![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Control the wondrous spinning-frog game of Zuma's Revenge with a rotating chair and an Airzooka. Maps compass rotation, flex sensor and push button input to USB actions to control Zuma's Revenge (http://www.popcap.com/games/zumas-revenge/online)
Dependencies: LSM303DLHC mbed
Note that content for USB HID and USB Device is actually from the USBDevice mbed library. However, we made a couple of small changes to this library (allowing USB clicks at a particular location) that required us to break it off from the main project if we wanted to publish without pushing upstream.
USBHID/USBMouseKeyboard.h
- Committer:
- andrewhead
- Date:
- 2014-09-29
- Revision:
- 0:4df415dde990
File content as of revision 0:4df415dde990:
/* Copyright (c) 2010-2011 mbed.org, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef USBMOUSEKEYBOARD_H #define USBMOUSEKEYBOARD_H #define REPORT_ID_KEYBOARD 1 #define REPORT_ID_MOUSE 2 #define REPORT_ID_VOLUME 3 #include "USBMouse.h" #include "USBKeyboard.h" #include "Stream.h" #include "USBHID.h" /** * USBMouseKeyboard example * @code * * #include "mbed.h" * #include "USBMouseKeyboard.h" * * USBMouseKeyboard key_mouse; * * int main(void) * { * while(1) * { * key_mouse.move(20, 0); * key_mouse.printf("Hello From MBED\r\n"); * wait(1); * } * } * @endcode * * * @code * * #include "mbed.h" * #include "USBMouseKeyboard.h" * * USBMouseKeyboard key_mouse(ABS_MOUSE); * * int main(void) * { * while(1) * { * key_mouse.move(X_MAX_ABS/2, Y_MAX_ABS/2); * key_mouse.printf("Hello from MBED\r\n"); * wait(1); * } * } * @endcode */ class USBMouseKeyboard: public USBHID, public Stream { public: /** * Constructor * * @param mouse_type Mouse type: ABS_MOUSE (absolute mouse) or REL_MOUSE (relative mouse) (default: REL_MOUSE) * @param leds Leds bus: first: NUM_LOCK, second: CAPS_LOCK, third: SCROLL_LOCK * @param vendor_id Your vendor_id (default: 0x1234) * @param product_id Your product_id (default: 0x0001) * @param product_release Your preoduct_release (default: 0x0001) * */ USBMouseKeyboard(MOUSE_TYPE mouse_type = REL_MOUSE, uint16_t vendor_id = 0x0021, uint16_t product_id = 0x0011, uint16_t product_release = 0x0001): USBHID(0, 0, vendor_id, product_id, product_release, false) { lock_status = 0; button = 0; this->mouse_type = mouse_type; connect(); }; /** * Write a state of the mouse * * @param x x-axis position * @param y y-axis position * @param buttons buttons state (first bit represents MOUSE_LEFT, second bit MOUSE_RIGHT and third bit MOUSE_MIDDLE) * @param z wheel state (>0 to scroll down, <0 to scroll up) * @returns true if there is no error, false otherwise */ bool update(int16_t x, int16_t y, uint8_t buttons, int8_t z); /** * Move the cursor to (x, y) * * @param x x-axis position * @param y y-axis position * @returns true if there is no error, false otherwise */ bool move(int16_t x, int16_t y); /** * Press one or several buttons * * @param button button state (ex: press(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool press(uint8_t button); /** * Release one or several buttons * * @param button button state (ex: release(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool release(uint8_t button); /** * Double click (MOUSE_LEFT) * * @returns true if there is no error, false otherwise */ bool doubleClick(); /** * Click * * @param button state of the buttons ( ex: clic(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool click(uint16_t x, uint16_t y, uint8_t button); /** * Scrolling * * @param z value of the wheel (>0 to go down, <0 to go up) * @returns true if there is no error, false otherwise */ bool scroll(int8_t z); /** * To send a character defined by a modifier(CTRL, SHIFT, ALT) and the key * * @code * //To send CTRL + s (save) * keyboard.keyCode('s', KEY_CTRL); * @endcode * * @param modifier bit 0: KEY_CTRL, bit 1: KEY_SHIFT, bit 2: KEY_ALT (default: 0) * @param key character to send * @returns true if there is no error, false otherwise */ bool keyCode(uint8_t key, uint8_t modifier = 0); /** * Send a character * * @param c character to be sent * @returns true if there is no error, false otherwise */ virtual int _putc(int c); /** * Control media keys * * @param key media key pressed (KEY_NEXT_TRACK, KEY_PREVIOUS_TRACK, KEY_STOP, KEY_PLAY_PAUSE, KEY_MUTE, KEY_VOLUME_UP, KEY_VOLUME_DOWN) * @returns true if there is no error, false otherwise */ bool mediaControl(MEDIA_KEY key); /** * Read status of lock keys. Useful to switch-on/off leds according to key pressed. Only the first three bits of the result is important: * - First bit: NUM_LOCK * - Second bit: CAPS_LOCK * - Third bit: SCROLL_LOCK * * @returns status of lock keys */ uint8_t lockStatus(); /* * To define the report descriptor. Warning: this method has to store the length of the report descriptor in reportLength. * * @returns pointer to the report descriptor */ virtual uint8_t * reportDesc(); /* * Called when a data is received on the OUT endpoint. Useful to switch on LED of LOCK keys * * @returns if handle by subclass, return true */ virtual bool EP1_OUT_callback(); private: bool mouseWrite(int8_t x, int8_t y, uint8_t buttons, int8_t z); MOUSE_TYPE mouse_type; uint8_t button; bool mouseSend(int8_t x, int8_t y, uint8_t buttons, int8_t z); uint8_t lock_status; //dummy otherwise it doesn't compile (we must define all methods of an abstract class) virtual int _getc() { return -1;} }; #endif