dari pinpin usb langsung
Dependencies: mbed
Fork of Nucleo_Ex04_USBPAD by
USBHost/USBHostGamepad.h
- Committer:
- beaglescout007
- Date:
- 2016-03-15
- Revision:
- 0:b5f79b4f741d
File content as of revision 0:b5f79b4f741d:
/* * modified from * mbed USBHost Gamepad driver sample * Copyright (c) 2014 Yuuichi Akagawa * * modified from mbed USBHostMouse * * Copyright (c) 2014 mbed.org, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef USBHOSTGAMEPAD_H #define USBHOSTGAMEPAD_H #include "USBHostConf.h" //#if USBHOST_GAMEPAD #include "USBHost.h" //HID Class Request #define HID_GET_REPORT 0x01 #define HID_GET_IDLE 0x02 #define HID_GET_PROTOCOL 0x03 #define HID_GET_DESCRIPTOR 0x06 #define HID_SET_REPORT 0x09 #define HID_SET_IDLE 0x0a #define HID_SET_PROTOCOL 0x0b /** * A class to communicate a USB MIDI device */ class USBHostGamepad : public IUSBEnumerator { public: /** * Constructor */ USBHostGamepad(); /** * Try to connect a gamepad device * * @return true if connection was successful */ bool connect(); /** * Check if a gamepad is connected * * @returns true if a gamepad is connected */ bool connected(); uint8_t report[8]; /* modified 2016 Racoon */ int rxSize; protected: //From IUSBEnumerator virtual void setVidPid(uint16_t vid, uint16_t pid); virtual bool parseInterface(uint8_t intf_nb, uint8_t intf_class, uint8_t intf_subclass, uint8_t intf_protocol); //Must return true if the interface should be parsed virtual bool useEndpoint(uint8_t intf_nb, ENDPOINT_TYPE type, ENDPOINT_DIRECTION dir); //Must return true if the endpoint will be used private: USBHost * host; USBDeviceConnected * dev; USBEndpoint * int_in; bool dev_connected; bool gamepad_device_found; int gamepad_intf; void rxHandler(); void init(); }; #endif