+ }
+
+ // Completion treatment
+ pNesX_Fin();
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_Cycle() : The loop of emulation */
+/* */
+/*===================================================================*/
+void pNesX_Cycle()
+{
+/*
+ * The loop of emulation
+ *
+ */
+
+ // Emulation loop
+ for (;;)
+ {
+ // Execute instructions
+ K6502_Step( 40 );
+
+ // Set a flag if a scanning line is a hit in the sprite #0
+ if ( ( SPRRAM[ SPR_Y ] + SpriteHitPos ) == PPU_Scanline &&
+ PPU_Scanline >= SCAN_ON_SCREEN_START && PPU_Scanline < SCAN_BOTTOM_OFF_SCREEN_START )
+ //PPU_ScanTable[ PPU_Scanline ] == SCAN_ON_SCREEN )
+ {
+ // Set a sprite hit flag
+ PPU_R2 |= R2_HIT_SP;
+
+ // NMI is required if there is necessity
+ if ( ( PPU_R0 & R0_NMI_SP ) && ( PPU_R1 & R1_SHOW_SP ) )
+ NMI_REQ;
+ }
+
+ // Execute instructions
+ K6502_Step( 75 );
+
+ // A mapper function in H-Sync
+ MapperHSync();
+
+ // A function in H-Sync
+ if ( pNesX_HSync() == -1 )
+ return; // To the menu screen
+ }
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_HSync() : A function in H-Sync */
+/* */
+/*===================================================================*/
+int pNesX_HSync()
+{
+/*
+ * A function in H-Sync
+ *
+ * Return values
+ * 0 : Normally
+ * -1 : Exit an emulation
+ */
+
+ /*-------------------------------------------------------------------*/
+ /* Render a scanline */
+ /*-------------------------------------------------------------------*/
+ if ( FrameDraw &&
+ PPU_Scanline >= SCAN_ON_SCREEN_START && PPU_Scanline < SCAN_BOTTOM_OFF_SCREEN_START )
+ {
+ pNesX_DrawLine();
+ pNesX_TransmitLinedata();
+ }
+
+ /*-------------------------------------------------------------------*/
+ /* Set new scroll values */
+ /*-------------------------------------------------------------------*/
+ PPU_Scr_V = PPU_Scr_V_Next;
+ PPU_Scr_V_Byte = PPU_Scr_V_Byte_Next;
+ PPU_Scr_V_Bit = PPU_Scr_V_Bit_Next;
+
+ PPU_Scr_H = PPU_Scr_H_Next;
+ PPU_Scr_H_Byte = PPU_Scr_H_Byte_Next;
+ PPU_Scr_H_Bit = PPU_Scr_H_Bit_Next;
+
+ /*-------------------------------------------------------------------*/
+ /* Next Scanline */
+ /*-------------------------------------------------------------------*/
+ PPU_Scanline = ( PPU_Scanline == SCAN_VBLANK_END ) ? 0 : PPU_Scanline + 1;
+
+ /*-------------------------------------------------------------------*/
+ /* Operation in the specific scanning line */
+ /*-------------------------------------------------------------------*/
+ switch ( PPU_Scanline )
+ {
+ case SCAN_ON_SCREEN_START:
+ // Reset a PPU status
+ PPU_R2 = 0;
+
+ // Set up a character data
+ if ( NesHeader.byVRomSize == 0 && FrameDraw )
+ pNesX_SetupChr();
+
+ // Get position of sprite #0
+ pNesX_GetSprHitY();
+ break;
+
+ case SCAN_VBLANK_START:
+ // Frame skip
+ FrameCnt = ++FrameCnt % 6;
+ switch (FrameSkip)
+ {
+ case 0: // full
+ FrameDraw = true;
+ break;
+
+ case 1: // 1/2
+ FrameDraw = FrameCnt & 1;
+ break;
+
+ case 2: // 2/3
+ FrameDraw = !(FrameCnt == 2 || FrameCnt == 5);
+ break;
+
+ case 3: // 1/3
+ FrameDraw = FrameCnt == 0 || FrameCnt == 3;
+ }
+
+ pNesX_LoadFrame();
+
+ // Set a V-Blank flag
+ PPU_R2 = R2_IN_VBLANK;
+
+ // Reset latch flag
+ PPU_Latch_Flag = 0;
+
+ // A mapper function in V-Sync
+ MapperVSync();
+
+ // Get the condition of the joypad
+ pNesX_PadState( &PAD1_Latch, &PAD2_Latch, &PAD_System );
+
+ // NMI on V-Blank
+ if ( PPU_R0 & R0_NMI_VB )
+ NMI_REQ;
+
+ // Exit an emulation if a QUIT button is pushed
+ static DWORD quitWait;
+ if (PAD_PUSH( PAD_System, PAD_SYS_QUIT ))
+ {
+ quitWait++;
+ }
+ else
+ {
+ if (quitWait > 10)
+ {
+ quitWait = 0;
+ return -1; // Exit an emulation
+ }
+ quitWait = 0;
+ }
+ break;
+
+ case SCAN_APU_CLK1: // 240Hz
+ case SCAN_APU_CLK3: // 240Hz
+ pNesX_ApuClk_240Hz();
+ break;
+
+ case SCAN_APU_CLK2: // 240Hz 120Hz
+ pNesX_ApuClk_240Hz();
+ pNesX_ApuClk_120Hz();
+ break;
+
+ case SCAN_APU_CLK4: // 240Hz 120Hz 60Hz
+ pNesX_ApuClk_240Hz();
+ pNesX_ApuClk_120Hz();
+ pNesX_ApuClk_60Hz();
+ break;
+
+ }
+
+ // Successful
+ return 0;
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_DrawLine() : Render a scanline */
+/* */
+/*===================================================================*/
+
+
+void pNesX_DrawLine()
+{
+/*
+ * Render a scanline
+ *
+ */
+ int nX;
+ int nY;
+ int nY4;
+ int nYBit;
+ WORD *pPalTbl;
+ BYTE *pAttrBase;
+ WORD *pPoint;
+ int nNameTable;
+ BYTE *pbyNameTable;
+ BYTE *pbyChrData;
+ BYTE *pSPRRAM;
+ int nAttr;
+ int nSprCnt;
+ int nIdx;
+ BYTE bySprCol;
+ bool bMask[ NES_DISP_WIDTH ];
+ bool *pMask;
+
+ // Pointer to the render position
+ pPoint = LineData[LineDataIdx];
+ LineDataIdx = LineDataIdx == 0 ? 1 : 0;
+ pDrawData = pPoint;
+
+ // Clear a scanline if screen is off
+ if ( !( PPU_R1 & R1_SHOW_SCR ) )
+ {
+ pNesX_MemorySet( pPoint, 0, NES_DISP_WIDTH << 1 );
+ return;
+ }
+
+ nNameTable = PPU_NameTableBank;
+
+ nY = PPU_Scr_V_Byte + ( PPU_Scanline >> 3 );
+
+ nYBit = PPU_Scr_V_Bit + ( PPU_Scanline & 7 );
+
+ if ( nYBit > 7 )
+ {
+ ++nY;
+ nYBit &= 7;
+ }
+ nYBit <<= 3;
+
+ if ( nY > 29 )
+ {
+ // Next NameTable (An up-down direction)
+ nNameTable ^= NAME_TABLE_V_MASK;
+ nY -= 30;
+ }
+
+ nX = PPU_Scr_H_Byte;
+
+ nY4 = ( ( nY & 2 ) << 1 );
+
+ pMask = bMask;
+
+ /*-------------------------------------------------------------------*/
+ /* Rendering of the block of the left end */
+ /*-------------------------------------------------------------------*/
+
+ pbyNameTable = PPUBANK[ nNameTable ] + nY * 32 + nX;
+ pbyChrData = PPU_BG_Base + ( *pbyNameTable << 6 ) + nYBit;
+ pAttrBase = PPUBANK[ nNameTable ] + 0x3c0 + ( nY / 4 ) * 8;
+ pPalTbl = &PalTable[ ( ( ( pAttrBase[ nX >> 2 ] >> ( ( nX & 2 ) + nY4 ) ) & 3 ) << 2 ) ];
+
+ for ( nIdx = PPU_Scr_H_Bit; nIdx < 8; ++nIdx )
+ {
+ *( pPoint++ ) = pPalTbl[ pbyChrData[ nIdx ] ];
+ *pMask++ = pbyChrData[ nIdx ] == 0;
+ }
+
+ ++nX;
+ ++pbyNameTable;
+
+ /*-------------------------------------------------------------------*/
+ /* Rendering of the left table */
+ /*-------------------------------------------------------------------*/
+
+ for ( ; nX < 32; ++nX )
+ {
+ pbyChrData = PPU_BG_Base + ( *pbyNameTable << 6 ) + nYBit;
+ pPalTbl = &PalTable[ ( ( ( pAttrBase[ nX >> 2 ] >> ( ( nX & 2 ) + nY4 ) ) & 3 ) << 2 ) ];
+
+ *pPoint++ = pPalTbl[ pbyChrData[ 0 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 1 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 2 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 3 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 4 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 5 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 6 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 7 ] ];
+
+ *pMask++ = pbyChrData[ 0 ] == 0;
+ *pMask++ = pbyChrData[ 1 ] == 0;
+ *pMask++ = pbyChrData[ 2 ] == 0;
+ *pMask++ = pbyChrData[ 3 ] == 0;
+ *pMask++ = pbyChrData[ 4 ] == 0;
+ *pMask++ = pbyChrData[ 5 ] == 0;
+ *pMask++ = pbyChrData[ 6 ] == 0;
+ *pMask++ = pbyChrData[ 7 ] == 0;
+
+ ++pbyNameTable;
+ }
+
+ // Holizontal Mirror
+ nNameTable ^= NAME_TABLE_H_MASK;
+
+ pbyNameTable = PPUBANK[ nNameTable ] + nY * 32;
+ pAttrBase = PPUBANK[ nNameTable ] + 0x3c0 + ( nY / 4 ) * 8;
+
+ /*-------------------------------------------------------------------*/
+ /* Rendering of the right table */
+ /*-------------------------------------------------------------------*/
+
+ for ( nX = 0; nX < PPU_Scr_H_Byte; ++nX )
+ {
+ pbyChrData = PPU_BG_Base + ( *pbyNameTable << 6 ) + nYBit;
+ pPalTbl = &PalTable[ ( ( ( pAttrBase[ nX >> 2 ] >> ( ( nX & 2 ) + nY4 ) ) & 3 ) << 2 ) ];
+
+ *pPoint++ = pPalTbl[ pbyChrData[ 0 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 1 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 2 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 3 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 4 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 5 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 6 ] ];
+ *pPoint++ = pPalTbl[ pbyChrData[ 7 ] ];
+
+ *pMask++ = pbyChrData[ 0 ] == 0;
+ *pMask++ = pbyChrData[ 1 ] == 0;
+ *pMask++ = pbyChrData[ 2 ] == 0;
+ *pMask++ = pbyChrData[ 3 ] == 0;
+ *pMask++ = pbyChrData[ 4 ] == 0;
+ *pMask++ = pbyChrData[ 5 ] == 0;
+ *pMask++ = pbyChrData[ 6 ] == 0;
+ *pMask++ = pbyChrData[ 7 ] == 0;
+
+ ++pbyNameTable;
+ }
+
+ /*-------------------------------------------------------------------*/
+ /* Rendering of the block of the right end */
+ /*-------------------------------------------------------------------*/
+
+ pbyChrData = PPU_BG_Base + ( *pbyNameTable << 6 ) + nYBit;
+ pPalTbl = &PalTable[ ( ( ( pAttrBase[ nX >> 2 ] >> ( ( nX & 2 ) + nY4 ) ) & 3 ) << 2 ) ];
+ for ( nIdx = 0; nIdx < PPU_Scr_H_Bit; ++nIdx )
+ {
+ pPoint[ nIdx ] = pPalTbl[ pbyChrData[ nIdx ] ];
+ *pMask++ = pbyChrData[ nIdx ] == 0;
+ }
+
+ /*-------------------------------------------------------------------*/
+ /* Render a sprite */
+ /*-------------------------------------------------------------------*/
+
+ if ( PPU_R1 & R1_SHOW_SP )
+ {
+ // Reset Scanline Sprite Count
+ PPU_R2 &= ~R2_MAX_SP;
+
+ // Render a sprite to the sprite buffer
+ pPoint = pDrawData;
+ nSprCnt = 0;
+ for ( pSPRRAM = SPRRAM + ( 63 << 2 ); pSPRRAM >= SPRRAM &&
+ nSprCnt < 8; pSPRRAM -= 4 )
+ {
+ nY = pSPRRAM[ SPR_Y ] + 1;
+ if ( nY > PPU_Scanline || nY + PPU_SP_Height <= PPU_Scanline )
+ continue; // Next sprite
+
+ /*-------------------------------------------------------------------*/
+ /* A sprite in scanning line */
+ /*-------------------------------------------------------------------*/
+
+ // Holizontal Sprite Count +1
+ ++nSprCnt;
+
+ nAttr = pSPRRAM[ SPR_ATTR ];
+ nYBit = PPU_Scanline - nY;
+ nYBit = ( nAttr & SPR_ATTR_V_FLIP ) ? ( PPU_SP_Height - nYBit - 1 ) << 3 : nYBit << 3;
+
+ if ( PPU_R0 & R0_SP_SIZE )
+ {
+ // Sprite size 8x16
+ if ( pSPRRAM[ SPR_CHR ] & 1 )
+ {
+ pbyChrData = ChrBuf + 256 * 64 + ( ( pSPRRAM[ SPR_CHR ] & 0xfe ) << 6 ) + nYBit;
+ }
+ else
+ {
+ pbyChrData = ChrBuf + ( ( pSPRRAM[ SPR_CHR ] & 0xfe ) << 6 ) + nYBit;
+ }
+ }
+ else
+ {
+ // Sprite size 8x8
+ pbyChrData = PPU_SP_Base + ( pSPRRAM[ SPR_CHR ] << 6 ) + nYBit;
+ }
+
+ bool bSprFront = !(nAttr & SPR_ATTR_PRI);
+ bySprCol = (( nAttr & SPR_ATTR_COLOR ) << 2) + 0x10;
+ nX = pSPRRAM[ SPR_X ];
+
+ if ( nAttr & SPR_ATTR_H_FLIP )
+ {
+ // Horizontal flip
+ if ( pbyChrData[ 0 ] && nX < 249 && (bSprFront || bMask[nX + 7]) )
+ pPoint[ nX + 7 ] = PalTable[ bySprCol | pbyChrData[ 0 ] ];
+ if ( pbyChrData[ 1 ] && nX < 250 && (bSprFront || bMask[nX + 6]) )
+ pPoint[ nX + 6 ] = PalTable[ bySprCol | pbyChrData[ 1 ] ];
+ if ( pbyChrData[ 2 ] && nX < 251 && (bSprFront || bMask[nX + 5]) )
+ pPoint[ nX + 5 ] = PalTable[ bySprCol | pbyChrData[ 2 ] ];
+ if ( pbyChrData[ 3 ] && nX < 252 && (bSprFront || bMask[nX + 4]) )
+ pPoint[ nX + 4 ] = PalTable[ bySprCol | pbyChrData[ 3 ] ];
+ if ( pbyChrData[ 4 ] && nX < 253 && (bSprFront || bMask[nX + 3]) )
+ pPoint[ nX + 3 ] = PalTable[ bySprCol | pbyChrData[ 4 ] ];
+ if ( pbyChrData[ 5 ] && nX < 254 && (bSprFront || bMask[nX + 2]) )
+ pPoint[ nX + 2 ] = PalTable[ bySprCol | pbyChrData[ 5 ] ];
+ if ( pbyChrData[ 6 ] && nX < 255 && (bSprFront || bMask[nX + 1]) )
+ pPoint[ nX + 1 ] = PalTable[ bySprCol | pbyChrData[ 6 ] ];
+ if ( pbyChrData[ 7 ] && (bSprFront || bMask[nX]) )
+ pPoint[ nX ] = PalTable[ bySprCol | pbyChrData[ 7 ] ];
+ }
+ else
+ {
+ // Non flip
+ if ( pbyChrData[ 0 ] && (bSprFront || bMask[nX]) )
+ pPoint[ nX ] = PalTable[ bySprCol | pbyChrData[ 0 ] ];
+ if ( pbyChrData[ 1 ] && nX < 255 && (bSprFront || bMask[nX + 1]) )
+ pPoint[ nX + 1 ] = PalTable[ bySprCol | pbyChrData[ 1 ] ];
+ if ( pbyChrData[ 2 ] && nX < 254 && (bSprFront || bMask[nX + 2]) )
+ pPoint[ nX + 2 ] = PalTable[ bySprCol | pbyChrData[ 2 ] ];
+ if ( pbyChrData[ 3 ] && nX < 253 && (bSprFront || bMask[nX + 3]) )
+ pPoint[ nX + 3 ] = PalTable[ bySprCol | pbyChrData[ 3 ] ];
+ if ( pbyChrData[ 4 ] && nX < 252 && (bSprFront || bMask[nX + 4]) )
+ pPoint[ nX + 4 ] = PalTable[ bySprCol | pbyChrData[ 4 ] ];
+ if ( pbyChrData[ 5 ] && nX < 251 && (bSprFront || bMask[nX + 5]) )
+ pPoint[ nX + 5 ] = PalTable[ bySprCol | pbyChrData[ 5 ] ];
+ if ( pbyChrData[ 6 ] && nX < 250 && (bSprFront || bMask[nX + 6]) )
+ pPoint[ nX + 6 ] = PalTable[ bySprCol | pbyChrData[ 6 ] ];
+ if ( pbyChrData[ 7 ] && nX < 249 && (bSprFront || bMask[nX + 7]) )
+ pPoint[ nX + 7 ] = PalTable[ bySprCol | pbyChrData[ 7 ] ];
+ }
+ }
+
+ if ( nSprCnt == 8 )
+ PPU_R2 |= R2_MAX_SP; // Set a flag of maximum sprites on scanline
+ }
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_GetSprHitY() : Get a position of scanline hits sprite #0 */
+/* */
+/*===================================================================*/
+void pNesX_GetSprHitY()
+{
+/*
+ * Get a position of scanline hits sprite #0
+ *
+ */
+
+ int nYBit;
+ DWORD *pdwChrData;
+ int nOff;
+
+ if ( SPRRAM[ SPR_ATTR ] & SPR_ATTR_V_FLIP )
+ {
+ // Vertical flip
+ nYBit = ( PPU_SP_Height - 1 ) << 3;
+ nOff = -2;
+ }
+ else
+ {
+ // Non flip
+ nYBit = 0;
+ nOff = 2;
+ }
+
+ if ( PPU_R0 & R0_SP_SIZE )
+ {
+ // Sprite size 8x16
+ if ( SPRRAM[ SPR_CHR ] & 1 )
+ {
+ pdwChrData = (DWORD *)( ChrBuf + 256 * 64 + ( ( SPRRAM[ SPR_CHR ] & 0xfe ) << 6 ) + nYBit );
+ }
+ else
+ {
+ pdwChrData = (DWORD * )( ChrBuf + ( ( SPRRAM[ SPR_CHR ] & 0xfe ) << 6 ) + nYBit );
+ }
+ }
+ else
+ {
+ // Sprite size 8x8
+ pdwChrData = (DWORD *)( PPU_SP_Base + ( SPRRAM[ SPR_CHR ] << 6 ) + nYBit );
+ }
+
+ for ( SpriteHitPos = 1; SpriteHitPos < PPU_SP_Height + 1; ++SpriteHitPos )
+ {
+ if ( pdwChrData[ 0 ] | pdwChrData[ 1 ] )
+ return; // Scanline hits sprite #0
+
+ pdwChrData += nOff;
+ }
+
+ // Scanline didn't hit sprite #0
+ SpriteHitPos = SCAN_VBLANK_END;
+}
+
+/*===================================================================*/
+/* */
+/* pNesX_SetupChr() : Develop character data */
+/* */
+/*===================================================================*/
+void pNesX_SetupChr()
+{
+/*
+ * Develop character data
+ *
+ */
+
+ BYTE *pbyBGData;
+ BYTE byData1;
+ BYTE byData2;
+ int nIdx;
+ int nY;
+ int nOff;
+ static BYTE *pbyPrevBank[ 8 ];
+ int nBank;
+
+ for ( nBank = 0; nBank < 8; ++nBank )
+ {
+ if ( pbyPrevBank[ nBank ] == PPUBANK[ nBank ] && !( ( ChrBufUpdate >> nBank ) & 1 ) )
+ continue; // Next bank
+
+ /*-------------------------------------------------------------------*/
+ /* An address is different from the last time */
+ /* or */
+ /* An update flag is being set */
+ /*-------------------------------------------------------------------*/
+
+ for ( nIdx = 0; nIdx < 64; ++nIdx )
+ {
+ nOff = ( nBank << 12 ) + ( nIdx << 6 );
+
+ for ( nY = 0; nY < 8; ++nY )
+ {
+ pbyBGData = PPUBANK[ nBank ] + ( nIdx << 4 ) + nY;
+
+ byData1 = ( ( pbyBGData[ 0 ] >> 1 ) & 0x55 ) | ( pbyBGData[ 8 ] & 0xAA );
+ byData2 = ( pbyBGData[ 0 ] & 0x55 ) | ( ( pbyBGData[ 8 ] << 1 ) & 0xAA );
+
+ ChrBuf[ nOff++ ] = ( byData1 >> 6 ) & 3;
+ ChrBuf[ nOff++ ] = ( byData2 >> 6 ) & 3;
+ ChrBuf[ nOff++ ] = ( byData1 >> 4 ) & 3;
+ ChrBuf[ nOff++ ] = ( byData2 >> 4 ) & 3;
+ ChrBuf[ nOff++ ] = ( byData1 >> 2 ) & 3;
+ ChrBuf[ nOff++ ] = ( byData2 >> 2 ) & 3;
+ ChrBuf[ nOff++ ] = byData1 & 3;
+ ChrBuf[ nOff++ ] = byData2 & 3;
+ }
+ }
+ // Keep this address
+ pbyPrevBank[ nBank ] = PPUBANK[ nBank ];
+ }
+
+ // Reset update flag
+ ChrBufUpdate = 0;
+}
+
