my small LPD8806
Fork of LPD8806 by
LPD8806.cpp
- Committer:
- ehbmbed2
- Date:
- 2011-12-16
- Revision:
- 0:12e734116fea
- Child:
- 1:6ebd3ac910b6
File content as of revision 0:12e734116fea:
// Mbed library to control LPD8806-based RGB LED Strips // (c) 2011 Jelmer Tiete // This library is ported from the Arduino implementation of Adafruit Industries // found at: http://github.com/adafruit/LPD8806 // and their strips: http://www.adafruit.com/products/306 // Released under the MIT License: http://mbed.org/license/mit /*****************************************************************************/ #include "LPD8806.h" //Define SPI pins SPI spi(p5, p6, p7); // mosi, miso, sclk //SPI spi(p11, p12, p13); // mosi, miso, sclk LPD8806::LPD8806(uint16_t n) { // Allocate 3 bytes per pixel: if (NULL != (pixels = (uint8_t *)malloc(numLEDs * 3))) { memset(pixels, 0x80, numLEDs * 3); // Init to RGB 'off' state numLEDs = n; } } void LPD8806::begin(void) { // Setup the spi for 8 bit data, low steady state clock, // first edge capture, with a 2MHz clock rate spi.format(8,0); spi.frequency(2000000); // Issue initial latch to 'wake up' strip (latch length varies w/numLEDs) writezeros(3 * ((numLEDs + 63) / 64)); } uint16_t LPD8806::numPixels(void) { return numLEDs; } void LPD8806::writezeros(uint16_t n) { while (n--) spi.write(0x00); } // This is how data is pushed to the strip. Unfortunately, the company // that makes the chip didnt release the protocol document or you need // to sign an NDA or something stupid like that, but we reverse engineered // this from a strip controller and it seems to work very nicely! void LPD8806::show(void) { uint16_t i, nl3 = numLEDs * 3; // 3 bytes per LED for (i=0; i<nl3; i++ ) { spi.write(pixels[i]); } // Write latch at end of data; latch length varies with number of LEDs writezeros(3 * ((numLEDs + 63) / 64)); // We need to have a delay here, a few ms seems to do the job // shorter may be OK as well - need to experiment :( // wait_ms(3); } // Convert R,G,B to combined 32-bit color uint32_t LPD8806::Color(uint8_t r, uint8_t g, uint8_t b) { // Take the lowest 7 bits of each value and append them end to end // We have the top bit set high (its a 'parity-like' bit in the protocol // and must be set!) return 0x808080 | ((uint32_t)g << 16) | ((uint32_t)r << 8) | (uint32_t)b; } // store the rgb component in our array void LPD8806::setPixelColor(uint16_t n, uint8_t r, uint8_t g, uint8_t b) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3 ] = g | 0x80; pixels[n*3+1] = r | 0x80; pixels[n*3+2] = b | 0x80; } void LPD8806::setPixelColor(uint16_t n, uint32_t c) { if (n >= numLEDs) return; // '>=' because arrays are 0-indexed pixels[n*3 ] = (c >> 16) | 0x80; pixels[n*3+1] = (c >> 8) | 0x80; pixels[n*3+2] = c | 0x80; }