mbed.org local branch of microbit-dal. The real version lives in git at https://github.com/lancaster-university/microbit-dal

Dependencies:   BLE_API nRF51822 mbed-dev-bin

Dependents:   microbit Microbit IoTChallenge1 microbit ... more

Revision:
1:8aa5cdb4ab67
Child:
20:ad2a5c7debf4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/source/drivers/MicroBitDisplay.cpp	Thu Apr 07 01:33:22 2016 +0100
@@ -0,0 +1,1218 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 British Broadcasting Corporation.
+This software is provided by Lancaster University by arrangement with the BBC.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
+*/
+
+/**
+  * Class definition for MicroBitDisplay.
+  *
+  * A MicroBitDisplay represents the LED matrix array on the micro:bit.
+  */
+#include "MicroBitConfig.h"
+#include "MicroBitDisplay.h"
+#include "MicroBitSystemTimer.h"
+#include "MicroBitFiber.h"
+#include "ErrorNo.h"
+#include "NotifyEvents.h"
+
+const int greyScaleTimings[MICROBIT_DISPLAY_GREYSCALE_BIT_DEPTH] = {1, 23, 70, 163, 351, 726, 1476, 2976};
+
+/**
+  * Constructor.
+  *
+  * Create a software representation the micro:bit's 5x5 LED matrix.
+  * The display is initially blank.
+  *
+  * @param id The id the display should use when sending events on the MessageBus. Defaults to MICROBIT_ID_DISPLAY.
+  *
+  * @param map The mapping information that relates pin inputs/outputs to physical screen coordinates.
+  *            Defaults to microbitMatrixMap, defined in MicroBitMatrixMaps.h.
+  *
+  * @code
+  * MicroBitDisplay display;
+  * @endcode
+  */
+MicroBitDisplay::MicroBitDisplay(uint16_t id, const MatrixMap &map) :
+    matrixMap(map),
+    image(map.width*2,map.height)
+{
+    uint32_t row_mask;
+
+    this->id = id;
+    this->width = map.width;
+    this->height = map.height;
+    this->rotation = MICROBIT_DISPLAY_ROTATION_0;
+
+    row_mask = 0;
+    col_mask = 0;
+    strobeRow = 0;
+    row_mask = 0;
+
+    for (int i = matrixMap.rowStart; i < matrixMap.rowStart + matrixMap.rows; i++)
+        row_mask |= 0x01 << i;
+
+    for (int i = matrixMap.columnStart; i < matrixMap.columnStart + matrixMap.columns; i++)
+        col_mask |= 0x01 << i;
+
+    LEDMatrix = new PortOut(Port0, row_mask | col_mask);
+
+    this->greyscaleBitMsk = 0x01;
+    this->timingCount = 0;
+    this->setBrightness(MICROBIT_DISPLAY_DEFAULT_BRIGHTNESS);
+    this->mode = DISPLAY_MODE_BLACK_AND_WHITE;
+    this->animationMode = ANIMATION_MODE_NONE;
+    this->lightSensor = NULL;
+
+	system_timer_add_component(this);
+
+    status |= MICROBIT_COMPONENT_RUNNING;
+}
+
+/**
+  * Internal frame update method, used to strobe the display.
+  *
+  * TODO: Write a more efficient, complementary variation of this method for the case where
+  * MICROBIT_DISPLAY_ROW_COUNT > MICROBIT_DISPLAY_COLUMN_COUNT.
+  */
+void MicroBitDisplay::systemTick()
+{
+    if(!(status & MICROBIT_COMPONENT_RUNNING))
+        return;
+
+    if(mode == DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE)
+    {
+        renderWithLightSense();
+        return;
+    }
+
+    // Move on to the next row.
+    strobeRow++;
+
+    //reset the row counts and bit mask when we have hit the max.
+    if(strobeRow == matrixMap.rows)
+        strobeRow = 0;
+
+    if(mode == DISPLAY_MODE_BLACK_AND_WHITE)
+        render();
+
+    if(mode == DISPLAY_MODE_GREYSCALE)
+    {
+        greyscaleBitMsk = 0x01;
+        timingCount = 0;
+        renderGreyscale();
+    }
+
+    // Update text and image animations if we need to.
+    this->animationUpdate();
+}
+
+void MicroBitDisplay::renderFinish()
+{
+    *LEDMatrix = 0;
+}
+
+void MicroBitDisplay::render()
+{
+    // Simple optimisation.
+    // If display is at zero brightness, there's nothing to do.
+    if(brightness == 0)
+        return;
+
+    // Calculate the bitpattern to write.
+    uint32_t row_data = 0x01 << (microbitMatrixMap.rowStart + strobeRow);
+    uint32_t col_data = 0;
+
+    for (int i = 0; i < matrixMap.columns; i++)
+    {
+        int index = (i * matrixMap.rows) + strobeRow;
+
+        int x = matrixMap.map[index].x;
+        int y = matrixMap.map[index].y;
+        int t = x;
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_90)
+        {
+                x = width - 1 - y;
+                y = t;
+        }
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_180)
+        {
+                x = width - 1 - x;
+                y = height - 1 - y;
+        }
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_270)
+        {
+                x = y;
+                y = height - 1 - t;
+        }
+
+        if(image.getBitmap()[y*(width*2)+x])
+            col_data |= (1 << i);
+    }
+
+    // Invert column bits (as we're sinking not sourcing power), and mask off any unused bits.
+    col_data = ~col_data << matrixMap.columnStart & col_mask;
+
+    // Write the new bit pattern
+    *LEDMatrix = col_data | row_data;
+
+    //timer does not have enough resolution for brightness of 1. 23.53 us
+    if(brightness != MICROBIT_DISPLAY_MAXIMUM_BRIGHTNESS && brightness > MICROBIT_DISPLAY_MINIMUM_BRIGHTNESS)
+        renderTimer.attach_us(this, &MicroBitDisplay::renderFinish, (((brightness * 950) / (MICROBIT_DISPLAY_MAXIMUM_BRIGHTNESS)) * system_timer_get_period()));
+
+    //this will take around 23us to execute
+    if(brightness <= MICROBIT_DISPLAY_MINIMUM_BRIGHTNESS)
+        renderFinish();
+}
+
+void MicroBitDisplay::renderWithLightSense()
+{
+    //reset the row counts and bit mask when we have hit the max.
+    if(strobeRow == matrixMap.rows + 1)
+    {
+        MicroBitEvent(id, MICROBIT_DISPLAY_EVT_LIGHT_SENSE);
+        strobeRow = 0;
+    }
+    else
+    {
+        render();
+        this->animationUpdate();
+
+        // Move on to the next row.
+        strobeRow++;
+    }
+
+}
+
+void MicroBitDisplay::renderGreyscale()
+{
+    uint32_t row_data = 0x01 << (microbitMatrixMap.rowStart + strobeRow);
+    uint32_t col_data = 0;
+
+    // Calculate the bitpattern to write.
+    for (int i = 0; i < matrixMap.columns; i++)
+    {
+        int index = (i * matrixMap.rows) + strobeRow;
+
+        int x = matrixMap.map[index].x;
+        int y = matrixMap.map[index].y;
+        int t = x;
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_90)
+        {
+                x = width - 1 - y;
+                y = t;
+        }
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_180)
+        {
+                x = width - 1 - x;
+                y = height - 1 - y;
+        }
+
+        if(rotation == MICROBIT_DISPLAY_ROTATION_270)
+        {
+                x = y;
+                y = height - 1 - t;
+        }
+
+        if(min(image.getBitmap()[y * (width * 2) + x],brightness) & greyscaleBitMsk)
+            col_data |= (1 << i);
+    }
+
+    // Invert column bits (as we're sinking not sourcing power), and mask off any unused bits.
+    col_data = ~col_data << matrixMap.columnStart & col_mask;
+
+    // Write the new bit pattern
+    *LEDMatrix = col_data | row_data;
+
+    if(timingCount > MICROBIT_DISPLAY_GREYSCALE_BIT_DEPTH-1)
+        return;
+
+    greyscaleBitMsk <<= 1;
+
+    if(timingCount < 3)
+    {
+        wait_us(greyScaleTimings[timingCount++]);
+        renderGreyscale();
+        return;
+    }
+    renderTimer.attach_us(this,&MicroBitDisplay::renderGreyscale, greyScaleTimings[timingCount++]);
+}
+
+/**
+  * Periodic callback, that we use to perform any animations we have running.
+  */
+void
+MicroBitDisplay::animationUpdate()
+{
+    // If there's no ongoing animation, then nothing to do.
+    if (animationMode == ANIMATION_MODE_NONE)
+        return;
+
+    animationTick += system_timer_get_period();
+
+    if(animationTick >= animationDelay)
+    {
+        animationTick = 0;
+
+        if (animationMode == ANIMATION_MODE_SCROLL_TEXT)
+            this->updateScrollText();
+
+        if (animationMode == ANIMATION_MODE_PRINT_TEXT)
+            this->updatePrintText();
+
+        if (animationMode == ANIMATION_MODE_SCROLL_IMAGE)
+            this->updateScrollImage();
+
+        if (animationMode == ANIMATION_MODE_ANIMATE_IMAGE)
+            this->updateAnimateImage();
+
+        if(animationMode == ANIMATION_MODE_PRINT_CHARACTER)
+        {
+            animationMode = ANIMATION_MODE_NONE;
+            this->sendAnimationCompleteEvent();
+        }
+    }
+}
+
+/**
+  * Broadcasts an event onto the defult EventModel indicating that the
+  * current animation has completed.
+  */
+void MicroBitDisplay::sendAnimationCompleteEvent()
+{
+    // Signal that we've completed an animation.
+    MicroBitEvent(id,MICROBIT_DISPLAY_EVT_ANIMATION_COMPLETE);
+
+    // Wake up a fiber that was blocked on the animation (if any).
+    MicroBitEvent(MICROBIT_ID_NOTIFY_ONE, MICROBIT_DISPLAY_EVT_FREE);
+}
+
+/**
+  * Internal scrollText update method.
+  * Shift the screen image by one pixel to the left. If necessary, paste in the next char.
+  */
+void MicroBitDisplay::updateScrollText()
+{
+    image.shiftLeft(1);
+    scrollingPosition++;
+
+    if (scrollingPosition == width + MICROBIT_DISPLAY_SPACING)
+    {
+        scrollingPosition = 0;
+
+        image.print(scrollingChar < scrollingText.length() ? scrollingText.charAt(scrollingChar) : ' ',width,0);
+
+        if (scrollingChar > scrollingText.length())
+        {
+            animationMode = ANIMATION_MODE_NONE;
+            this->sendAnimationCompleteEvent();
+            return;
+        }
+        scrollingChar++;
+   }
+}
+
+/**
+  * Internal printText update method.
+  * Paste the next character in the string.
+  */
+void MicroBitDisplay::updatePrintText()
+{
+    image.print(printingChar < printingText.length() ? printingText.charAt(printingChar) : ' ',0,0);
+
+    if (printingChar > printingText.length())
+    {
+        animationMode = ANIMATION_MODE_NONE;
+
+        this->sendAnimationCompleteEvent();
+        return;
+    }
+
+    printingChar++;
+}
+
+/**
+  * Internal scrollImage update method.
+  * Paste the stored bitmap at the appropriate point.
+  */
+void MicroBitDisplay::updateScrollImage()
+{
+    image.clear();
+
+    if (((image.paste(scrollingImage, scrollingImagePosition, 0, 0) == 0) && scrollingImageRendered) || scrollingImageStride == 0)
+    {
+        animationMode = ANIMATION_MODE_NONE;
+        this->sendAnimationCompleteEvent();
+
+        return;
+    }
+
+    scrollingImagePosition += scrollingImageStride;
+    scrollingImageRendered = true;
+}
+
+/**
+  * Internal animateImage update method.
+  * Paste the stored bitmap at the appropriate point and stop on the last frame.
+  */
+void MicroBitDisplay::updateAnimateImage()
+{
+    //wait until we have rendered the last position to give a continuous animation.
+    if (scrollingImagePosition <= -scrollingImage.getWidth() + (MICROBIT_DISPLAY_WIDTH + scrollingImageStride) && scrollingImageRendered)
+    {
+        animationMode = ANIMATION_MODE_NONE;
+        this->clear();
+        this->sendAnimationCompleteEvent();
+        return;
+    }
+
+    if(scrollingImagePosition > 0)
+        image.shiftLeft(-scrollingImageStride);
+
+    image.paste(scrollingImage, scrollingImagePosition, 0, 0);
+
+    if(scrollingImageStride == 0)
+    {
+        animationMode = ANIMATION_MODE_NONE;
+        this->sendAnimationCompleteEvent();
+    }
+
+    scrollingImageRendered = true;
+
+    scrollingImagePosition += scrollingImageStride;
+}
+
+/**
+  * Resets the current given animation.
+  */
+void MicroBitDisplay::stopAnimation()
+{
+    // Reset any ongoing animation.
+    if (animationMode != ANIMATION_MODE_NONE)
+    {
+        animationMode = ANIMATION_MODE_NONE;
+
+        // Indicate that we've completed an animation.
+        MicroBitEvent(id,MICROBIT_DISPLAY_EVT_ANIMATION_COMPLETE);
+
+        // Wake up aall fibers that may blocked on the animation (if any).
+        MicroBitEvent(MICROBIT_ID_NOTIFY, MICROBIT_DISPLAY_EVT_FREE);
+    }
+
+    // Clear the display and setup the animation timers.
+    this->image.clear();
+}
+
+/**
+  * Blocks the current fiber until the display is available (i.e. does not effect is being displayed).
+  * Animations are queued until their time to display.
+  */
+void MicroBitDisplay::waitForFreeDisplay()
+{
+    // If there's an ongoing animation, wait for our turn to display.
+    if (animationMode != ANIMATION_MODE_NONE && animationMode != ANIMATION_MODE_STOPPED)
+        fiber_wait_for_event(MICROBIT_ID_NOTIFY, MICROBIT_DISPLAY_EVT_FREE);
+}
+
+/**
+  * Blocks the current fiber until the current animation has finished.
+  * If the scheduler is not running, this call will essentially perform a spinning wait.
+  */
+void MicroBitDisplay::fiberWait()
+{
+    if (fiber_wait_for_event(MICROBIT_ID_DISPLAY, MICROBIT_DISPLAY_EVT_ANIMATION_COMPLETE) == MICROBIT_NOT_SUPPORTED)
+        while(animationMode != ANIMATION_MODE_NONE && animationMode != ANIMATION_MODE_STOPPED)
+            __WFE();
+}
+
+/**
+  * Prints the given character to the display, if it is not in use.
+  *
+  * @param c The character to display.
+  *
+  * @param delay Optional parameter - the time for which to show the character. Zero displays the character forever,
+  *              or until the Displays next use.
+  *
+  * @return MICROBIT_OK, MICROBIT_BUSY is the screen is in use, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.printAsync('p');
+  * display.printAsync('p',100);
+  * @endcode
+  */
+int MicroBitDisplay::printCharAsync(char c, int delay)
+{
+    //sanitise this value
+    if(delay < 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If the display is free, it's our turn to display.
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        image.print(c, 0, 0);
+
+        if (delay > 0)
+        {
+            animationDelay = delay;
+            animationTick = 0;
+            animationMode = ANIMATION_MODE_PRINT_CHARACTER;
+        }
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Prints the given ManagedString to the display, one character at a time.
+  * Returns immediately, and executes the animation asynchronously.
+  *
+  * @param s The string to display.
+  *
+  * @param delay The time to delay between characters, in milliseconds. Must be > 0.
+  *              Defaults to: MICROBIT_DEFAULT_PRINT_SPEED.
+  *
+  * @return MICROBIT_OK, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.printAsync("abc123",400);
+  * @endcode
+  */
+int MicroBitDisplay::printAsync(ManagedString s, int delay)
+{
+    if (s.length() == 1)
+        return printCharAsync(s.charAt(0));
+
+    //sanitise this value
+    if (delay <= 0 )
+        return MICROBIT_INVALID_PARAMETER;
+
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        printingChar = 0;
+        printingText = s;
+        animationDelay = delay;
+        animationTick = 0;
+
+        animationMode = ANIMATION_MODE_PRINT_TEXT;
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Prints the given image to the display, if the display is not in use.
+  * Returns immediately, and executes the animation asynchronously.
+  *
+  * @param i The image to display.
+  *
+  * @param x The horizontal position on the screen to display the image. Defaults to 0.
+  *
+  * @param y The vertical position on the screen to display the image. Defaults to 0.
+  *
+  * @param alpha Treats the brightness level '0' as transparent. Defaults to 0.
+  *
+  * @param delay The time to delay between characters, in milliseconds. Defaults to 0.
+  *
+  * @code
+  * MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
+  * display.print(i,400);
+  * @endcode
+  */
+int MicroBitDisplay::printAsync(MicroBitImage i, int x, int y, int alpha, int delay)
+{
+    if(delay < 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        image.paste(i, x, y, alpha);
+
+        if(delay > 0)
+        {
+            animationDelay = delay;
+            animationTick = 0;
+            animationMode = ANIMATION_MODE_PRINT_CHARACTER;
+        }
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Prints the given character to the display.
+  *
+  * @param c The character to display.
+  *
+  * @param delay Optional parameter - the time for which to show the character. Zero displays the character forever,
+  *              or until the Displays next use.
+  *
+  * @return MICROBIT_OK, MICROBIT_CANCELLED or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.printAsync('p');
+  * display.printAsync('p',100);
+  * @endcode
+  */
+int MicroBitDisplay::printChar(char c, int delay)
+{
+    if (delay < 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        this->printCharAsync(c, delay);
+
+        if (delay > 0)
+            fiberWait();
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Prints the given string to the display, one character at a time.
+  *
+  * Blocks the calling thread until all the text has been displayed.
+  *
+  * @param s The string to display.
+  *
+  * @param delay The time to delay between characters, in milliseconds. Defaults
+  *              to: MICROBIT_DEFAULT_PRINT_SPEED.
+  *
+  * @return MICROBIT_OK, MICROBIT_CANCELLED or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.print("abc123",400);
+  * @endcode
+  */
+int MicroBitDisplay::print(ManagedString s, int delay)
+{
+    //sanitise this value
+    if(delay <= 0 )
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        if (s.length() == 1)
+        {
+            return printCharAsync(s.charAt(0));
+        }
+        else
+        {
+            this->printAsync(s, delay);
+            fiberWait();
+        }
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Prints the given image to the display.
+  * Blocks the calling thread until all the image has been displayed.
+  *
+  * @param i The image to display.
+  *
+  * @param x The horizontal position on the screen to display the image. Defaults to 0.
+  *
+  * @param y The vertical position on the screen to display the image. Defaults to 0.
+  *
+  * @param alpha Treats the brightness level '0' as transparent. Defaults to 0.
+  *
+  * @param delay The time to display the image for, or zero to show the image forever. Defaults to 0.
+  *
+  * @return MICROBIT_OK, MICROBIT_BUSY if the display is already in use, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
+  * display.print(i,400);
+  * @endcode
+  */
+int MicroBitDisplay::print(MicroBitImage i, int x, int y, int alpha, int delay)
+{
+    if(delay < 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        this->printAsync(i, x, y, alpha, delay);
+
+        if (delay > 0)
+            fiberWait();
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Scrolls the given string to the display, from right to left.
+  * Returns immediately, and executes the animation asynchronously.
+  *
+  * @param s The string to display.
+  *
+  * @param delay The time to delay between characters, in milliseconds. Defaults
+  *              to: MICROBIT_DEFAULT_SCROLL_SPEED.
+  *
+  * @return MICROBIT_OK, MICROBIT_BUSY if the display is already in use, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.scrollAsync("abc123",100);
+  * @endcode
+  */
+int MicroBitDisplay::scrollAsync(ManagedString s, int delay)
+{
+    //sanitise this value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If the display is free, it's our turn to display.
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        scrollingPosition = width-1;
+        scrollingChar = 0;
+        scrollingText = s;
+
+        animationDelay = delay;
+        animationTick = 0;
+        animationMode = ANIMATION_MODE_SCROLL_TEXT;
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Scrolls the given image across the display, from right to left.
+  * Returns immediately, and executes the animation asynchronously.
+  *
+  * @param image The image to display.
+  *
+  * @param delay The time between updates, in milliseconds. Defaults
+  *              to: MICROBIT_DEFAULT_SCROLL_SPEED.
+  *
+  * @param stride The number of pixels to shift by in each update. Defaults to MICROBIT_DEFAULT_SCROLL_STRIDE.
+  *
+  * @return MICROBIT_OK, MICROBIT_BUSY if the display is already in use, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
+  * display.scrollAsync(i,100,1);
+  * @endcode
+  */
+int MicroBitDisplay::scrollAsync(MicroBitImage image, int delay, int stride)
+{
+    //sanitise the delay value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If the display is free, it's our turn to display.
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        scrollingImagePosition = stride < 0 ? width : -image.getWidth();
+        scrollingImageStride = stride;
+        scrollingImage = image;
+        scrollingImageRendered = false;
+
+        animationDelay = stride == 0 ? 0 : delay;
+        animationTick = 0;
+        animationMode = ANIMATION_MODE_SCROLL_IMAGE;
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Scrolls the given string across the display, from right to left.
+  * Blocks the calling thread until all text has been displayed.
+  *
+  * @param s The string to display.
+  *
+  * @param delay The time to delay between characters, in milliseconds. Defaults
+  *              to: MICROBIT_DEFAULT_SCROLL_SPEED.
+  *
+  * @return MICROBIT_OK, MICROBIT_CANCELLED or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * display.scroll("abc123",100);
+  * @endcode
+  */
+int MicroBitDisplay::scroll(ManagedString s, int delay)
+{
+    //sanitise this value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        // Start the effect.
+        this->scrollAsync(s, delay);
+
+        // Wait for completion.
+        fiberWait();
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Scrolls the given image across the display, from right to left.
+  * Blocks the calling thread until all the text has been displayed.
+  *
+  * @param image The image to display.
+  *
+  * @param delay The time between updates, in milliseconds. Defaults
+  *              to: MICROBIT_DEFAULT_SCROLL_SPEED.
+  *
+  * @param stride The number of pixels to shift by in each update. Defaults to MICROBIT_DEFAULT_SCROLL_STRIDE.
+  *
+  * @return MICROBIT_OK, MICROBIT_CANCELLED or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * MicrobitImage i("1,1,1,1,1\n1,1,1,1,1\n");
+  * display.scroll(i,100,1);
+  * @endcode
+  */
+int MicroBitDisplay::scroll(MicroBitImage image, int delay, int stride)
+{
+    //sanitise the delay value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        // Start the effect.
+        this->scrollAsync(image, delay, stride);
+
+        // Wait for completion.
+        fiberWait();
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * "Animates" the current image across the display with a given stride, finishing on the last frame of the animation.
+  * Returns immediately.
+  *
+  * @param image The image to display.
+  *
+  * @param delay The time to delay between each update of the display, in milliseconds.
+  *
+  * @param stride The number of pixels to shift by in each update.
+  *
+  * @param startingPosition the starting position on the display for the animation
+  *                         to begin at. Defaults to MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS.
+  *
+  * @return MICROBIT_OK, MICROBIT_BUSY if the screen is in use, or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * const int heart_w = 10;
+  * const int heart_h = 5;
+  * const uint8_t heart[] = { 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, };
+  *
+  * MicroBitImage i(heart_w,heart_h,heart);
+  * display.animateAsync(i,100,5);
+  * @endcode
+  */
+int MicroBitDisplay::animateAsync(MicroBitImage image, int delay, int stride, int startingPosition)
+{
+    //sanitise the delay value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If the display is free, we can display.
+    if (animationMode == ANIMATION_MODE_NONE || animationMode == ANIMATION_MODE_STOPPED)
+    {
+        // Assume right to left functionality, to align with scrollString()
+        stride = -stride;
+
+        //calculate starting position which is offset by the stride
+        scrollingImagePosition = (startingPosition == MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS) ? MICROBIT_DISPLAY_WIDTH + stride : startingPosition;
+        scrollingImageStride = stride;
+        scrollingImage = image;
+        scrollingImageRendered = false;
+
+        animationDelay = stride == 0 ? 0 : delay;
+        animationTick = delay-1;
+        animationMode = ANIMATION_MODE_ANIMATE_IMAGE;
+    }
+    else
+    {
+        return MICROBIT_BUSY;
+    }
+
+    return MICROBIT_OK;
+}
+
+/**
+  * "Animates" the current image across the display with a given stride, finishing on the last frame of the animation.
+  * Blocks the calling thread until the animation is complete.
+  *
+  *
+  * @param delay The time to delay between each update of the display, in milliseconds.
+  *
+  * @param stride The number of pixels to shift by in each update.
+  *
+  * @param startingPosition the starting position on the display for the animation
+  *                         to begin at. Defaults to MICROBIT_DISPLAY_ANIMATE_DEFAULT_POS.
+  *
+  * @return MICROBIT_OK, MICROBIT_CANCELLED or MICROBIT_INVALID_PARAMETER.
+  *
+  * @code
+  * const int heart_w = 10;
+  * const int heart_h = 5;
+  * const uint8_t heart[] = { 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, };
+  *
+  * MicroBitImage i(heart_w,heart_h,heart);
+  * display.animate(i,100,5);
+  * @endcode
+  */
+int MicroBitDisplay::animate(MicroBitImage image, int delay, int stride, int startingPosition)
+{
+    //sanitise the delay value
+    if(delay <= 0)
+        return MICROBIT_INVALID_PARAMETER;
+
+    // If there's an ongoing animation, wait for our turn to display.
+    this->waitForFreeDisplay();
+
+    // If the display is free, it's our turn to display.
+    // If someone called stopAnimation(), then we simply skip...
+    if (animationMode == ANIMATION_MODE_NONE)
+    {
+        // Start the effect.
+        this->animateAsync(image, delay, stride, startingPosition);
+
+        // Wait for completion.
+        //TODO: Put this in when we merge tight-validation
+        //if (delay > 0)
+            fiberWait();
+    }
+    else
+    {
+        return MICROBIT_CANCELLED;
+    }
+
+    return MICROBIT_OK;
+}
+
+
+/**
+  * Configures the brightness of the display.
+  *
+  * @param b The brightness to set the brightness to, in the range 0 - 255.
+  *
+  * @return MICROBIT_OK, or MICROBIT_INVALID_PARAMETER
+  *
+  * @code
+  * display.setBrightness(255); //max brightness
+  * @endcode
+  */
+int MicroBitDisplay::setBrightness(int b)
+{
+    //sanitise the brightness level
+    if(b < 0 || b > 255)
+        return MICROBIT_INVALID_PARAMETER;
+
+    this->brightness = b;
+
+    return MICROBIT_OK;
+}
+
+/**
+  * Configures the mode of the display.
+  *
+  * @param mode The mode to swap the display into. One of: DISPLAY_MODE_GREYSCALE,
+  *             DISPLAY_MODE_BLACK_AND_WHITE, DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
+  *
+  * @code
+  * display.setDisplayMode(DISPLAY_MODE_GREYSCALE); //per pixel brightness
+  * @endcode
+  */
+void MicroBitDisplay::setDisplayMode(DisplayMode mode)
+{
+    if(mode == DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE)
+    {
+        //to reduce the artifacts on the display - increase the tick
+        if(system_timer_get_period() != MICROBIT_LIGHT_SENSOR_TICK_PERIOD)
+            system_timer_set_period(MICROBIT_LIGHT_SENSOR_TICK_PERIOD);
+    }
+
+    if(this->mode == DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE && mode != DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE)
+    {
+        delete this->lightSensor;
+
+        this->lightSensor = NULL;
+    }
+
+    this->mode = mode;
+}
+
+/**
+  * Retrieves the mode of the display.
+  *
+  * @return the current mode of the display
+  */
+int MicroBitDisplay::getDisplayMode()
+{
+    return this->mode;
+}
+
+/**
+  * Fetches the current brightness of this display.
+  *
+  * @return the brightness of this display, in the range 0..255.
+  *
+  * @code
+  * display.getBrightness(); //the current brightness
+  * @endcode
+  */
+int MicroBitDisplay::getBrightness()
+{
+    return this->brightness;
+}
+
+/**
+  * Rotates the display to the given position.
+  *
+  * Axis aligned values only.
+  *
+  * @code
+  * display.rotateTo(MICROBIT_DISPLAY_ROTATION_180); //rotates 180 degrees from original orientation
+  * @endcode
+  */
+void MicroBitDisplay::rotateTo(DisplayRotation rotation)
+{
+    this->rotation = rotation;
+}
+
+/**
+ * Enables or disables the display entirely, and releases the pins for other uses.
+ *
+ * @param enableDisplay true to enabled the display, or false to disable it.
+ */
+void MicroBitDisplay::setEnable(bool enableDisplay)
+{
+    // If we're already in the correct state, then there's nothing to do.
+    if(((status & MICROBIT_COMPONENT_RUNNING) && enableDisplay) || (!(status & MICROBIT_COMPONENT_RUNNING) && !enableDisplay))
+        return;
+
+    uint32_t rmask = 0;
+    uint32_t cmask = 0;
+
+    for (int i = matrixMap.rowStart; i < matrixMap.rowStart + matrixMap.rows; i++)
+        rmask |= 0x01 << i;
+
+    for (int i = matrixMap.columnStart; i < matrixMap.columnStart + matrixMap.columns; i++)
+        cmask |= 0x01 << i;
+
+    if (enableDisplay)
+    {
+        PortOut p(Port0, rmask | cmask);
+        status |= MICROBIT_COMPONENT_RUNNING;
+    }
+    else
+    {
+        PortIn p(Port0, rmask | cmask);
+        p.mode(PullNone);
+        status &= ~MICROBIT_COMPONENT_RUNNING;
+    }
+}
+
+/**
+  * Enables the display, should only be called if the display is disabled.
+  *
+  * @code
+  * display.enable(); //Enables the display mechanics
+  * @endcode
+  *
+  * @note Only enables the display if the display is currently disabled.
+  */
+void MicroBitDisplay::enable()
+{
+    setEnable(true);
+}
+
+/**
+  * Disables the display, which releases control of the GPIO pins used by the display,
+  * which are exposed on the edge connector.
+  *
+  * @code
+  * display.disable(); //disables the display
+  * @endcode
+  *
+  * @note Only disables the display if the display is currently enabled.
+  */
+void MicroBitDisplay::disable()
+{
+    setEnable(false);
+}
+
+/**
+  * Clears the display of any remaining pixels.
+  *
+  * `display.image.clear()` can also be used!
+  *
+  * @code
+  * display.clear(); //clears the display
+  * @endcode
+  */
+void MicroBitDisplay::clear()
+{
+    image.clear();
+}
+
+/**
+  * Updates the font that will be used for display operations.
+  *
+  * @param font the new font that will be used to render characters.
+  *
+  * @note DEPRECATED! Please use MicroBitFont::setSystemFont() instead.
+  */
+void MicroBitDisplay::setFont(MicroBitFont font)
+{
+	MicroBitFont::setSystemFont(font);
+}
+
+/**
+  * Retrieves the font object used for rendering characters on the display.
+  *
+  * @note DEPRECATED! Please use MicroBitFont::getSystemFont() instead.
+  */
+MicroBitFont MicroBitDisplay::getFont()
+{
+	return MicroBitFont::getSystemFont();
+}
+
+/**
+  * Captures the bitmap currently being rendered on the display.
+  *
+  * @return a MicroBitImage containing the captured data.
+  */
+MicroBitImage MicroBitDisplay::screenShot()
+{
+    return image.crop(0,0,MICROBIT_DISPLAY_WIDTH,MICROBIT_DISPLAY_HEIGHT);
+}
+
+/**
+  * Gives a representative figure of the light level in the current environment
+  * where are micro:bit is situated.
+  *
+  * Internally, it constructs an instance of a MicroBitLightSensor if not already configured
+  * and sets the display mode to DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE.
+  *
+  * This also changes the tickPeriod to MICROBIT_LIGHT_SENSOR_TICK_SPEED so
+  * that the display does not suffer from artifacts.
+  *
+  * @return an indicative light level in the range 0 - 255.
+  *
+  * @note this will return 0 on the first call to this method, a light reading
+  * will be available after the display has activated the light sensor for the
+  * first time.
+  */
+int MicroBitDisplay::readLightLevel()
+{
+    if(mode != DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE)
+    {
+        setDisplayMode(DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE);
+        this->lightSensor = new MicroBitLightSensor(matrixMap);
+    }
+
+    return this->lightSensor->read();
+}
+
+/**
+  * Destructor for MicroBitDisplay, where we deregister this instance from the array of system components.
+  */
+MicroBitDisplay::~MicroBitDisplay()
+{
+    system_timer_remove_component(this);
+}