
Code to fire the ball
main.cpp
- Committer:
- ihmclachlan
- Date:
- 2017-11-28
- Revision:
- 1:3db7a3534296
- Parent:
- 0:6ca20e4aa3f0
File content as of revision 1:3db7a3534296:
/************************************************************** / ME31001 Group: 1-04 / / Final Project / / The program controls the operation of a ball launcher that fires a ball in a random direction and changes distance fired based on how long it took ball to be returned /**************************************************************/ #include "mbed.h" #include "Servo.h" #include "stdlib.h" #include "time.h" PwmOut FMotor(p23); // set the firing motors as an output Servo myservo1 (p22); // servo to rotate the base Servo myservo2 (p21); // servo to release the ball DigitalIn PB(p17); // a push button that when switched turns on the program and when switched again turns it off DigitalIn LDR(p19); // An LDR sensor to check if the ball is in the right position Timer t; // we need a timer to see how long it has been since the ball was in the chute int main() { int x = 0; // a counter to check if the push button switch has been pressed while(1) { if (PB.read() == 1) //if the pushbutton is pressed then we change the variable x { x = !x; wait (0.25); } if (PB.read() == 0 && x == 0) // if the pushbutton is not currently pressed and x is in the 0 state run the rest of the program { if (LDR) { // if the ball is in position FMotor.period(0.010); // set PWM period to 10 ms FMotor = 0.5; // start the motors at 50% duty cycle int r = rand() % 50; // make r be a random number between 1 and 50 for(float p=0; p<1.0 && r != 35; p += 0.05) { // if r is 35 (could be any number) then the servo will stop turning otherwise it sweeps through its full range myservo1 = p; int r = rand() % 50; wait(0.2); } for(float p=1; p>0 && r != 35; p -= 0.05) { myservo1 = p; int r = rand() % 50; wait(0.2); } for(float q=0; q<0.5; q += 0.05) { // remove the lever holding the ball up myservo2 = q; wait(0.2); } wait (1); for(float q=0.5; q>0; q -= 0.05) { // put the leaver back into place myservo2 = q; wait(0.2); } wait (3); // give time for the ball to fire t.start(); // start the timer FMotor = 0; // turn off motors } do // create a new loop so that the program doesn't keep on repeating the first part { if (LDR) { // see if the ball is back in position in position t.stop(); // stop the timer to see how long it took the ball to get back } if (LDR && t.read() <5) { // if the ball in back in position and it took less than 5 seconds for the ball to get back FMotor.period(0.010); // set PWM period to 10 ms FMotor = 1; // start the motors at 100% duty cycle int r = rand() % 50; // make r be a random number between 1 and 50 for(float p=0; p<1.0 && r != 35; p += 0.05) { // if r is 35 (could be any number) then the servo will stop turning otherwise it sweeps through its full range myservo1 = p; int r = rand() % 50; wait(0.2); } for(float p=1; p>0 && r != 35; p -= 0.05) { myservo1 = p; int r = rand() % 50; wait(0.2); } for(float q=0; q<0.5; q += 0.05) { // remove the lever holding the ball up myservo2 = q; wait(0.2); } wait (1); for(float q=0.5; q>0; q -= 0.05) { // put the leaver back into place myservo2 = q; wait(0.2); } wait (3); // give time for the ball to fire t.start(); // start the timer FMotor = 0; // turn off motors if (LDR) { // see if the ball is back in position in position t.stop(); // stop the timer to see how long it took the ball to get back } } if (LDR && t.read() >5) { // if the ball in back in position and it took less than 5 seconds for the ball to get back FMotor.period(0.010); // set PWM period to 10 ms FMotor = 0.25; // start the motors at 25% duty cycle int r = rand() % 50; // make r be a random number between 1 and 50 for(float p=0; p<1.0 && r != 35; p += 0.05) { // if r is 35 (could be any number) then the servo will stop turning otherwise it sweeps through its full range myservo1 = p; int r = rand() % 50; wait(0.2); } for(float p=1; p>0 && r != 35; p -= 0.05) { myservo1 = p; int r = rand() % 50; wait(0.2); } for(float q=0; q<0.5; q += 0.05) { // remove the lever holding the ball up myservo2 = q; wait(0.2); } wait (1); for(float q=0.5; q>0; q -= 0.05) { // put the leaver back into place myservo2 = q; wait(0.2); } wait (3); // give time for the ball to fire t.start(); // start the timer FMotor = 0; // turn off motors } } while ( x == 0); } } }