H29Ateam / PS4
Revision:
0:51d821ea634c
Child:
1:fc787b4b6caf
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/PS3.cpp	Wed Aug 09 01:04:21 2017 +0000
@@ -0,0 +1,78 @@
+#include "PS3.h"
+
+PS3::PS3(I2C *i, char addr){
+    i2c = i;
+    ADDR = addr;
+
+    for(int i=0;i<21;i++){
+        DATA_CONTROLLER[i] = 0;
+        DATA_CONTROLLER_OLD[i] = 0;
+    }
+}
+
+bool PS3::UpDate()
+{
+    //Make backup
+    memcpy( DATA_CONTROLLER_OLD, DATA_CONTROLLER, sizeof(DATA_CONTROLLER) );
+
+    //Get data by I2C
+    i2c->read((ADDR | 1), data, 8);
+
+    //UpDate
+    DATA_CONTROLLER[CONNECTION] = (data[1] >> 1) & 0x01;
+    if(DATA_CONTROLLER[CONNECTION] == 1){
+        DATA_CONTROLLER[UP] = (data[0] >> 7) & 0x01;
+        DATA_CONTROLLER[RIGHT] = (data[0] >> 6) & 0x01;
+        DATA_CONTROLLER[DOWN] = (data[0] >> 5) & 0x01;
+        DATA_CONTROLLER[LEFT] = (data[0] >> 4) & 0x01;
+        DATA_CONTROLLER[TRIANGLE] = (data[0] >> 3) & 0x01;
+        DATA_CONTROLLER[CIRCLE] = (data[0] >> 2) & 0x01;
+        DATA_CONTROLLER[CROSS] = (data[0] >> 1) & 0x01;
+        DATA_CONTROLLER[SQUARE] = (data[0] >> 0) & 0x01;
+        DATA_CONTROLLER[L1] = (data[1] >> 7) & 0x01;
+        DATA_CONTROLLER[R1] = (data[1] >> 6) & 0x01;
+        DATA_CONTROLLER[SELECT] = (data[1] >> 5) & 0x01;
+        DATA_CONTROLLER[START] = (data[1] >> 4) & 0x01;
+        DATA_CONTROLLER[L3] = (data[1] >> 3) & 0x01;
+        DATA_CONTROLLER[L3] = (data[1] >> 2) & 0x01;
+        DATA_CONTROLLER[LeftHatX] = data[2];
+        DATA_CONTROLLER[LeftHatY] = data[3];
+        DATA_CONTROLLER[RightHatX] = data[4];
+        DATA_CONTROLLER[RightHatY] = data[5];
+        DATA_CONTROLLER[L2] = data[6];
+        DATA_CONTROLLER[R2] = data[7];
+        return 1;
+    }else{
+        for(int i=0;i<21;i++){
+            DATA_CONTROLLER[i] = 0;
+        }
+        return 0;
+    }
+}
+
+int PS3::getPress( CONTROLLER buttom )
+{
+    if(buttom < 21) {
+        return DATA_CONTROLLER[buttom];
+    } else {
+        return 0;
+    }
+}
+
+int PS3::getClick( CONTROLLER button, bool mode )
+{
+    //mode:0 -> Rising
+    //mode:1 -> Falling
+    
+    if(button <= 13){
+        return mode*(DATA_CONTROLLER[button]*!DATA_CONTROLLER_OLD[button])
+                + !mode*(!DATA_CONTROLLER[button]*DATA_CONTROLLER_OLD[button]);
+
+    }else if( (19<=button) && (button<=20) ){
+        return mode*((DATA_CONTROLLER[button]>127)*!(DATA_CONTROLLER_OLD[button]>127))
+                + !mode*(!(DATA_CONTROLLER[button]>127)*(DATA_CONTROLLER_OLD[button]>127));
+        
+    }else{
+        return 0;
+    }
+}