P9: A7,A13 battle ship 2016 J

Dependencies:   mbed

Files at this revision

API Documentation at this revision

Comitter:
dragondrunk
Date:
Tue Dec 06 04:04:11 2016 +0000
Commit message:
Battle Ship Game

Changed in this revision

ColorMbed.cpp Show annotated file Show diff for this revision Revisions of this file
ColorMbed.h Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r b6fa066730db ColorMbed.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ColorMbed.cpp	Tue Dec 06 04:04:11 2016 +0000
@@ -0,0 +1,73 @@
+#include "mbed.h"
+#include "ColorMbed.h"
+
+SPI dot_matrix(D11,NC,D13); //mosi miso sclk
+DigitalOut lat(PA_12);
+DigitalOut sb(PA_11);
+DigitalOut rst(D10);
+BusOut open_line(D2,D3,D4,D5,D6,D7,D8,D9);
+              //c0 c1 c2 c3 c4 c5 c6 c7 dont foget d7
+uint8_t temp;
+int line[8] = {1,2,4,8,16,32,64,128};
+
+
+
+void ColorMbed::init(){
+  dot_matrix.frequency(1000000);
+  uint8_t wb[3] = {255,255,255};
+  rst = 1;
+  wait(0.5);
+  rst = 0;
+  wait(0.5);
+  rst = 1;
+  wait(0.5);
+  sb = 0; // 6 bit
+  for(int i = 0; i<8; i++){
+    dot_matrix.write(wb[0]);
+    dot_matrix.write(wb[1]);
+    dot_matrix.write(wb[2]);
+  }
+  open_line = 0;
+  sb = 1; // 8 bit
+}
+
+
+void ColorMbed::display_pic(int *pic,int *color){
+  for(int j = 0;j<8;j++){
+    temp = pic[j];
+    for(int i = 0; i<8; i++){
+      if(temp & 0x80){
+        dot_matrix.write(color[0]);
+        dot_matrix.write(color[1]);
+        dot_matrix.write(color[2]);
+      }
+      else{
+        dot_matrix.write(0);
+        dot_matrix.write(0);
+        dot_matrix.write(0);
+      }
+      temp = temp << 1;
+    }
+    lat = 1;
+    lat = 0;
+    open_line = line[j];
+    wait(0.001);
+    open_line = 0;
+  }
+}
+
+
+void ColorMbed::display_big_array(int pic[8][8][3]){
+  for(int j = 0;j<8;j++){
+    for(int i = 0; i<8; i++){
+        dot_matrix.write(pic[j][7-i][0]);
+        dot_matrix.write(pic[j][7-i][1]);
+        dot_matrix.write(pic[j][7-i][2]);
+    }
+    lat = 1;
+    lat = 0;
+    open_line = line[j];
+    wait(0.001);
+    open_line = 0;
+  }
+}
\ No newline at end of file
diff -r 000000000000 -r b6fa066730db ColorMbed.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ColorMbed.h	Tue Dec 06 04:04:11 2016 +0000
@@ -0,0 +1,43 @@
+/*
+*************************************
+I have some idea to create only three function
+display ship;
+display dot or bomb;
+finally display game interface;
+*************************************
+*/
+
+#ifndef ColorMbed_H
+#define ColorMbed_H
+
+#include "mbed.h"
+
+class ColorMbed{
+
+public:
+
+  void init(); // set white_balance
+  /*
+    display_dot can display one dot on dot matrix
+    parameter :
+      row : int (1,2,3,...,8)
+      column : int (1,2,3,...,8)
+      color : {B,G,R}
+  */
+
+  void display_pic(int *pic,int *color);
+  /*
+    display picture from hexa code color in this function is
+    only color and blank
+    parameter : array hexa number (pic[8] = {0x3c,0x7e,0xdc,0xf8,0xf8,0xfc,0x7e,0x3c})
+                color array {R,G,B} (rgb[3] = {255,255,255})
+  */
+
+  void display_big_array(int pic[8][8][3]);
+/* 
+    display array {R,G,B} 
+    parameter : array 3-dimension for 1 picture 
+*/
+
+};
+#endif
diff -r 000000000000 -r b6fa066730db main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Dec 06 04:04:11 2016 +0000
@@ -0,0 +1,2140 @@
+/******************************************************************************/
+/*                           This Nicleo is state 0                           */
+/******************************************************************************/
+#include "mbed.h"
+#include "ColorMbed.h"
+
+// Setting
+int ifUrJirat = 1;
+
+// Initail I/O.
+AnalogIn VRx(A0);
+AnalogIn VRy(A1);
+DigitalIn Button(PA_4);
+Serial bt(PA_15, PB_7);
+Serial com(D1,D0);
+ColorMbed dotmatrix;
+Timer t;
+
+// Initial function.
+char posit2char(int posit);
+char check_joys(int jx,int jy);
+int IamWin();
+int TellUrEnemy_uWin();
+int char2posit(char cha);
+int check_joys_int(int jx,int jy);
+int check_correctPosition(int X,int Y);
+int protect_ship(int head_position,int ship_type);
+int get_ship_platform(int input_position,int ship_type);
+void atk_enemy();
+void enemy_atk();
+void check_end();
+void check_ready();
+void mark_ship_destroyed();
+void Select_Position(char M,int SetOrPlay);
+void get_atk_platform(int atkpos);
+void get_ship_UShipsRdestroyed();
+
+//inessential
+void print_ship_destroyed();
+void print_enemy_platform();
+void print_ship_platform();
+void print_atk_platform();
+
+// Nasarun's function.
+int _power(int number , int power);
+void hex_to_array(int* ar);
+void place_ship3(char dir);
+void array_to_hex(int ar1[8][8]);
+void place_ship2_4(int ship,char dir);
+void ch_same_position(int ar1[8][8],int ar2[8][8]);
+void discard_same_position(int ar1[8][8],int ar2[8][8]);
+void hex_to_array_ship(int *hex_array); // convert hex_array to complete picture array[8][8][3]
+
+// Nasrun : Fuction place bomb
+void plant_bomb(char dir);
+void set_zero();
+// plot color
+void change_orange_myship(int row,int col);
+void change_orange_hisship(int row,int col);
+void change_red_myship(int row,int col);
+void change_red_hisship(int row,int col);
+void change_green_hisship(int row,int col);
+void change_red_deadship(int* array_coordinate,int mode);
+void change_green_myship(int row,int col);
+void change_green_hisship(int row,int col);
+void display_bomb_enemy(int row,int col);
+
+
+// Initial variable.
+int check_ship_underATK = 0;
+int select_Position = 0;
+int ATKposition = 0;
+int enemy_ready = 0;
+int check_ship1 = 0;
+int check_ship2 = 0;
+int check_win = 0;
+int state = 0;
+//Index.
+int iShipType = 0;
+int iWaitATK = 0;
+int iGSU=0;
+int iSUSPD = 0;
+//Array
+int ship_SelectType[8] = {4,3,2,2,1,1,1,1};
+int enemy_platform[8][8] = {{0}};
+int ship_platform[8][8] = {{0}}; //______________________________________________This is ship area.
+int atk_platform[8][8] = {{0}};
+int ship_underATK[15] = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9};
+int ship_myShipsRdestroyed[15] = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9};
+int ship_UShipsRdestroyed[15] = {9,9,9,9,9,9,9,9,9,9,9,9,9,9,9};
+int ship_destroyed[8] = {0};
+int ship4[4] = {0};
+int ship3[3] = {0};
+int ship2[2][2] = {{0}};
+int ship1[4] = {0};
+//fuction nasrun
+int return_position[8][8] ;
+int for_hex = 0;
+int ch_post[8][8] = {{1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1},
+                    {1,1,1,1,1,1,1,1}};
+int return_hex[8];
+int display_battle[8][8][3] = {0};
+int _temppic[8] = {0x01,0x01,0x01,0x01,0,0,0,0};
+int temppic2[8] = {0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
+int temppic3[7][8] = {{0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x01,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},{0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00}};
+int temppic4[8] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
+int forshift[8] = {0};
+int pic[8] = {0};
+int i,j;
+int check_boat3=0;
+int check_hex=0;
+
+
+
+int ship[8][8][3] = {0}; // gen hex to ship
+int plot_bombed_usage[8][8][3] = {{{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                                 {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}}};
+
+int bomb[8][8][3] =   {{{100,100,90},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}},
+                      {{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}}};
+
+int main_frame1[8][8][3] = {{{0}}}; // for show im placed bomb phase
+int main_frame2[8][8][3] = {{{0}}};
+
+int bomb_enemy[8][8][3] = {{{0}}};
+
+int zero[8][8][3] = {{{0}}};
+// psrameter for function plant_bomb
+int col = 0;
+int row = 0;
+int iCheck = 0;
+int temp_array[3] = {0};
+
+// function Test!
+int main(){ //-------------------------------------------------------------------Main Function.
+    bt.baud(9600);
+    float Vx;
+    float Vy;
+    int SW,iVxVy,iSW,n = 0;
+    int uli = 0;
+    char m;
+    int rgb[3] = {60,0,0};
+    int state_place_ship = 0;
+    dotmatrix.init();
+
+    int winlose[2][8] = {{0x3c,0x42,0xa5,0x81,0xa5,0x99,0x42,0x3c},{0x3c,0x42,0xa5,0x81,0x99,0xa5,0x42,0x3c}};
+    int rgbwin[3] = {0,255,0};
+    int rgblose[3] = {0,0,255};
+
+    int threetwoone[4][8] = {{0xbd,0xa1,0xa1,0xbd,0xa1,0xa1,0xbd,0x81},{0xbd,0xa1,0xa1,0xbd,0x85,0x85,0xbd,0x81},{0x99,0x9d,0x99,0x99,0x99,0x99,0xbd,0x81},{0x00,0xef,0xa1,0xad,0xa9,0xef,0x00,0x00}};
+    int rgbtto[3] = {0};
+
+    int picwait[9][8] = {
+        {0xff,0xff,0x42,0x24,0x24,0x42,0x81,0xff},
+        {0xff,0xff,0x7e,0x24,0x24,0x42,0x81,0xff},
+        {0xff,0xff,0x7e,0x3c,0x24,0x42,0x81,0xff},
+        {0xff,0x81,0x7e,0x3c,0x3c,0x42,0x81,0xff},
+        {0xff,0x81,0x42,0x3c,0x3c,0x7e,0x81,0xff},
+        {0xff,0x81,0x42,0x24,0x3c,0x7e,0xff,0xff},
+        {0xff,0x81,0x42,0x24,0x24,0x7e,0xff,0xff},
+        {0xff,0x81,0x42,0x24,0x24,0x42,0xff,0xff},
+        {0xff,0x81,0x42,0x24,0x24,0x42,0x81,0xff}};
+    int rgbwait[3] = {0};
+    int shiprun[19][8][8][3] = {
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{10,20,20},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {10,20,20},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{10,20,20},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {10,20,20},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{10,20,20},      {10,20,20},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+
+                            {{{10,20,20},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {10,20,20},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {10,20,20},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {10,20,20},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{10,20,20},      {10,20,20},       {10,20,20},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,0,0},       {200,10,0},      {200,20,0},     {200,30,0},   {200,40,0},     {200,50,0},     {200,60,0},  {200,80,0}},
+                            {{200,0,0},      {200,10,0},       {200,20,0},    {200,30,0},     {200,40,0},    {200,50,0},    {200,60,0},    {200,80,0}}},
+
+
+                            {{{10,20,20},    {10,20,20},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {10,20,20},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {10,20,20},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {10,20,20},     {10,20,20},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{10,20,20},      {10,20,20},       {10,20,20},   {10,20,20},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,10,0},       {200,20,0},      {200,30,0},     {200,40,0},   {200,50,0},     {200,60,0},     {200,80,0},  {200,60,0}},
+                            {{200,10,0},      {200,20,0},       {200,30,0},    {200,40,0},     {200,50,0},    {200,60,0},    {200,80,0},    {200,60,0}}},
+
+                            {{{0,0,0},    {10,20,20},      {10,20,20},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{10,20,20},       {0,0,0},     {0,0,0},    {10,20,20},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {10,20,20},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {0,0,0}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {10,20,20},     {10,20,20},    {10,20,20},    {0,0,0},   {0,0,0}},
+                            {{10,20,20},      {10,20,20},       {10,20,20},   {10,20,20},    {10,20,20},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,20,0},       {200,30,0},      {200,40,0},     {200,50,0},   {200,60,0},     {200,80,0},     {200,60,0},  {200,50,0}},
+                            {{200,20,0},      {200,30,0},       {200,40,0},    {200,50,0},     {200,60,0},    {200,80,0},    {200,60,0},    {200,50,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {10,20,20},     {10,20,20},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {10,20,20},     {0,0,0},    {0,0,0},     {10,20,20},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{10,20,20},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {10,20,20},    {0,0,0},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {10,20,20},     {10,20,20},    {10,20,20},    {10,20,20},   {0,0,0}},
+                            {{10,20,20},      {10,20,20},       {10,20,20},   {10,20,20},    {10,20,20},      {10,20,20},   {0,0,0},    {0,0,0}},
+                            {{200,30,0},       {200,40,0},      {200,50,0},     {200,60,0},   {200,80,0},     {200,60,0},     {200,50,0},  {200,40,0}},
+                            {{200,30,0},      {200,40,0},       {200,50,0},    {200,60,0},     {200,80,0},    {200,60,0},    {200,50,0},    {200,40,0}}},
+
+
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {10,20,20},    {10,20,20},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {10,20,20},    {0,0,0},     {0,0,0},     {10,20,20},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {10,20,20},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {10,20,20},    {0,0,0}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{10,20,20},       {10,20,20},     {10,20,20},    {10,20,20},     {10,20,20},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {10,20,20},       {10,20,20},   {10,20,20},    {10,20,20},      {10,20,20},   {10,20,20},    {0,0,0}},
+                            {{200,40,0},       {200,50,0},      {200,60,0},     {200,80,0},   {200,60,0},     {200,50,0},     {200,40,0},  {200,30,0}},
+                            {{200,40,0},      {200,50,0},       {200,60,0},    {200,80,0},     {200,60,0},    {200,50,0},    {200,40,0},    {200,30,0}}},
+
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {10,20,20},      {10,20,20},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {10,20,20},     {0,0,0},     {0,0,0},     {10,20,20},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {10,20,20},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {10,20,20}},
+                            {{10,20,20},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {10,20,20},     {10,20,20},    {10,20,20},     {10,20,20},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {10,20,20},   {10,20,20},    {10,20,20},      {10,20,20},   {10,20,20},    {10,20,20}},
+                            {{200,50,0},       {200,60,0},      {200,80,0},     {200,60,0},   {200,50,0},     {200,40,0},     {200,30,0},  {200,20,0}},
+                            {{200,50,0},      {200,60,0},       {200,80,0},    {200,60,0},     {200,50,0},    {200,40,0},    {200,30,0},    {200,20,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {10,20,20},   {10,20,20},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {10,20,20},     {0,0,0},     {0,0,0},  {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {10,20,20},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {10,20,20},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {10,20,20},    {10,20,20},     {10,20,20},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {10,20,20},    {10,20,20},      {10,20,20},   {10,20,20},    {10,20,20}},
+                            {{200,60,0},       {200,80,0},      {200,60,0},     {200,50,0},   {200,40,0},     {200,30,0},     {200,20,0},  {200,10,0}},
+                            {{200,60,0},      {200,80,0},       {200,60,0},    {200,50,0},     {200,40,0},    {200,30,0},    {200,20,0},    {200,10,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {10,20,20},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {10,20,20},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {10,20,20},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {10,20,20},     {10,20,20},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {10,20,20},      {10,20,20},   {10,20,20},    {10,20,20}},
+                            {{200,80,0},       {200,60,0},      {200,50,0},     {200,40,0},   {200,30,0},     {200,20,0},     {200,10,0},     {200,0,0}},
+                            {{200,80,0},      {200,60,0},       {200,50,0},    {200,40,0},     {200,30,0},    {200,20,0},     {200,10,0},    {200,0,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {10,20,20},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {10,20,20},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {10,20,20},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {10,20,20},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {10,20,20},   {10,20,20},    {10,20,20}},
+                            {{200,60,0},       {200,80,0},      {200,60,0},     {200,50,0},   {200,40,0},     {200,30,0},     {200,20,0},  {200,10,0}},
+                            {{200,60,0},      {200,80,0},       {200,60,0},    {200,50,0},     {200,40,0},    {200,30,0},    {200,20,0},    {200,10,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {10,20,20},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {10,20,20},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {10,20,20},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {10,20,20},    {10,20,20}},
+                            {{200,50,0},       {200,60,0},      {200,80,0},     {200,60,0},   {200,50,0},     {200,40,0},     {200,30,0},  {200,20,0}},
+                            {{200,50,0},      {200,60,0},       {200,80,0},    {200,60,0},     {200,50,0},    {200,40,0},    {200,30,0},    {200,20,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {10,20,20}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {10,20,20},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {10,20,20},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {10,20,20}},
+                            {{200,40,0},       {200,50,0},      {200,60,0},     {200,80,0},   {200,60,0},     {200,50,0},     {200,40,0},  {200,30,0}},
+                            {{200,40,0},      {200,50,0},       {200,60,0},    {200,80,0},     {200,60,0},    {200,50,0},    {200,40,0},    {200,30,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {10,20,20},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {10,20,20}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,30,0},       {200,40,0},      {200,50,0},     {200,60,0},   {200,80,0},     {200,60,0},     {200,50,0},  {200,40,0}},
+                            {{200,30,0},      {200,40,0},       {200,50,0},    {200,60,0},     {200,80,0},    {200,60,0},    {200,50,0},    {200,40,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {10,20,20}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,20,0},       {200,30,0},      {200,40,0},     {200,50,0},   {200,60,0},     {200,80,0},     {200,60,0},  {200,50,0}},
+                            {{200,20,0},      {200,30,0},       {200,40,0},    {200,50,0},     {200,60,0},    {200,80,0},    {200,60,0},    {200,50,0}}},
+
+                            {{{0,0,0},    {0,0,0},      {0,0,0},     {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},     {0,0,0},     {0,0,0},  {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},    {0,0,0},    {0,0,0}},
+                            {{0,0,0},     {0,0,0},      {0,0,0},     {0,0,0},   {0,0,0},     {0,0,0},     {0,0,0},   {0,0,0}},
+                            {{0,0,0},       {0,0,0},     {0,0,0},    {0,0,0},     {0,0,0},    {0,0,0},    {0,0,0},   {0,0,0}},
+                            {{0,0,0},      {0,0,0},       {0,0,0},   {0,0,0},    {0,0,0},      {0,0,0},   {0,0,0},    {0,0,0}},
+                            {{200,10,0},       {200,20,0},      {200,30,0},     {200,40,0},   {200,50,0},     {200,60,0},     {200,80,0},  {200,60,0}},
+                            {{200,10,0},      {200,20,0},       {200,30,0},    {200,40,0},     {200,50,0},    {200,60,0},    {200,80,0},    {200,60,0}}},
+                          };
+
+    int circle[65][8] = {
+  {0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x1f,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x3f,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0x7f,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0xff,0x80,0x00,0x00,0x00,0x00,0x00,0x00},
+  {0xff,0x80,0x80,0x00,0x00,0x00,0x00,0x00},
+  {0xff,0x80,0x80,0x80,0x00,0x00,0x00,0x00},
+  {0xff,0x80,0x80,0x80,0x80,0x00,0x00,0x00},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x00,0x00},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0x00},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0x80},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xc0},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xe0},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xf0},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xf8},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xfc},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xfe},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x80,0xff},
+  {0xff,0x80,0x80,0x80,0x80,0x80,0x81,0xff},
+  {0xff,0x80,0x80,0x80,0x80,0x81,0x81,0xff},
+  {0xff,0x80,0x80,0x80,0x81,0x81,0x81,0xff},
+  {0xff,0x80,0x80,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x80,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x83,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x87,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x8f,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0x9f,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0xbf,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0xff,0x81,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0xff,0xc1,0x81,0x81,0x81,0x81,0xff},
+  {0xff,0xff,0xc1,0xc1,0x81,0x81,0x81,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0x81,0x81,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0x81,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xc1,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xe1,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xf1,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xf9,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xfd,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc1,0xff,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc1,0xc3,0xff,0xff},
+  {0xff,0xff,0xc1,0xc1,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xc1,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xc3,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xc7,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xcf,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xdf,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xff,0xc3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xc3,0xc3,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe3,0xc3,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe3,0xe3,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe3,0xf3,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe3,0xfb,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe3,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xe3,0xe7,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xe7,0xe7,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xef,0xe7,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xff,0xe7,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xff,0xf7,0xff,0xff,0xff},
+  {0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff}
+  };
+  int rgbcircle[3] = {0};
+  int counter = 0;
+  int click = 0;
+  int extwhile = 0;
+  t.start();
+while(1){
+  for( int a=0 ; a<=64 ;a++){
+    extwhile = extwhile+1;
+    counter = counter+10;
+    if( counter == 60 ){
+    click = click+1;
+    counter=0;
+  }
+    if(click == 0){
+      rgbcircle[0] = 0;
+      rgbcircle[1] = 0;
+      rgbcircle[2] = counter;
+    }
+    else if(click == 1){
+      rgbcircle[0] = 0;
+      rgbcircle[1] = counter;
+      rgbcircle[2] = 60;
+    }
+    else if(click == 2){
+      rgbcircle[0] = 0;
+      rgbcircle[1] = 60;
+      rgbcircle[2] = 60 - counter;
+      }
+    else if(click == 3){
+      rgbcircle[0] = counter;
+      rgbcircle[1] = 60;
+      rgbcircle[2] = 0;
+    }
+    else if(click == 4){
+      rgbcircle[0] = 60;
+      rgbcircle[1] = 60 - counter;
+      rgbcircle[2] = 0;
+    }
+    else if(click == 5){
+      rgbcircle[0] = 60;
+      rgbcircle[1] = 0;
+      rgbcircle[2] = counter;
+    }
+    else if(click == 6){
+      rgbcircle[0] = 60 - counter;
+      rgbcircle[1] = 0;
+      rgbcircle[2] = 60;
+    }
+    else if(click == 7){
+      rgbcircle[0] = 0;
+      rgbcircle[1] = 0;
+      rgbcircle[2] = 60;
+      click = 1;
+    }
+    wait(0.0025);
+      if(t.read() <= 0.8){dotmatrix.display_pic(circle[a],rgbcircle);}
+
+    }
+  break;
+}
+    t.stop();
+    t.reset();
+    t.start();
+
+    while(1){
+      if( t.read()<=0.2){dotmatrix.display_big_array(shiprun[0]);}
+      else if( t.read()>0.2 && t.read()<=0.4){dotmatrix.display_big_array(shiprun[1]);}
+      else if( t.read()>0.4 && t.read()<=0.6){dotmatrix.display_big_array(shiprun[2]);}
+      else if( t.read()>0.6 && t.read()<=0.8){dotmatrix.display_big_array(shiprun[3]);}
+      else if( t.read()>0.8 && t.read()<=1){dotmatrix.display_big_array(shiprun[4]);}
+      else if( t.read()>1 && t.read()<=1.2){dotmatrix.display_big_array(shiprun[5]);}
+      else if( t.read()>1.2 && t.read()<=1.4){dotmatrix.display_big_array(shiprun[6]);}
+      else if( t.read()>1.2 && t.read()<=1.6){dotmatrix.display_big_array(shiprun[7]);}
+      else if( t.read()>1.6 && t.read()<=1.8){dotmatrix.display_big_array(shiprun[8]);}
+      else if( t.read()>1.8 && t.read()<=2){dotmatrix.display_big_array(shiprun[9]);}
+      else if( t.read()>2 && t.read()<=2.2){dotmatrix.display_big_array(shiprun[10]);}
+      else if( t.read()>2.2 && t.read()<=2.4){dotmatrix.display_big_array(shiprun[11]);}
+      else if( t.read()>2.4 && t.read()<=2.6){dotmatrix.display_big_array(shiprun[12]);}
+      else if( t.read()>2.6 && t.read()<=2.8){dotmatrix.display_big_array(shiprun[13]);}
+      else if( t.read()>2.8 && t.read()<=3){dotmatrix.display_big_array(shiprun[14]);}
+      else if( t.read()>3 && t.read()<=3.2){dotmatrix.display_big_array(shiprun[15]);}
+      else if( t.read()>3.2 && t.read()<=3.4){dotmatrix.display_big_array(shiprun[16]);}
+      else if( t.read()>3.4 && t.read()<=3.6){dotmatrix.display_big_array(shiprun[17]);}
+      else if( t.read()>3.6 && t.read()<=3.8){dotmatrix.display_big_array(shiprun[18]);}
+      else{break;}
+      }
+
+      t.stop();
+      t.reset();
+      t.start();
+
+
+    while(1) {
+        if(t.read()<0.4){
+            dotmatrix.display_pic(_temppic,rgb);
+        }
+        else if(t.read() > 0.4 && t.read() < 0.8){
+            dotmatrix.display_pic(pic,rgb);
+        }
+        else{
+            t.reset();
+        }
+        if(iShipType<8){
+            Vx = VRx.read() * 1024;
+            Vy = VRy.read() * 1024;
+            SW = Button.read();
+            m = check_joys(Vx,Vy);
+            n = check_joys_int(Vx,Vy);
+            if(n == 1){ //_______________________________________________________ For make sure coordinate is press 1 time.
+                iVxVy = 0;
+                check_ready();
+            }
+            if(SW == 1){ //______________________________________________________ For make sure switch is press 1 time.
+                iSW = 0;
+                check_ready();
+            }
+            if(m!=NULL && iVxVy==0){ //__________________________________________ Get position that wait for press switch.
+                check_ready();
+                Select_Position(m,0);
+                if(state_place_ship == 0){
+                    place_ship2_4(0,m); // 4
+                }
+                else if(state_place_ship == 1){
+                    place_ship3(m);    // 3
+                }
+                else if(state_place_ship == 2){
+                    place_ship2_4(1,m);    // 2
+                }
+                else if(state_place_ship == 3){
+                    place_ship2_4(2,m);   //2
+                }
+                else if(state_place_ship == 4){
+                    place_ship2_4(3,m);    // 1
+                }
+                else if(state_place_ship == 5){
+                    place_ship2_4(4,m);    // 1
+                }
+                else if(state_place_ship == 6){
+                    place_ship2_4(5,m);    // 1
+                }
+                else if(state_place_ship == 7){
+                    place_ship2_4(6,m);    // 1
+                }
+                printf("select_Position = %d\n",select_Position);
+                check_ready();
+                iVxVy = 1;
+                check_ready();
+            }
+            if(SW==0 && iSW==0){ //______________________________________________If switch pressing by human.
+                printf("Wait!\n");
+
+                check_ready();
+                if(get_ship_platform(select_Position,ship_SelectType[iShipType])==0){ //__Please read explanation in function get_ship_platform.
+                    printf("Please input correct position\n");
+                }else{
+                    iShipType++;
+                    if(state_place_ship == 0){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[0][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic2[j];
+                        }
+                    }
+                    else if(state_place_ship == 1){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic2[j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[1][j];
+                        }
+                    }
+                    else if(state_place_ship == 2){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[1][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[2][j];
+                        }
+                    }
+                    else if(state_place_ship == 3){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[2][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[3][j];
+                        }
+                    }
+                    else if(state_place_ship == 4){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[3][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[4][j];
+                        }
+                    }
+                    else if(state_place_ship == 5){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[4][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[5][j];
+                        }
+                    }
+                    else if(state_place_ship == 6){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[5][j]+pic[j];
+                        }
+                        for(j=0;j<8;j++){
+                            _temppic[j] = temppic3[6][j];
+                        }
+                    }
+                    else if(state_place_ship == 7){
+                        for(j=0;j<8;j++){
+                            pic[j] = temppic3[6][j]+pic[j];
+                        }
+                    }
+                    state_place_ship = state_place_ship + 1;
+                    select_Position = 0;
+                }
+                check_ready();
+                iSW = 1;
+                print_ship_platform();
+                check_ready();
+            }
+        }else{
+            counter = 0;
+            if(enemy_ready!=1){
+                printf("sent E\n");
+                while(uli<50){
+                    bt.printf("E");
+                    uli++;
+                }
+            }else{
+                bt.putc('l');
+                printf("sent l\n");
+            }
+            printf("\n");
+            break;
+        }
+    }
+    if(enemy_ready == 0){
+        printf("Wait for enemy ready\n");
+        t.stop();
+        t.reset();
+        t.start();
+        while(1){
+          counter = counter+1;
+          if( counter == 60 ){
+            click = click+1;
+            counter=0;
+          }
+          if(click == 0){
+            rgbwait[0] = 0;
+            rgbwait[1] = 0;
+            rgbwait[2] = counter;
+          }
+          else if(click == 1){
+            rgbwait[0] = 0;
+            rgbwait[1] = counter;
+            rgbwait[2] = 60;
+          }
+          else if(click == 2){
+            rgb[0] = 0;
+            rgb[1] = 60;
+            rgb[2] = 60 - counter;
+          }
+          else if(click == 3){
+            rgbwait[0] = counter;
+            rgbwait[1] = 60;
+            rgbwait[2] = 0;
+          }
+          else if(click == 4){
+            rgbwait[0] = 60;
+            rgbwait[1] = 60 - counter;
+            rgbwait[2] = 0;
+          }
+          else if(click == 5){
+            rgbwait[0] = 60;
+            rgbwait[1] = 0;
+            rgbwait[2] = counter;
+          }
+          else if(click == 6){
+            rgbwait[0] = 60 - counter;
+            rgbwait[1] = 0;
+            rgbwait[2] = 60;
+          }
+          else if(click == 7){
+            rgbwait[0] = 0;
+            rgbwait[1] = 0;
+            rgbwait[2] = 60;
+            click = 1;
+          }
+          if(t.read()<0.2){dotmatrix.display_pic(picwait[0],rgbwait);}
+          else if(t.read()>0.2 && t.read()<=0.4){dotmatrix.display_pic(picwait[1],rgbwait);}
+          else if(t.read()>0.4 && t.read()<=0.6){dotmatrix.display_pic(picwait[2],rgbwait);}
+          else if(t.read()>0.6 && t.read()<=0.8){dotmatrix.display_pic(picwait[3],rgbwait);}
+          else if(t.read()>0.8 && t.read()<=1){dotmatrix.display_pic(picwait[4],rgbwait);}
+          else if(t.read()>1 && t.read()<=1.2){dotmatrix.display_pic(picwait[5],rgbwait);}
+          else if(t.read()>1.2 && t.read()<=1.4){dotmatrix.display_pic(picwait[6],rgbwait);}
+          else if(t.read()>1.4 && t.read()<=1.6){dotmatrix.display_pic(picwait[7],rgbwait);}
+          else if(t.read()>1.6 && t.read()<=1.8){dotmatrix.display_pic(picwait[8],rgbwait);}
+          else if(t.read()>1.8 ){t.reset();}
+
+            if(bt.readable()){
+                if(bt.getc()=='l'){
+                    break;
+                }
+            }
+        }
+        state = 0;
+    }else{state = 1;}
+    hex_to_array_ship(pic);
+
+    t.stop();
+    t.reset();
+    t.start();
+  while(1){
+    counter = counter+1;
+    if( counter == 60 ){
+    click = click+1;
+    counter=0;
+  }
+    if(click == 0){
+      rgbtto[0] = 0;
+      rgbtto[1] = 0;
+      rgbtto[2] = counter;
+    }
+    else if(click == 1){
+      rgbtto[0] = 0;
+      rgbtto[1] = counter;
+      rgbtto[2] = 60;
+    }
+    else if(click == 2){
+      rgbtto[0] = 0;
+      rgbtto[1] = 60;
+      rgbtto[2] = 60 - counter;
+      }
+    else if(click == 3){
+      rgbtto[0] = counter;
+      rgbtto[1] = 60;
+      rgbtto[2] = 0;
+    }
+    else if(click == 4){
+      rgbtto[0] = 60;
+      rgbtto[1] = 60 - counter;
+      rgbtto[2] = 0;
+    }
+    else if(click == 5){
+      rgbtto[0] = 60;
+      rgbtto[1] = 0;
+      rgbtto[2] = counter;
+    }
+    else if(click == 6){
+      rgbtto[0] = 60 - counter;
+      rgbtto[1] = 0;
+      rgbtto[2] = 60;
+    }
+    else if(click == 7){
+      rgbtto[0] = 0;
+      rgbtto[1] = 0;
+      rgbtto[2] = 60;
+      click = 1;
+    }
+    if(t.read()<1.5){dotmatrix.display_pic(threetwoone[0],rgbtto);}
+    else if(t.read()>1.5 && t.read()<3){dotmatrix.display_pic(threetwoone[1],rgbtto);}
+    else if(t.read()>3 && t.read()<4.5){dotmatrix.display_pic(threetwoone[2],rgbtto);}
+    else if(t.read()>4.5 && t.read()<6){dotmatrix.display_pic(threetwoone[3],rgb);}
+    else{break;}
+  }
+
+  t.stop();
+  t.reset();
+
+    while(1) { //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Play
+        if(state == 0){
+            printf("Your turn.\n");
+            atk_enemy();
+            printf("This is enemy_platform.\n");
+            print_enemy_platform();
+            state = 1;
+        }else{
+            printf("Wait for enemy attack.\n");
+            enemy_atk();
+            if(check_win==1){
+                dotmatrix.display_pic(winlose[0],rgbwin);
+                printf("BOO!! You Win!\n");
+                break;
+            }
+            printf("This is atk_platform.\n");
+            print_atk_platform();
+            printf("This is ship_destroyed. : ");
+            print_ship_destroyed();
+            if(TellUrEnemy_uWin()==1){
+                while(uli<100){
+                    bt.putc('u');
+                    uli++;
+                }
+                dotmatrix.display_pic(winlose[1],rgblose);
+                printf("BOO!! You lost!\n");
+                break;
+            }else{state = 0;}
+        }
+    }
+    while(1){
+      printf("END\n");
+      if(check_win == 1){dotmatrix.display_pic(winlose[0],rgbwin);}
+      else{dotmatrix.display_pic(winlose[1],rgblose);}
+  }
+
+}
+
+/******************************************************************************/
+/*                                                                            */
+/*                                                                            */
+/*                              Another function                              */
+/*                                                                            */
+/*                                                                            */
+/******************************************************************************/
+
+char check_joys(int jx,int jy){ //-----------------------------------------------Check joystick that it up,down,left or right.
+
+    if(ifUrJirat==1){
+        if(jx < 14.0){       return 'a';}
+        else if(jx > 1010.0){return 'd';}
+        else if(jy < 14.0){  return 'w';}
+        else if(jy > 1010.0){return 's';}
+        else{return NULL;}
+    }else{
+        if(jx < 14.0){       return 'd';}
+        else if(jx > 1010.0){return 'a';}
+        else if(jy < 14.0){  return 's';}
+        else if(jy > 1010.0){return 'w';}
+        else{return NULL;}
+    }
+}
+int check_joys_int(int jx,int jy){ //--------------------------------------------Check joystick that it is centre.
+    if(jx>=450.0&&jx<=600.0){
+        if(jy>=450.0&&jy<=600.0){
+            return 1;
+        }else{
+            return 0;
+        }
+    }else{
+        return 0;
+    }
+}
+void Select_Position(char M,int SetOrPlay){ //-------------------------------------------------Change position of cursor (Joystick).
+    int protect_ships;
+    protect_ships = protect_ship(select_Position,ship_SelectType[iShipType]);
+    switch(M){
+        case 'a':
+            if(select_Position%10!=0){
+                select_Position = select_Position - 1;
+            }
+            break;
+        case 'd':
+            if(select_Position%10!=7){
+                if(SetOrPlay==1){
+                    select_Position = select_Position + 1;
+                }else{
+                    if(protect_ships==1 or protect_ships==0){
+                        select_Position = select_Position + 1;
+                    }
+                }
+            }
+            break;
+        case 'w':
+            if(select_Position/10!=0){
+                select_Position = select_Position - 10;
+            }
+            break;
+        case 's':
+            if(select_Position/10!=7){
+                if(SetOrPlay==1){
+                    select_Position = select_Position + 10;
+                }else{
+                    if(protect_ships==1 or protect_ships==2){
+                        select_Position = select_Position + 10;
+                    }
+                }
+            }
+            break;
+    }
+}
+int protect_ship(int head_position,int ship_type){
+    int x,y = 0;
+    y = head_position/10;
+    x = head_position%10;
+    if(ship_type==4){if((y+4)>7){return 0;}else{return 1;}}
+    else if(ship_type==3){if((x+3)>7){return 2;}else{return 1;}}
+    else if(ship_type==2){if((y+2)>7){return 0;}else{return 1;}}
+    else{return 1;}
+}
+int get_ship_platform(int input_position,int ship_type){ //-----------------------Plot ship in ship area.
+    int i,x,y = 0;
+    int error = 0;
+
+    y = input_position/10;
+    x = input_position%10;
+
+    for(i=0;i<ship_type;i++){
+        if(check_correctPosition(y,x) == 1){
+            if(ship_type == 4){ship4[i] = (y*10)+x;}
+            else if(ship_type == 3){ship3[i] = (y*10)+x;}
+            else if(ship_type == 2){ship2[check_ship2][i] = (y*10)+x;}
+            else if(ship_type == 1){ship1[check_ship1] = (y*10)+x;check_ship1++;}
+        }else{error = 1;break;}
+        if(ship_type%2 == 0){y++;}else{x++;}
+    }
+    if(ship_type==2){check_ship2++;}
+    if(error == 1){return 0;}else{
+        y = input_position/10;
+        x = input_position%10;
+        for(i=0;i<ship_type;i++){
+            if(ship_type == 2 and check_ship2==1){
+                ship_platform[y][x] = ship_type + 3;
+            }else{ship_platform[y][x] = ship_type;}
+            if(ship_type%2 == 0){y++;}else{x++;}
+        }
+        return 1;
+    }
+}
+int check_correctPosition(int X,int Y){
+    if(X<=7){
+        if(Y<=7){
+            if(ship_platform[X][Y] == 0){return 1;}else{return 0;}
+        }else{return 0;}
+    }else{return 0;}
+}
+void print_ship_platform(){
+    for(int i=0;i<8;i++){
+        for(int j=0;j<8;j++){
+            printf("| %d |",ship_platform[i][j]);
+        }
+        printf("\n");
+    }
+}
+void print_enemy_platform(){
+    for(int i=0;i<8;i++){
+        for(int j=0;j<8;j++){
+            printf("| %d |",enemy_platform[i][j]);
+        }
+        printf("\n");
+    }
+}
+void print_atk_platform(){
+    for(int i=0;i<8;i++){
+        for(int j=0;j<8;j++){
+            printf("| %d |",atk_platform[i][j]);
+        }
+        printf("\n");
+    }
+}
+void print_ship_destroyed(){
+    printf("{");
+    for(int i=0;i<8;i++){
+        printf("%d",ship_destroyed[i]);
+        if(i!=14){printf(",");}
+    }
+    printf("}\n");
+}
+void check_ready(){
+    if(bt.readable()){enemy_ready = 1;}
+}
+char posit2char(int posit){
+    int as = posit+48;
+    char ch = as;
+    return ch ;
+}
+int char2posit(char cha){
+    int as = cha;
+    as = as-48;
+    return as;
+}
+void get_atk_platform(int atkpos){
+    int i,j,k,x,y,error = 0;
+
+    x = atkpos/10;
+    y = atkpos%10;
+
+    if(ship_platform[x][y]!=0){
+        change_orange_myship(x,y);
+
+        if(atk_platform[x][y]==0){
+            atk_platform[x][y] = ship_platform[x][y];
+            printf("posit2char : %c\n",posit2char(atk_platform[x][y]));
+            bt.putc(posit2char(atk_platform[x][y]));
+            for(k=0;k<15;k++){
+              if(ship_underATK[k]==atkpos){error=1;break;}
+            }
+            if (error!=1) {
+              ship_underATK[check_ship_underATK] = atkpos;
+              check_ship_underATK++;
+              if(atk_platform[x][y]==4){
+                  for(i=0;i<4;i++){
+                      for(j=0;j<15;j++){
+                          if(ship4[i]==ship_underATK[j]){ship_destroyed[0]++;}
+                      }
+                  }
+              }else if(atk_platform[x][y]==3){
+                  for(i=0;i<3;i++){
+                      for(j=0;j<15;j++){
+                          if(ship3[i]==ship_underATK[j]){ship_destroyed[1]++;}
+                      }
+                  }
+              }else if(atk_platform[x][y]==5){
+                  for(i=0;i<2;i++){
+                      for(j=0;j<15;j++){
+                          if(ship2[0][i]==ship_underATK[j]){ship_destroyed[2]++;}
+                      }
+                  }
+              }else if(atk_platform[x][y]==2){
+                  for(i=0;i<2;i++){
+                      for(j=0;j<15;j++){
+                          if(ship2[1][i]==ship_underATK[j]){ship_destroyed[3]++;}
+                      }
+                  }
+              }else if(atk_platform[x][y]==1){
+                atk_platform[x][y] = 11;
+                ship_myShipsRdestroyed[iGSU] = atkpos;
+                  for(i=0;i<4;i++){
+                      for(j=0;j<15;j++){
+                          if(ship3[i]==ship_underATK[j]){
+                              ship_destroyed[4+i]++;
+                              iGSU++;
+                          }
+                      }
+                  }
+              }
+            }
+        }else{
+            printf("You repeatedly attacked.\n");
+        }
+    }else{
+        change_green_myship(x,y);
+        atk_platform[x][y] = 8;
+        bt.putc(posit2char(atk_platform[x][y]));
+    }
+
+}
+void get_ship_UShipsRdestroyed(){
+    int error=0;
+    int ship[8] = {0};
+    for(int k=0;k<2;k++){
+        for(int i=0;i<8;i++){
+            for(int j=0;j<8;j++){
+                if(enemy_platform[i][j]==4){
+                  error=0;
+                    if(k==0){ship[0]++;}
+                    if(ship[4]==1){
+                      for(int l=0;l<15;l++){
+                        if(ship_UShipsRdestroyed[l]==(i*10)+j){error=1;break;}
+                      }
+                      if(error!=1){
+                        ship_UShipsRdestroyed[iSUSPD] = (i*10)+j;
+                        iSUSPD++;
+                      }
+                    }
+                }
+                else if(enemy_platform[i][j]==3){
+                  error=0;
+                    if(k==0){
+                      ship[1]++;
+                    }
+                    if(ship[5]==1){
+                      for(int l=0;l<15;l++){
+                        if(ship_UShipsRdestroyed[l]==(i*10)+j){error=1;break;}
+                      }
+                      if(error!=1){
+                        ship_UShipsRdestroyed[iSUSPD] = (i*10)+j;
+                        iSUSPD++;
+                      }
+                    }
+                }
+                else if(enemy_platform[i][j]==2){
+                  error=0;
+                    if(k==0){
+                      ship[2]++;
+                    }
+                    if(ship[6]==1){
+                      for(int l=0;l<15;l++){
+                        if(ship_UShipsRdestroyed[l]==(i*10)+j){error=1;break;}
+                      }
+                      if(error!=1){
+                        ship_UShipsRdestroyed[iSUSPD] = (i*10)+j;
+                        iSUSPD++;
+                      }
+                    }
+                }
+                else if(enemy_platform[i][j]==5){
+                  error=0;
+                    if(k==0){
+                      ship[3]++;
+                    }
+                    if(ship[7]==1){
+                      for(int l=0;l<15;l++){
+                        if(ship_UShipsRdestroyed[l]==(i*10)+j){error=1;break;}
+                      }
+                      if(error!=1){
+                        ship_UShipsRdestroyed[iSUSPD] = (i*10)+j;
+                        iSUSPD++;
+                      }
+                    }
+                }
+                else if(enemy_platform[i][j]==1){
+                  for(int l=0;l<15;l++){
+                    if(ship_UShipsRdestroyed[l]==(i*10)+j){error=1;break;}
+                  }
+                  if(error!=1){
+                    ship_UShipsRdestroyed[iSUSPD] = (i*10)+j;
+                    iSUSPD++;
+                  }
+                }
+            }
+        }
+        if(ship[0]==4){ship[4]=1;}
+        if(ship[1]==3){ship[5]=1;}
+        if(ship[2]==2){ship[6]=1;}
+        if(ship[3]==2){ship[7]=1;}
+    }/*
+    printf("ship[] : ");
+    for (int i=0;i<8;i++) {
+      printf("| %d |", ship[i]);
+    }
+    printf("\n");
+    for(int i=0;i<15;i++){
+      printf("| %d ",ship_UShipsRdestroyed[i] );
+    }
+    printf("\n");*/
+}
+void mark_ship_destroyed(){
+    int i,j,k = 0;
+
+    if(ship_destroyed[0]==10){
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                if(atk_platform[i][j]==4){
+                  atk_platform[i][j] = 11;
+                  ship_myShipsRdestroyed[iGSU] = (i*10)+j;
+                  iGSU++;
+                }
+            }
+        }
+    }
+    if(ship_destroyed[1]==6){
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                if(atk_platform[i][j]==3){
+                  atk_platform[i][j] = 11;
+                  ship_myShipsRdestroyed[iGSU] = (i*10)+j;
+                  iGSU++;
+                }
+            }
+        }
+    }
+    if(ship_destroyed[2]==3){
+        for(k=0;k<2;k++){
+            i = ship2[0][k]/10;
+            j = ship2[0][k]%10;
+            atk_platform[i][j] = 11;
+            ship_myShipsRdestroyed[iGSU] = (i*10)+j;
+            iGSU++;
+        }
+    }
+    if(ship_destroyed[3]==3){
+        for(k=0;k<2;k++){
+            i = ship2[1][k]/10;
+            j = ship2[1][k]%10;
+            atk_platform[i][j] = 11;
+            ship_myShipsRdestroyed[iGSU] = (i*10)+j;
+            iGSU++;
+        }
+    }
+}
+void atk_enemy(){
+    // comment for display : see only bomb and history of planting
+    float Vx;
+    float Vy;
+    int SW,iVxVy,iSW,n = 0;
+    char m;
+
+    select_Position = 0;
+    t.start();
+    while(1){
+      for(int i = 0;i<8;i++){
+        for (int j = 0 ;j < 8; j++) {
+          main_frame1[i][j][0] = plot_bombed_usage[i][j][0] + bomb[i][j][0];
+          main_frame1[i][j][1] = plot_bombed_usage[i][j][1] + bomb[i][j][1];
+          main_frame1[i][j][2] = plot_bombed_usage[i][j][2] + bomb[i][j][2];
+        }
+      }
+
+        if(t.read()<0.4){
+            dotmatrix.display_big_array(main_frame1);
+        }
+        else if(t.read() > 0.4 && t.read() < 0.8){
+            dotmatrix.display_big_array(plot_bombed_usage);
+        }
+        else{
+            t.reset();
+        }
+        Vx = VRx.read() * 1024;
+        Vy = VRy.read() * 1024;
+        SW = Button.read();
+        m = check_joys(Vx,Vy);
+        n = check_joys_int(Vx,Vy);
+        if(n == 1){ iVxVy = 0;}
+        if(SW == 1){
+            iSW = 0;
+        }
+        if(iSW == 1){
+            if(bt.readable()){
+                enemy_platform[select_Position/10][select_Position%10] = char2posit(bt.getc());
+                if(enemy_platform[select_Position/10][select_Position%10] == 8){
+                  change_green_hisship(select_Position/10,select_Position%10);
+                }
+                else{
+                  change_orange_hisship(select_Position/10,select_Position%10);
+                }
+                get_ship_UShipsRdestroyed();
+                change_red_deadship(ship_UShipsRdestroyed,1);
+                t.stop();
+                t.reset();
+                t.start();
+                while (1) {
+                  if(t.read()<1){dotmatrix.display_big_array(plot_bombed_usage);}
+                  else{break;} // try++++++++++++++++++++++++++++++++++
+                }
+                set_zero();
+                break;
+            }
+        }
+        if(m!=NULL and iVxVy==0){
+            Select_Position(m,1);
+            plant_bomb(m);
+            printf("select_Position = %d\n",select_Position);
+            bt.putc(posit2char(select_Position));
+            iVxVy = 1;
+        }
+        if(SW==0 && iSW==0){
+            bt.putc('B');
+            printf("You attacking at position %d\n",select_Position);
+            iSW = 1;
+        }
+    }
+}
+void enemy_atk(){
+    int data_fromEnemy;
+    char replica_data_fromEnemy;
+    select_Position = 0;
+    t.start();
+    while(1){
+        for(int i = 0;i<8;i++){
+          for (int j = 0 ;j < 8; j++) {
+            main_frame2[i][j][0] = ship[i][j][0] + bomb_enemy[i][j][0];
+            main_frame2[i][j][1] = ship[i][j][1] + bomb_enemy[i][j][1];
+            main_frame2[i][j][2] = ship[i][j][2] + bomb_enemy[i][j][2];
+          }
+        }
+        if(t.read()<0.4){
+            dotmatrix.display_big_array(main_frame2);
+        }
+        else if(t.read() > 0.4 && t.read() < 0.8){
+            dotmatrix.display_big_array(ship);
+        }
+        else{
+            t.reset();
+        }
+        if(bt.readable()){
+            replica_data_fromEnemy = bt.getc();
+            if(replica_data_fromEnemy!='u' and replica_data_fromEnemy!=8){
+                data_fromEnemy = char2posit(replica_data_fromEnemy);
+                if(data_fromEnemy != 18){
+                    select_Position = data_fromEnemy;
+                    display_bomb_enemy(select_Position/10,select_Position%10);
+                    printf("enemy select_Position = %d\n",select_Position);
+                }else{
+                    ATKposition = select_Position;
+
+                    break;
+                }
+            }
+            if(replica_data_fromEnemy=='u'){
+                check_win = 1;
+                break;
+            }
+        }
+    }
+    if(check_win!=1){
+        printf("Enemy attack at your area %d\n",ATKposition);
+        get_atk_platform(ATKposition);
+        t.stop();
+        t.reset();
+        t.start();
+        while (1) {
+          if(t.read()<1){dotmatrix.display_big_array(ship);}
+          else{break;} // try++++++++++++++++++++++++++++++++++
+        }
+        mark_ship_destroyed();
+        change_red_deadship(ship_myShipsRdestroyed,0);
+    }
+    for (int i = 0; i < 15; i++) {
+      printf("! %d !", ship_underATK[i]);
+    }
+
+}
+int TellUrEnemy_uWin(){
+    int sub_end = 0;
+
+    for(int i=0;i<15;i++){
+        if(ship_underATK[i]!=9){sub_end++;}
+    }
+    if(sub_end==15){return 1;}else{return 0;}
+}
+int IamWin(){
+    char chare;
+    if(bt.readable()){
+        chare = bt.getc();
+        if(chare=='u'){return 1;}else{return 0;}
+    }else{return 0;}
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+// ____________________________________________________________________________________________________________________________________Nasarun's function.
+
+void hex_to_array(int* ar){
+    int i;
+    int j;
+    int temp;
+    for(i = 0;i<8;i++){
+        temp = ar[i];
+        for(j = 0;j<8;j++){
+            if(0x80 & temp){
+                return_position[i][j] = 1;
+            }
+            else{
+                return_position[i][j] = 0;
+            }
+            temp = temp << 1;
+        }
+    }
+}
+
+void ch_same_position(int ar1[8][8],int ar2[8][8]){
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            if(ar1[i][j] == 1 && ar2[i][j] == 1){
+                ch_post[i][j] = 1;
+            }
+            else{
+                ch_post[i][j] = 0;
+            }
+        }
+    }
+
+}
+
+void discard_same_position(int ar1[8][8],int ar2[8][8]){
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            if(ar1[i][j] == ch_post[i][j] && ar2[i][j] == ch_post[i][j] ){
+                ar1[i][j] = 0;
+                ar2[i][j] = 0;
+            }
+        }
+    }
+}
+
+
+int _power(int number , int power){
+  int i = 0;
+  int number1 = number;
+  if(power == 0){return 1;}
+  for(i = 1 ; i <= power ; i++ ){
+    if(power == 1){return number;}
+    if(i == 1){number = number * 1;}
+    else{number1 = number1 * number;}
+  }
+return number1;
+}
+
+
+void array_to_hex(int ar1[8][8]){
+    int prompt;
+    int i;
+    int j;
+    for(i = 0;i<8;i++){
+        for(j = 0;j<8;j++){
+            prompt = _power(2,7-j);
+            if(ar1[i][j] == 1){
+                for_hex = for_hex + prompt;
+            }
+            else{
+                for_hex = for_hex + 0;
+            }
+        }
+        return_hex[i] = for_hex;
+        prompt = 0;
+        for_hex = 0;
+    }
+}
+
+void place_ship3(char dir){
+    int post1[8][8] = {0};
+    int post2[8][8] = {0};
+    int hex_post1[8] = {0};
+    int hex_post2[8] = {0};
+    int hex_post_cut[8] = {0};
+    int get_same_position[8][8];
+    int wow=0;
+
+    if(dir == 'w'&& temppic2[0] == 0){
+        for(j=0;j<8;j++){
+            if(j == 7){
+                forshift[7] = 0;
+            }
+            else{
+                forshift[j] = temppic2[j+1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic2[j] = forshift[j];
+            _temppic[j] = temppic2[j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+    }
+    if(dir == 'd'){
+        for(i=0;i<8;i++){
+            if(temppic2[i] == 0xe0){
+                check_boat3 = 1;
+            }
+        }
+        if(check_boat3 == 0){
+            for(j=0;j<8;j++){
+                if(temppic2[j] != 0){
+                    temppic2[j] = temppic2[j]*2;
+                }
+                else{
+                    temppic2[j] = 0;
+                }
+                _temppic[j] = temppic2[j];
+            }
+            // begin to compare and combine two frame
+            hex_to_array(_temppic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post1[i][j] = return_position[i][j];
+                }
+            }
+            hex_to_array(pic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post2[i][j] = return_position[i][j];
+                }
+            }
+
+            // begin to check boypeacemaker
+            ch_same_position(post1,post2);
+            for(i=0;i<8;i++){
+                for(j=0;j<8;j++){
+                    get_same_position[i][j] = ch_post[i][j];
+                    if(get_same_position[i][j] == 1){
+                        wow = 1;
+                    }
+                }
+            }
+            if(wow == 0){
+                for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+            }
+            else{
+                discard_same_position(post1,post2);
+                array_to_hex(post1);
+                for(i = 0;i<8;i++){
+                    hex_post1[i] = return_hex[i];
+                }
+                array_to_hex(post2);
+                for(i = 0;i<8;i++){
+                    hex_post2[i] = return_hex[i];
+                }
+                array_to_hex(get_same_position);
+                for(i = 0;i<8;i++){
+                    hex_post_cut[i] = return_hex[i];
+                }
+                for(i = 0;i<8;i++){
+                    _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+                }
+            }
+        }
+        check_boat3 = 0;
+    }
+    if(dir == 'a'){
+        for(i=0;i<8;i++){
+            if(temppic2[i] == 0x07){
+                check_boat3 = 1;
+            }
+        }
+        if(check_boat3 == 0){
+            for(j=0;j<8;j++){
+                if(temppic2[j] != 0){
+                    temppic2[j] = temppic2[j]/2;
+                }
+                else{
+                    temppic2[j] = 0;
+                }
+                _temppic[j] = temppic2[j];
+            }
+            // begin to compare and combine two frame
+            hex_to_array(_temppic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post1[i][j] = return_position[i][j];
+                }
+            }
+            hex_to_array(pic);
+            for(i = 0;i<8;i++){
+                for(j = 0;j<8;j++){
+                    post2[i][j] = return_position[i][j];
+                }
+            }
+
+            // begin to check boypeacemaker
+            ch_same_position(post1,post2);
+            for(i=0;i<8;i++){
+                for(j=0;j<8;j++){
+                    get_same_position[i][j] = ch_post[i][j];
+                    if(get_same_position[i][j] == 1){
+                        wow = 1;
+                    }
+                }
+            }
+            if(wow == 0){
+                for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+            }
+            else{
+                discard_same_position(post1,post2);
+                array_to_hex(post1);
+                for(i = 0;i<8;i++){
+                    hex_post1[i] = return_hex[i];
+                }
+                array_to_hex(post2);
+                for(i = 0;i<8;i++){
+                    hex_post2[i] = return_hex[i];
+                }
+                array_to_hex(get_same_position);
+                for(i = 0;i<8;i++){
+                    hex_post_cut[i] = return_hex[i];
+                }
+                for(i = 0;i<8;i++){
+                    _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+                }
+            }
+        }
+        check_boat3 = 0;
+    }
+    if(dir == 's' && temppic2[7] == 0){
+        for(j=0;j<8;j++){
+            if(j == 0){
+                forshift[0] = 0;
+            }
+            else{
+                forshift[j] = temppic2[j-1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic2[j] = forshift[j];
+            _temppic[j] = temppic2[j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic2[i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+}
+// ******************************************************************** ship 2 channal ******************************************************************
+
+void place_ship2_4(int ship,char dir){
+
+    int post1[8][8] = {0};
+    int post2[8][8] = {0};
+    int hex_post1[8] = {0};
+    int hex_post2[8] = {0};
+    int hex_post_cut[8] = {0};
+    int get_same_position[8][8];
+    int wow=0;
+
+    if(dir == 'w'&& temppic3[ship][0] == 0 ){
+        for(j=0;j<8;j++){
+            if(j == 7){
+                forshift[7] = 0;
+            }
+            else{
+                forshift[j] = temppic3[ship][j+1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic3[ship][j] = forshift[j];
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 'd' && temppic3[ship][0] != 0x80 && temppic3[ship][1] != 0x80 && temppic3[ship][2] != 0x80 && temppic3[ship][3] != 0x80 && temppic3[ship][4] != 0x80 && temppic3[ship][5] != 0x80 && temppic3[ship][6] != 0x80 && temppic3[ship][7] != 0x80 ){
+        for(j=0;j<8;j++){
+            if(temppic3[j] != 0){
+                temppic3[ship][j] = temppic3[ship][j]*2;
+            }
+            else{
+                temppic3[ship][j] = 0;
+            }
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 'a' && temppic3[ship][0] != 0x01 && temppic3[ship][1] != 0x01 && temppic3[ship][2] != 0x01 && temppic3[ship][3] != 0x01 && temppic3[ship][4] != 0x01 && temppic3[ship][5] != 0x01 && temppic3[ship][6] != 0x01 && temppic3[ship][7] != 0x01){
+        for(j=0;j<8;j++){
+            if(temppic3[ship][j] != 0){
+                temppic3[ship][j] = temppic3[ship][j]/2;
+            }
+            else{
+                temppic3[ship][j] = 0;
+            }
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+    if(dir == 's' && temppic3[ship][7] == 0){
+        for(j=0;j<8;j++){
+            if(j == 0){
+                forshift[0] = 0;
+            }
+            else{
+                forshift[j] = temppic3[ship][j-1];
+            }
+        }
+        for(j=0;j<8;j++){
+            temppic3[ship][j] = forshift[j];
+            _temppic[j] = temppic3[ship][j];
+        }
+        // begin to compare and combine two frame
+        hex_to_array(_temppic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post1[i][j] = return_position[i][j];
+            }
+        }
+        hex_to_array(pic);
+        for(i = 0;i<8;i++){
+            for(j = 0;j<8;j++){
+                post2[i][j] = return_position[i][j];
+            }
+        }
+
+        // begin to check boypeacemaker
+        ch_same_position(post1,post2);
+        for(i=0;i<8;i++){
+            for(j=0;j<8;j++){
+                get_same_position[i][j] = ch_post[i][j];
+                if(get_same_position[i][j] == 1){
+                    wow = 1;
+                }
+            }
+        }
+        if(wow == 0){
+            for(i=0;i<8;i++){_temppic[i] = temppic3[ship][i]+pic[i];}
+        }
+        else{
+            discard_same_position(post1,post2);
+            array_to_hex(post1);
+            for(i = 0;i<8;i++){
+                hex_post1[i] = return_hex[i];
+            }
+            array_to_hex(post2);
+            for(i = 0;i<8;i++){
+                hex_post2[i] = return_hex[i];
+            }
+            array_to_hex(get_same_position);
+            for(i = 0;i<8;i++){
+                hex_post_cut[i] = return_hex[i];
+            }
+            for(i = 0;i<8;i++){
+                _temppic[i] = hex_post1[i] + hex_post2[i] + hex_post_cut[i];
+            }
+        }
+
+    }
+}
+void hex_to_array_ship(int *hex_array){
+  int i,j;
+  int temp;
+  for(i = 0; i<8;i++){
+      temp = hex_array[i];
+      for(j = 0;j<8;j++){
+          if(temp & 0x80){
+              ship[i][7-j][0] = 80;
+              ship[i][7-j][1] = 20;
+          }
+          else{
+              ship[i][7-j][0] = 0;
+              ship[i][7-j][1] = 0;
+              ship[i][7-j][2] = 0;
+          }
+          temp = temp << 1;
+      }
+  }
+}
+
+void plant_bomb(char dir){
+
+    //scanf("%c",&dir);
+    if(dir == 'w' && row>0){
+        row = row - 1;
+        for(i=0;i<3;i++){
+            temp_array[i] = bomb[row][col][i];
+        }
+        for(i=0;i<3;i++){
+            bomb[row][col][i] = bomb[row+1][col][i];
+            bomb[row+1][col][i] = temp_array[i];
+        }
+        iCheck = 0;
+    }else if(dir == 'a' && col>0){
+        col = col - 1;
+        for(i=0;i<3;i++){
+            temp_array[i] = bomb[row][col][i];
+        }
+        for(i=0;i<3;i++){
+            bomb[row][col][i] = bomb[row][col+1][i];
+            bomb[row][col+1][i] = temp_array[i];
+        }
+        iCheck = 0;
+    }else if(dir == 's' && row<7){
+        row = row + 1;
+        for(i=0;i<3;i++){
+            temp_array[i] = bomb[row][col][i];
+        }
+        for(i=0;i<3;i++){
+            bomb[row][col][i] = bomb[row-1][col][i];
+            bomb[row-1][col][i] = temp_array[i];
+        }
+        iCheck = 0;
+    }else if(dir == 'd' && col<7){
+        col = col + 1;
+        for(i=0;i<3;i++){
+            temp_array[i] = bomb[row][col][i];
+        }
+        for(i=0;i<3;i++){
+            bomb[row][col][i] = bomb[row][col-1][i];
+            bomb[row][col-1][i] = temp_array[i];
+        }
+        iCheck = 0;
+    }
+    // if change state pls use set_zero
+}
+
+void set_zero(){
+    memcpy(bomb,zero,sizeof bomb);
+    bomb[0][0][0] = 20;
+    bomb[0][0][1] = 20;
+    bomb[0][0][2] = 10;
+    row = 0;
+    col = 0;
+}
+
+void change_orange_myship(int row,int col){ // change to orange
+  //printf("plot orange (myship) at |%d,%d| \n",row,col);
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            ship[i][j][0] = 0;  //b
+            ship[i][j][1] = 150; //g
+            ship[i][j][2] = 250; //r
+        }
+    }
+  }
+}
+void change_orange_hisship(int row,int col){ // change to orange
+  //printf("plot orange (enemy ship) at |%d,%d| \n",row,col);
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            plot_bombed_usage[i][j][0] = 0;  //b
+            plot_bombed_usage[i][j][1] = 150; //g
+            plot_bombed_usage[i][j][2] = 250; //r
+        }
+    }
+  }
+}
+void change_red_hisship(int row,int col){ // change to red
+  //printf("plot red (enemy ship) at |%d,%d| \n",row,col);
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            plot_bombed_usage[i][j][0] = 0;
+            plot_bombed_usage[i][j][1] = 0;
+            plot_bombed_usage[i][j][2] = 200;
+        }
+    }
+  }
+}
+void change_red_myship(int row,int col){ // change to red
+  //printf("plot red (my ship) at |%d,%d| \n",row,col);
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            ship[i][j][0] = 0;
+            ship[i][j][1] = 0;
+            ship[i][j][2] = 200;
+        }
+    }
+  }
+}
+
+void change_red_deadship(int* array_coordinate,int mode){ // change to red
+  int row = 0;
+  int col = 0;
+  for(int i = 0;i<15;i++){
+    if(array_coordinate[i] != 9){
+      row = array_coordinate[i] / 10;
+      col = array_coordinate[i] % 10;
+      if(mode == 0){
+        change_red_myship(row,col);
+      }
+      else if(mode == 1){
+        change_red_hisship(row,col);
+      }
+    }
+  }
+}
+void change_green_myship(int row,int col){
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            ship[i][j][0] = 0;
+            ship[i][j][1] = 200;
+            ship[i][j][2] = 0;
+        }
+    }
+  }
+}
+void change_green_hisship(int row,int col){
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            plot_bombed_usage[i][j][0] = 0;
+            plot_bombed_usage[i][j][1] = 200;
+            plot_bombed_usage[i][j][2] = 0;
+        }
+    }
+  }
+}
+void display_bomb_enemy(int row,int col){
+  int zero_array[8][8][3] = {{{0}}};
+  memcpy(bomb_enemy,zero_array,sizeof bomb_enemy);
+  for(int i = 0; i<8;i++){
+    for(int j = 0;j<8;j++){
+        if(i == row && j == col){
+            bomb_enemy[i][j][0] = 20;
+            bomb_enemy[i][j][1] = 20;
+            bomb_enemy[i][j][2] = 10;
+        }
+    }
+  }
+}
diff -r 000000000000 -r b6fa066730db mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Tue Dec 06 04:04:11 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/d75b3fe1f5cb
\ No newline at end of file