Here With You - short and simplified ver.
Dependencies: mbed
main.cpp
- Committer:
- JosipLupinski
- Date:
- 2016-11-23
- Revision:
- 0:77987057a515
File content as of revision 0:77987057a515:
#include "mbed.h" PwmOut speaker(p26); AnalogIn pot1(p19); AnalogIn pot2(p20); DigitalIn joystickCenter(p14); int main() { /* note frequencies in Hz * rows: C C# D Eb E F F# G G# A Bb B * columns: 0 1 2 3 4 5 6 7 8 */ enum noteNames {A3, E4, GH4, A4, B4, CH5, DH5, E5, FH5, GH5, A5, B5, CH6, DH6, E6, FH6, GH6, A6, B6, CH7, DH7, E7, B7}; float nt[23][9] = { {220.0}, {329.63}, {415.30}, {440.0}, {493.88}, {554.37}, {622.25}, {659.25}, {739.99}, {830.61}, {880.0}, {987.77}, {1108.73}, {1244.51}, {1318.51}, {1479.98}, {1661.22}, {1760.0}, {1975.53}, {2217.46}, {2489.02}, {2637.02}, {3951.07} }; for (int i = 0; i < 12; i++) for (int j = 1; j < 9; j++) nt[i][j] = nt[i][j-1] * 2; while(1) { int scale = 0 * 8; float speed = 0.05 + pot1; float notesHere_with_you[] = {nt[E6][scale], 0, nt[E7][scale], 0, nt[DH7][scale], 0, nt[E6][scale], 0, nt[CH7][scale], 0, nt[A5][scale], 0, nt[B4][scale], 0, nt[FH5][scale], 0, nt[FH6][scale], 0, nt[E6][scale], 0, nt[DH6][scale], 0, nt[E5][scale], 0, nt[DH5][scale], 0, nt[CH5][scale], 0, nt[E7][scale], 0, nt[DH7][scale], 0, nt[E6][scale], 0, nt[CH7][scale], 0, nt[A5][scale], 0, nt[B4][scale], 0, nt[FH5][scale], 0, nt[B5][scale], 0, nt[E6][scale], 0, nt[DH6][scale], 0, nt[B5][scale], 0, nt[A3][scale], 0, nt[E4][scale], 0, nt[CH6][scale], 0, nt[E5][scale], 0, nt[DH6][scale], 0, nt[E5][scale], 0, nt[E6][scale], 0, nt[E5][scale], 0, nt[B5][scale], 0, nt[E4][scale], 0, nt[GH4][scale], 0, nt[B4][scale], 0, nt[E5][scale], 0, nt[A3][scale], 0, nt[E4][scale], 0, nt[CH6][scale], 0, nt[E5][scale], 0, nt[DH6][scale], 0, nt[E5][scale], 0, nt[E6][scale], 0, nt[E5][scale], 0, nt[E6][scale], 0, nt[FH6][scale], 0, nt[B6][scale], 0, nt[GH6][scale], 0, nt[E5][scale], 0, nt[GH6][scale], 0, nt[CH6][scale], 0, nt[DH6][scale], 0, nt[E6][scale], 0, nt[A3][scale], 0, nt[A4][scale], 0, nt[A3][scale], 0, nt[E4][scale], 0, nt[E5][scale], 0, nt[B5][scale], 0, nt[E6][scale], 0, nt[B6][scale], 0, nt[A6][scale], 0, nt[E7][scale], 0, nt[E6][scale], 0, nt[A6][scale], 0, nt[E7][scale], 0, nt[B7][scale], 0}; float beatHere_with_you[] = {2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 4, 0.5, 4, 0.5, 2, 0.5, 2, 0.5, 0.25, 0.5, 2.75, 0.5, 1, 0.5, 5, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 4, 0.5, 4, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 4, 4, 0.5, 4, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 4, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 0.25, 0.5, 1.25, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 1, 0.5, 1, 0.5, 2, 0.5, 2, 0.5, 1, 0.5, 3, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 0.5, 2, 4, 4 }; wait(4); for (int i = 0; i < 100; i++) { speaker.period(1 / (2*notesHere_with_you[i]) ); speaker = 0.5; wait(speed * beatHere_with_you[i]); } if (joystickCenter) // press joystick center to stop playing break; } }