Example using the application launcher.
Dependencies: DMBasicGUI DMSupport
Example use of the AppLauncher class in the DMBasicGUI library.
This project is used in the TBD
guide as a starting point when creating your own menu system. It can also be selected as a template when creating a new project based on the LPC4088 Display Module.
Information
This project works on both the 4.3" and 5" display modules.
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AppTemplate.cpp
- Committer:
- embeddedartists
- Date:
- 2019-11-04
- Revision:
- 4:7a016403f7fd
- Parent:
- 0:71e474187082
File content as of revision 4:7a016403f7fd:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "mbed.h" #include "AppTemplate.h" #include "lpc_swim_font.h" #include "lpc_colors.h" #include "image_data.h" /****************************************************************************** * Defines and typedefs *****************************************************************************/ #define BTN_WIDTH 65 #define BTN_HEIGHT 40 #define BTN_OFF 20 /****************************************************************************** * Local variables *****************************************************************************/ /****************************************************************************** * Private functions *****************************************************************************/ static void buttonClicked(uint32_t x) { bool* done = (bool*)x; *done = true; } void AppTemplate::draw() { // Prepare fullscreen swim_window_open(_win, _disp->width(), _disp->height(), // full size (COLOR_T*)_fb, 0,0,_disp->width()-1, _disp->height()-1, // window position and size 0, // border BLUE, WHITE, BLACK); // colors: pen, backgr, forgr // Show a message swim_put_text_xy(_win, "Hello World!", 100, 100); // Create the OK button that will end this application _btn = new ImageButton(_win->fb, _win->xpmax - BTN_OFF - BTN_WIDTH, _win->ypmax - BTN_OFF - BTN_HEIGHT, BTN_WIDTH, BTN_HEIGHT); _btn->loadImages(img_ok, img_size_ok); _btn->draw(); } /****************************************************************************** * Public functions *****************************************************************************/ AppTemplate::AppTemplate() : _disp(NULL), _win(NULL), _fb(NULL), _btn(NULL) { } AppTemplate::~AppTemplate() { teardown(); } bool AppTemplate::setup() { _disp = DMBoard::instance().display(); _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T)); _fb = _disp->allocateFramebuffer(); return (_win != NULL && _fb != NULL); } void AppTemplate::runToCompletion() { // Draw on the frame buffer draw(); // Configure the button to call buttonClicked() when clicked bool done = false; _btn->setAction(buttonClicked, (uint32_t)&done); // Switch to "our" frame buffer, but save the old one so it can be // restored when we exit our application void* oldFB = _disp->swapFramebuffer(_fb); TouchPanel* touch = DMBoard::instance().touchPanel(); touch_coordinate_t coord; while(!done) { // wait for a new touch signal (signal is sent from AppLauncher, // which listens for touch events) ThisThread::flags_wait_all(0x1); if (touch->read(coord) == TouchPanel::TouchError_Ok) { // you can do something where with the touch event if you like // for example // // swim_put_circle(_win, coord.x, coord.y, 2, 1); // // See if the touch event effects the button if (_btn->handle(coord.x, coord.y, coord.z > 0)) { _btn->draw(); } } } // User has clicked the button, restore the original frame buffer _disp->swapFramebuffer(oldFB); swim_window_close(_win); } bool AppTemplate::teardown() { if (_win != NULL) { free(_win); _win = NULL; } if (_fb != NULL) { free(_fb); _fb = NULL; } if (_btn != NULL) { delete _btn; _btn = NULL; } return true; }