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Dependencies: mbed
Fork of Project_PokPakGame by
main.cpp
- Committer:
- lolopo008
- Date:
- 2015-12-05
- Revision:
- 1:374cc7a8fcf0
- Parent:
- 0:e282add6146d
File content as of revision 1:374cc7a8fcf0:
#include "mbed.h" SPI DataPack(SPI_MOSI, SPI_MISO, SPI_SCK); DigitalOut Latch(D10); AnalogIn VR0(A0); AnalogIn VR1(A1); Serial pc(USBTX, USBRX); float VR_value0,VR_value1; int Row[8]= {1,2,4,8,16,32,64,128}; int Col[8]= {254,253,251,247,239,223,191,127}; int x; void Player1() { VR_value0 = VR0.read(); VR_value0 = VR_value0*6; Latch=0; if(VR_value0<=1) { //D1 DataPack.write(0xFF); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } else if(VR_value0>1&&VR_value0<=2) { //D2 DataPack.write(0xFF); wait_us(1); DataPack.write(0x8F); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } else if(VR_value0>2&&VR_value0<=3) { //D3 DataPack.write(0xFF); wait_us(1); DataPack.write(0xC7); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } else if(VR_value0>3&&VR_value0<=4) { //D4 DataPack.write(0xFF); wait_us(1); DataPack.write(0xE3); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } else if(VR_value0>4&&VR_value0<=5) { //D5 DataPack.write(0xFF); wait_us(1); DataPack.write(0xF1); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } else if(VR_value0>5&&VR_value0<=6) { //D6 DataPack.write(0xFF); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x01); wait_us(1); } Latch=1; } void Player2() { VR_value1 = VR1.read(); VR_value1 = VR_value1*6; Latch=0; if(VR_value1<=1) { //U1 DataPack.write(0xFF); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } else if(VR_value1>1&&VR_value1<=2) { //U2 DataPack.write(0xFF); wait_us(1); DataPack.write(0x8F); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } else if(VR_value0>2&&VR_value0<=3) { //U3 DataPack.write(0xFF); wait_us(1); DataPack.write(0xC7); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } else if(VR_value1>3&&VR_value1<=4) { //U4 DataPack.write(0xFF); wait_us(1); DataPack.write(0xE3); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } else if(VR_value1>4&&VR_value1<=5) { //U5 DataPack.write(0xFF); wait_us(1); DataPack.write(0xF1); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } else if(VR_value1>5&&VR_value1<=6) { //U6 DataPack.write(0xFF); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0xFF); wait_us(1); DataPack.write(0x80); wait_us(1); } Latch=1; } void Count() { //3 for(x=0; x<3000; x++) { Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0x40); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x78); wait_us(1); DataPack.write(0x78); wait_us(1); DataPack.write(0x28); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x1E); wait_us(1); DataPack.write(0x1E); wait_us(1); DataPack.write(0x14); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0x02); wait_us(1); Latch=1; } //2 for(x=0; x<2200; x++) { Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0x1F); wait_us(1); DataPack.write(0x40); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xD8); wait_us(1); DataPack.write(0xD8); wait_us(1); DataPack.write(0x20); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x1E); wait_us(1); DataPack.write(0x1E); wait_us(1); DataPack.write(0x10); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x78); wait_us(1); DataPack.write(0x78); wait_us(1); DataPack.write(0x08); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0x1B); wait_us(1); DataPack.write(0x1B); wait_us(1); DataPack.write(0x04); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0xF8); wait_us(1); DataPack.write(0x02); wait_us(1); Latch=1; } //1 for(x=0; x<4000; x++) { Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xBF); wait_us(1); DataPack.write(0xBF); wait_us(1); DataPack.write(0x40); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xBD); wait_us(1); DataPack.write(0xBD); wait_us(1); DataPack.write(0x3C); wait_us(1); Latch=1; Latch=0; DataPack.write(0xFF); wait_us(1); DataPack.write(0xFD); wait_us(1); DataPack.write(0xFD); wait_us(1); DataPack.write(0x02); wait_us(1); Latch=1; } } int main() { DataPack.frequency(100000); DataPack.format(8,0); Count(); while(1) { Player1(); Player2(); } }