The out-of-the-box demo application flashed on all display modules before they are shipped.

Dependencies:   DMBasicGUI DMSupport

This is the software that is flashed on the LPC4088 Display Modules before they are shipped from Embedded Artists.

Information

This project works on both the 4.3" and 5" display modules but requires different file systems to handle the different display resolutions.

For the 4.3" displays first drag-n-drop the media/fs_480_raw.fs5 (if you are using the new DAPLINK firmware use fs_480_raw.hex) file to the MBED drive and then drag-n-drop the demo itself. This way both the file system and software are up to date.

For the 5" displays first drag-n-drop the media/fs_800_raw.fsF (if you are using the new DAPLINK firmware use fs_800_raw.hex) file to the MBED drive and then drag-n-drop the demo itself. This way both the file system and software are up to date.

There is a prebuilt version of the demo binary here.

This is what it looks like on a 4.3" display:

/media/uploads/embeddedartists/demo480_cap_000.png /media/uploads/embeddedartists/demo480_cap_001.png /media/uploads/embeddedartists/demo480_cap_002.png /media/uploads/embeddedartists/demo480_cap_004.png /media/uploads/embeddedartists/demo480_cap_006.png /media/uploads/embeddedartists/demo480_cap_007.png /media/uploads/embeddedartists/demo480_cap_008.png
The first slide from the Slideshow:
/media/uploads/embeddedartists/demo480_cap_003.png
A couple of images from the Image Viewer
/media/uploads/embeddedartists/demo480_cap_009.png /media/uploads/embeddedartists/demo480_cap_010.png

AppDraw.cpp

Committer:
embeddedartists
Date:
2019-11-05
Revision:
5:6ca8470ba8f8
Parent:
0:b94e330c98ac

File content as of revision 5:6ca8470ba8f8:

/*
 *  Copyright 2014 Embedded Artists AB
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */


#include "mbed.h"
#include "EthernetInterface.h"
#include "AppDraw.h"
#include "lpc_swim_font.h"
#include "lpc_colors.h"

/******************************************************************************
 * Defines and typedefs
 *****************************************************************************/
 
#define BTN_OFF    20

/******************************************************************************
 * Local variables
 *****************************************************************************/

static const COLOR_T COLORS[] = {
  RED,
  GREEN,
  BLUE,
  CYAN,
  MAGENTA,
  YELLOW,
  BLACK,
};

/******************************************************************************
 * Private functions
 *****************************************************************************/

static void buttonClicked(uint32_t x)
{
  bool* done = (bool*)x;
  *done = true;
}

void AppDraw::draw()
{
    // Prepare fullscreen
    swim_window_open(_win, 
                   _disp->width(), _disp->height(),         // full size
                   (COLOR_T*)_fb,
                   0,0,_disp->width()-1, _disp->height()-1, // window position and size
                   0,                                       // border
                   WHITE, WHITE, BLACK);                    // colors: pen, backgr, forgr
    
    _btn = new ImageButton(_win->fb, _win->xpmax - BTN_OFF - _resOk->width(), _win->ypmax - BTN_OFF - _resOk->height(), _resOk->width(), _resOk->height());
    _btn->loadImages(_resOk);
    _btn->draw();
}

/******************************************************************************
 * Public functions
 *****************************************************************************/

AppDraw::AppDraw() : _disp(NULL), _win(NULL), _fb(NULL), _btn(NULL), _resOk(NULL)
{
}

AppDraw::~AppDraw()
{
    teardown();
}

bool AppDraw::setup()
{
    _disp = DMBoard::instance().display();
    _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T));
    _fb = _disp->allocateFramebuffer();

    return (_win != NULL && _fb != NULL);
}

void AppDraw::runToCompletion()
{
    // Alternative 1: use the calling thread's context to run in
    bool done = false;
    draw();
    _btn->setAction(buttonClicked, (uint32_t)&done);
    void* oldFB = _disp->swapFramebuffer(_fb);
    
    // Wait for touches
    TouchPanel* touch = DMBoard::instance().touchPanel();
    bool ignore;
    int fingers = 0;
    touch->info(&ignore, &fingers, &ignore);
    if (fingers > MaxSupportedFingers) {
        fingers = MaxSupportedFingers;
    }
    while(!done) {
      // wait for a new touch signal (signal is sent from AppLauncher,
      // which listens for touch events)
      ThisThread::flags_wait_all(0x1);
      if (touch->read(_coords, fingers) == TouchPanel::TouchError_Ok) {
        for (int i = 0; i < fingers; i++) {
          if (_coords[i].z > 0) {
            _win->pen = COLORS[i];
            swim_put_circle(_win, _coords[i].x, _coords[i].y, 2, 1);
          }
        }
        if (_btn->handle(_coords[0].x, _coords[0].y, _coords[0].z > 0)) {
            _btn->draw();
        }
      }
    }
    
    // User has clicked the button, restore the original FB
    _disp->swapFramebuffer(oldFB);
    swim_window_close(_win);
}

bool AppDraw::teardown()
{
    if (_win != NULL) {
        free(_win);
        _win = NULL;
    }
    if (_fb != NULL) {
        free(_fb);
        _fb = NULL;
    }
    if (_btn != NULL) {
        delete _btn;
        _btn = NULL;
    }
    return true;
}


void AppDraw::addResource(Resources id, Resource* res)
{
    _resOk = res;
}