Library to calculate movement and to draw the objects in the pong game

Dependencies:   RTC-DS1307 SPI_TFT_ILI9341 TFT_fonts mbed

Fork of MainSketch by IoT Ox

Revision:
7:c2bc477a07da
Parent:
6:18c7288b5e00
Child:
8:b9aa9fdf286b
diff -r 18c7288b5e00 -r c2bc477a07da main.cpp
--- a/main.cpp	Tue Jun 14 11:01:24 2016 +0000
+++ b/main.cpp	Wed Jun 15 09:00:27 2016 +0000
@@ -25,15 +25,17 @@
 //NB better combination to use a coherent 2x4 block for lcd
 //   SPI_TFT_ILI9341 TFT(PTD2, PTD3, PTD1, PTA16, PTA17, PTC16,"TFT"); // mosi, miso, sclk, cs, reset, dc for frdmkl25z
 //   DigitalOut LCD_LED(PTC17);
-
+int touching=0;
 
 // Subroutine to read the x location of the touch point
 // need to set x+ to 3V and ground x- then read analogue voltage on ym
 //nb need to add a check for actual touch as opposed to random crap
 int readX()
 {
-    AnalogIn yp(PTB2);
-    AnalogIn ym(PTB3);
+    int delta=0,xv1=0,xv2=0,k=0;
+
+    AnalogIn yp(PTB3);
+    AnalogIn ym(PTB2);
     DigitalOut xp(PTB0);
     DigitalOut xm(PTB1);
 
@@ -42,14 +44,23 @@
     // dont need to do anyhting to set low side as it should be fine.
     // but do need to disconnect yp
     //yp.PinMode(PullNone)
-    int xval=(int)ym.read_u16();  // get value
-    return(xval);
+    for(k=0; k<10; k++) { // make 10 readings to average
+        xv1+=(int)ym.read_u16();  // get value
+        xv2+=(int)yp.read_u16(); // get other value
+    }
+    delta=abs(xv2-xv1)/10;
+    if(delta<300) touching=1;
+    else touching=0;
+    pc.printf("delta=%d \t %d\n\r",delta,touching);
+    xp=0;
+    xm=0;
+    return(xv2/10); //maybe better to return the average of both....
 }
 // subroutine to read y values - has different pin functions ..
 int readY()
 {
-    DigitalOut yp(PTB2);
-    DigitalOut ym(PTB3);
+    DigitalOut yp(PTB3);
+    DigitalOut ym(PTB2);
     AnalogIn xp(PTB0);
     AnalogIn xm(PTB1);
 
@@ -59,16 +70,35 @@
     // but do need to disconnect yp
     //yp.PinMode(PullNone)
     int yval=(int)xm.read_u16();  // get value
+
+    yp=0;
+    ym=0;
     return(yval);
+
 }
 
+void drawbuttons()
+{
+    TFT.fillrect(0,0,50,50,Red);
+    TFT.fillrect(50,0,100,50,Green);
+    TFT.fillrect(100,0,150,50,Blue);
+    TFT.fillrect(150,0,200,50,White);
+    TFT.fillrect(200,0,240,50,Black);
+
+    TFT.rect(0,0,50,50,White);
+    TFT.rect(50,0,100,50,White);
+    TFT.rect(100,0,150,50,White);
+    TFT.rect(150,0,200,50,White);
+    TFT.rect(200,0,240,50,White);
+
+}
 
 
 int main()
 {
     pc.baud(115200);
-
-    int xpos=0,ypos=0,xp=0,yp=0;
+    int color=0;
+    int xpos=0,ypos=0,xp=0,yp=0,sw=0;;
     pwr=1;
     wait(0.2);
 
@@ -102,25 +132,60 @@
     TFT.set_font((unsigned char*) Arial24x23);
     TFT.locate(50,100);
     TFT.printf("TFT orientation 3");
-    TFT.set_orientation(1);
+    TFT.set_orientation(0);
+
     for(i=0; i<10; i++) {
-        wait(1);        // wait one seconds
+        wait(0.2);        // wait one seconds
         TFT.locate(50,160);
         TFT.printf("count %d",i);
     }
-    TFT.set_orientation(1);
+    TFT.set_orientation(0);
     TFT.cls();
     //   LCD_LED = 1;
-    TFT.circle(120,120,10,0xffff);
+    //cornwer markers
+    //TFT.fillcircle(10,10,5,0xffff);
+    //TFT.fillcircle(230,10,5,0xffff);
+    //TFT.fillcircle(230,310,5,0xffff);
+    //TFT.fillcircle(10,310,5,0xffff);
+    drawbuttons();
     while(1==1) {
 
         xpos=readX();
         ypos=readY();
-        pc.printf("xpos=%d\t,\typo=%d",xpos,ypos);
-        xp=(240*xpos)/60000;
-        yp=(320*ypos)/60000;
-        pc.printf("\txp=%d\t,\typo=%d\n\r",xp,yp);
-        if(xp>5 && yp>5) TFT.circle(xp,yp,5,Yellow);
+        // top chunk of the screen is the button area //
+        // 0<y<50 is palette area //
+
+        //pc.printf("xpos=%d\t,\typo=%d",xpos,ypos);
+        xp=(240*(xpos-5800))/51200;
+        yp=320-(320*(ypos-3000))/58300;
+        if(touching==1) pc.printf("\txp=%d\t,\typo=%d\n\r",xp,yp);
+        if(xp>5 && yp>50 && touching==1) TFT.fillcircle(xp,yp,2,color);
+        if(yp<50) { // color buttons
+            sw=(int)xp/50;
+            switch(sw) {
+                case 0:
+                    color=0xf800;
+                    break;
+                case 1:
+                    color=0x07e0;
+                    break;
+                case 2:
+                    color=0x001f;
+                    break;
+                case 3:
+                    color=0xffff;
+                    break;
+                case 4:
+                    color=0x0000;
+                    TFT.cls();
+                    drawbuttons();
+                    break;
+            }
+            //  if(xp<50) color=0xF800;
+            //   if(50<xp && xp<100) color=0x07e0;
+            // if(xp>100 && xp<150) color=0x001f;
+        }
+
         wait(0.1);
 
     }