Simple neopixel (WS2812) library, tuned for stm32 (L432) at 80 MHz Should be compatible with any stm32, different clock speed may require timing adjustments in neopixel.c

Dependents:   Nucleo_neopixel_ovgu Nucleo_neopixel_ovgu1 Nucleo_neopixel_ovgu3

Fork of NeoPixel by Ondřej Hruška

Revision:
0:a81364d9a67b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/colorspace.cpp	Tue Mar 21 21:17:08 2017 +0000
@@ -0,0 +1,174 @@
+#include "mbed.h"
+#include "colorspace.h"
+#include "math.h"
+
+#define max(a,b) ((a)>(b)?(a):(b))
+#define min(a,b) ((a)>(b)?(b):(a))
+
+static float threeway_max(float a, float b, float c) {
+    return max(a, max(b, c));
+}
+
+
+static float threeway_min(float a, float b, float c) {
+    return min(a, min(b, c));
+}
+
+
+static float hue2rgb(float p, float q, float t) {
+    if(t < 0) t += 1;
+    if(t > 1) t -= 1;
+    if(t < 1/6.0f) return p + (q - p) * 6 * t;
+    if(t < 1/2.0f) return q;
+    if(t < 2/3.0f) return p + (q - p) * (2/3.0f - t) * 6;
+    return p;
+}
+
+
+void hsl2rgb(const FloatHSL *hsl, FloatRGB *rgb)
+{
+    float h = hsl->h;
+    float s = hsl->s;
+    float l = hsl->l;
+    
+    if (s == 0) {
+        rgb->r = rgb->g = rgb->b = l; // achromatic
+    } else {
+        float q = l < 0.5f ? l * (1 + s) : l + s - l * s;
+        float p = 2 * l - q;
+        rgb->r = hue2rgb(p, q, h + 1/3.0f);
+        rgb->g = hue2rgb(p, q, h);
+        rgb->b = hue2rgb(p, q, h - 1/3.0f);
+    }
+}
+
+
+void hsv2rgb(const FloatHSV *hsv, FloatRGB *rgb)
+{
+    float r, g, b;
+
+    int i = floor(hsv->h * 6);
+    float f = hsv->h * 6 - i;
+    float p = hsv->v * (1 - hsv->s);
+    float q = hsv->v * (1 - f * hsv->s);
+    float t = hsv->v * (1 - (1 - f) * hsv->s);
+
+    switch(i % 6) {
+        case 0:
+            r = hsv->v;
+            g = t;
+            b = p;
+            break;
+        case 1:
+            r = q;
+            g = hsv->v;
+            b = p;
+            break;
+        case 2:
+            r = p;
+            g = hsv->v;
+            b = t;
+            break;
+        case 3:
+            r = p;
+            g = q;
+            b = hsv->v;
+            break;
+        case 4:
+            r = t;
+            g = p;
+            b = hsv->v;
+            break;
+        case 5:
+            r = hsv->v;
+            g = p;
+            b = q;
+            break;
+    }
+    
+    rgb->r = r;
+    rgb->g = g;
+    rgb->b = b;
+}
+
+void rgb2hsl(const FloatRGB *rgb, FloatHSL *hsl)
+{ 
+    float rd = rgb->r;
+    float gd = rgb->g;
+    float bd = rgb->b;
+    float max = threeway_max(rd, gd, bd);
+    float min = threeway_min(rd, gd, bd);
+    float h, s, l = (max + min) / 2.0f;
+
+    if (max == min) {
+        h = s = 0; // achromatic
+    } else {
+        float d = max - min;
+        s = l > 0.5f ? d / (2 - max - min) : d / (max + min);
+        if (max == rd) {
+            h = (gd - bd) / d + (gd < bd ? 6 : 0);
+        } else if (max == gd) {
+            h = (bd - rd) / d + 2;
+        } else if (max == bd) {
+            h = (rd - gd) / d + 4;
+        }
+        h /= 6;
+    }
+    hsl->h = h;
+    hsl->s = s;
+    hsl->l = l;
+}
+
+
+
+/** Convert from HSV to HSL  (this is possibly wrong) */
+void hsv2hsl(const FloatHSV *hsv, FloatHSL *hsl)
+{ 
+    float l = (2 - hsv->s) * hsv->v / 2.0f;
+    float s = hsv->s;
+
+    if (l != 0) {
+        if (l == 1) {
+            s = 0;
+        } else if (l < 0.5f) {
+            s = s * hsv->v / (l * 2);
+        } else {
+            s = s * hsv->v / (2 - l * 2);
+        }
+    }
+        
+    hsl->h = hsv->h;
+    hsl->s = s;
+    hsl->l = l;
+}
+
+/** Convert from HSL to HSV */
+void hsl2hsv(const FloatHSL *hsl, FloatHSV *hsv)
+{
+    float sat = hsv->s * ((hsl->l < 0.5f) ? hsl->l : (1 - hsl->l));
+    hsv->s = 2*sat / (hsl->l + sat);
+    hsv->h = hsl->h;
+    hsv->v = hsl->l + sat;  
+}
+
+
+uint32_t hsl2hex(const FloatHSL *hsl)
+{
+    FloatRGB rgb;
+    hsl2rgb(hsl, &rgb);
+    return rgb2hex(&rgb);    
+}
+
+uint32_t hsv2hex(const FloatHSV *hsv)
+{
+    FloatRGB rgb;
+    hsv2rgb(hsv, &rgb);
+    return rgb2hex(&rgb); 
+}
+
+
+uint32_t rgb2hex(FloatRGB *rgb)
+{
+    return ((int)floor(rgb->r*255 + 0.5f) << 16) | ((int)floor(rgb->g*255 + 0.5f) << 8) | ((int)floor(rgb->b*255 + 0.5f));
+}
+