Correction

Dependencies:   TS_DISCO_F746NG mbed LCD_DISCO_F746NG BSP_DISCO_F746NG

Committer:
DValente
Date:
Tue Dec 10 08:49:11 2019 +0000
Revision:
1:467f801bd037
TP3b

Who changed what in which revision?

UserRevisionLine numberNew contents of line
DValente 1:467f801bd037 1
DValente 1:467f801bd037 2 #include "touches.h"
DValente 1:467f801bd037 3
DValente 1:467f801bd037 4 uint8_t readTouchApp(void)
DValente 1:467f801bd037 5 {
DValente 1:467f801bd037 6 TS_DISCO_F746NG ts; // instanciation du Touch Screen
DValente 1:467f801bd037 7 TS_StateTypeDef TS_State; // Structure liée au Touch Screen
DValente 1:467f801bd037 8 uint16_t X,Y,X1,Y1,X2,Y2; // Coordonnées de la touche et des icônes
DValente 1:467f801bd037 9 uint8_t Row,Line,Touch=0; // ligne et colonnes de l'icône
DValente 1:467f801bd037 10 ts.GetState(&TS_State);
DValente 1:467f801bd037 11 if (TS_State.touchDetected)
DValente 1:467f801bd037 12 {
DValente 1:467f801bd037 13 X=TS_State.touchX[0]; // Lecture de la coordonnée X de la touche
DValente 1:467f801bd037 14 Y=TS_State.touchY[0]; // Lecture de la coordonnée Y de la touche
DValente 1:467f801bd037 15 for(Line=0;Line<2;Line++)
DValente 1:467f801bd037 16 {
DValente 1:467f801bd037 17 for(Row=0;Row<4;Row++)
DValente 1:467f801bd037 18 {
DValente 1:467f801bd037 19 X1=ICON_H_GAP*(Row+1)+ICON_WIDTH*Row;
DValente 1:467f801bd037 20 Y1=ICON_V_GAP*(Line+1)+ICON_HEIGHT*Line;
DValente 1:467f801bd037 21 X2=X1+ICON_WIDTH;
DValente 1:467f801bd037 22 Y2=X2+ICON_HEIGHT;
DValente 1:467f801bd037 23 if((X>X1) && (X<X2) && (Y>Y1)&& (Y<Y2)) Touch=(Line*4)+Row+1;
DValente 1:467f801bd037 24 }
DValente 1:467f801bd037 25 }
DValente 1:467f801bd037 26
DValente 1:467f801bd037 27 }
DValente 1:467f801bd037 28 return Touch;
DValente 1:467f801bd037 29 }
DValente 1:467f801bd037 30
DValente 1:467f801bd037 31 bool readTouchClose(uint16_t X1,uint16_t Y1,uint16_t X2,uint16_t Y2)
DValente 1:467f801bd037 32 {
DValente 1:467f801bd037 33 TS_DISCO_F746NG ts; // instanciation du Touch Screen
DValente 1:467f801bd037 34 TS_StateTypeDef TS_State; // Structure liée au Touch Screen
DValente 1:467f801bd037 35 uint16_t X,Y; // Coordonnées de la touche et des icônes
DValente 1:467f801bd037 36 bool Touch=false;
DValente 1:467f801bd037 37 ts.GetState(&TS_State);
DValente 1:467f801bd037 38 if (TS_State.touchDetected)
DValente 1:467f801bd037 39 {
DValente 1:467f801bd037 40 X=TS_State.touchX[0]; // Lecture de la coordonnée X de la touche
DValente 1:467f801bd037 41 Y=TS_State.touchY[0]; // Lecture de la coordonnée Y de la touche
DValente 1:467f801bd037 42 X2=X1+ICON_WIDTH;
DValente 1:467f801bd037 43 Y2=X2+ICON_HEIGHT;
DValente 1:467f801bd037 44 if((X>X1) && (X<X2) && (Y>Y1)&& (Y<Y2)) Touch=true;
DValente 1:467f801bd037 45
DValente 1:467f801bd037 46 }
DValente 1:467f801bd037 47 return Touch;
DValente 1:467f801bd037 48 }