Programme de test pour lcd ITDB02
Fork of TFTLCD by
lcd_base.h
- Committer:
- kelvinmeuwly
- Date:
- 2014-04-07
- Revision:
- 28:7c10c8df0802
- Parent:
- 22:4c169297f374
File content as of revision 28:7c10c8df0802:
/** \file lcd_base.h * \brief Base class for all LCD controller implementations. * \copyright GNU Public License, v2. or later * * Generic object painting and screen control. * * This library is based on the Arduino/chipKIT UTFT library by Henning * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52 * * Copyright (C)2010-2012 Henning Karlsen. All right reserved. * * Copyright (C)2012 Todor Todorov. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to: * * Free Software Foundation, Inc. * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA * *********************************************************************/ #ifndef TFTLCD_BASE_H #define TFTLCD_BASE_H #include "mbed.h" #include "terminus.h" #ifdef __cplusplus extern "C" { #endif /** \def RGB(r,g,b) * \brief Creates a RGB color from distinct bytes for the red, green and blue components. * * Displays which use 16 bits to assign colors to a specific pixel, use * 5 bits for the red component, 6 bits for the green component and 5 * bits for the blue component. Displays which have 18-bit color depth * use 6 bits for red, 6 bits for green and 6 bits for blue component. * This macro preserves the full 24-bit color depth, but it is the responsibility * of the respective driver to convert the color value to the correct format. */ #define RGB( r, g, b ) ( ( r ) << 16 ) | ( ( g ) << 8 ) | ( b ) /** \def COLOR_BLACK * \brief Shorthand for RGB( 0, 0, 0 ). */ #define COLOR_BLACK RGB( 0x00, 0x00, 0x00 ) /** \def COLOR_WHITE * \brief Shorthand for RGB( 255, 255, 255 ). */ #define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF ) /** \def COLOR_RED * \brief Shorthand for RGB( 255, 0, 0 ). */ #define COLOR_RED RGB( 0xFF, 0x00, 0x00 ) /** \def COLOR_GREEN * \brief Shorthand for RGB( 0, 255, 0 ). */ #define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 ) /** \def COLOR_BLUE * \brief Shorthand for RGB( 0, 0, 255 ). */ #define COLOR_BLUE RGB( 0x00, 0x00, 0xFF ) /** \def COLOR_CYAN * \brief Shorthand for RGB( 0, 255, 255 ) */ #define COLOR_CYAN RGB( 0x00, 0xFF, 0xFF ) /** \def COLOR_MAGENTA * \brief Shorthand for RGB( 255, 0, 255 ) */ #define COLOR_MAGENTA RGB( 0xFF, 0x00, 0xFF ) /** \def COLOR_YELLOW * \brief Shorthand for RGB( 255, 255, 0 ) */ #define COLOR_YELLOW RGB( 0xFF, 0xFF, 0x00 ) /** \enum Orientation_enum * \brief Display orientation. */ enum Orientation_enum { PORTRAIT = 0, /**< Top row of the screen is at 12 o'clock. */ LANDSCAPE = 1, /**< Top row of the screen is at 9 o'clock. */ PORTRAIT_REV = 2, /**< Top row of the screen is at 6 o'clock. */ LANDSCAPE_REV = 3, /**< Top row of the screen is at 3 o'clock. */ }; /** \typedef orientation_t * \brief Convenience shortcut for display orientation. */ typedef enum Orientation_enum orientation_t; /** \enum ColorDepth_enum * \brief Color depth */ enum ColorDepth_enum { RGB16, /**< 16-bit colors, pixels can have 65K+ distinct color values */ RGB18, /**< 18-bit colors, pixels can have 262K+ distinct color values */ RGB24, /**< 24-bit colors, full 8 bits per component, 16M+ distinct color values */ }; /** \typedef colordepth_t * \brief Convenience shortcut for display color depth. */ typedef enum ColorDepth_enum colordepth_t; /** \enum Alignment_enum * \brief Horizontal text alignment on the line. */ enum Alignment_enum { LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */ CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */ RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */ }; /** \typedef align_t * \brief Convenience shortcut for text alignment. */ typedef enum Alignment_enum align_t; ///** \struct Font_struct // * \brief Describes fonts and their properties. // * \sa Comments in fonts.h // */ struct Font_struct { const char* font; /**< A pointer to the first byte in the font. */ unsigned char width; /**< The width of each character, in pixels. */ unsigned char height; /**< Height of each character, in pixels. */ unsigned char offset; /**< Offset of the first character in the font. */ unsigned char numchars; /**< Count of the available characters in the font. */ }; ///** \typedef font_metrics_t // * \brief Convenience shortcut for fonts properties. // */ //typedef struct Font_struct font_metrics_t; /** \struct Bitmap_struct * \brief Describes an image. */ struct Bitmap_struct { colordepth_t Format; /**< Color depth of the image. */ unsigned short Width; /**< Width of the image in pixels. */ unsigned short Height; /**< Height of the image in pixels. */ const void* PixelData; /**< Image pixel data. */ }; /** \typedef bitmap_t * \brief Convenience shortcut bitmap type. */ typedef struct Bitmap_struct bitmap_t; /** \struct BacklightPwmCtrl_enum * \brief Type of backlight control for the LCD. * * When the selected type is \c Constant, the pin is simply on or off - there is no gradation in the intensity of the display. * In this case any free pin can be used to control the backlight. On the other hand, when PWM is used to control brightness, * take care to use only PWM-able mbed pins (p21, p22, p23, p24, p25, and p26), any other pins won't work. It is assumed that * you know what you are doing, so no check is done to prevent using a non-PWM pin as assigned control pin, when either \c Direct * or \c Indirect option is used. * * \version 0.1 * \remark When choosing PWM to control the backlight, you have the option to choose the pin to either source (\c Direct) or sink * (\c Indirect) the current for LCD brightness control. Be aware that the mbed pins can source (and probably sink when * configured as inputs) only 4 mA @+3V3 VDD. So if you are intending to use a bigger LCD, whith more LEDs in its backlight * implementation, you probably want to interface it through a small signal transistor or a small MOSFET, in order to be able * to handle a higher current without damaging your mbed. * \remark As of version 0.1 (2013-01-25) the Indirect method of PWM has not been implemented yet. */ enum BacklightPwmCtrl_enum { Constant, /**< When the pin is a simple on/off switch. */ Direct, /**< Control the brightness with PWM, as the control pin is sourcing the current to drive the backlight LEDs. */ Indirect, /**< Control the brightness with PWM, as the control pin is sinking the current which drives the backlight LEDs. */ }; /** \typedef backlight_t * \brief Convenience shortcut for the backlight control type. */ typedef BacklightPwmCtrl_enum backlight_t; /** Base class for LCD implementations. * * All separate LCD controller implementations have to subclass this one. * * \version 0.1 * \author Todor Todorov */ class LCD { public: /** Initialize display. * * Wakes up the display from sleep, initializes power parameters. * This function must be called first, befor any painting on the * display is done, otherwise the positioning of graphical elements * will not work properly and any paynt operation will not be visible * or produce garbage. * * This function is controller-specific and needs to be implemented * separately for each available display. * \param oritentation The display orientation, landscape is default. * \param colors The correct color depth to use for the pixel data. */ virtual void Initialize( orientation_t orientation, colordepth_t colors ) = 0; /** Puts the display to sleep. * * When the display is in sleep mode, its power consumption is * minimized. Before new pixel data can be written to the display * memory, the controller needs to be brought out of sleep mode. * \sa #WakeUp( void ); * \remarks The result of this operation might not be exactly as * expected. Putting the display to sleep will cause the * controller to switch to the standard color of the LCD, * so depending on whether the display is normally white, * or normally dark, the screen might or might not go * dark. Additional power saving can be achieved, if * the backlight of the used display is not hardwired on * the PCB and can be controlled via the BL pin. * \remarks This function is controller-specific and needs to be * implemented separately for each available display. */ virtual void Sleep( void ); /** Wakes up the display from sleep mode. * * This function needs to be called before any other, when the * display has been put into sleep mode by a previois call to * #Sleep( void ). * \remarks This function is controller-specific and needs to be * implemented separately for each available display. */ virtual void WakeUp( void ); /** Set the foreground color for painting. * * This is the default foreground color to be used in painting operations. * If a specific output function allows for a different color to be specified * in place, the new setting will be used for that single operation only and * will not change this value. * * \param color The color to be used (24-bit color depth). * \sa #RGB(r,g,b) */ virtual void SetForeground( unsigned int color = COLOR_WHITE ); /** Set the background color for painting. * * This is the default color to be used for "empty" pixels while painting. * If a particular function allows for a different value to be specified * when the function is called, the new value will be used only for this * single call and will not change this setting. * * \param color The background color (24-bit color depth). * \sa #RGB(r,g,b) */ virtual void SetBackground( unsigned int color = COLOR_BLACK ); /** Sets the font to be used for painting of text on the screen. * \param font A pointer to the font data. * \sa Comments in file fonts.h */ virtual void SetFont( const font_t* font ); /** Gets the display width. * \return Display width in pixels. */ unsigned short GetWidth( void ); /** Gets the display height. * \return Display height in pixels. */ unsigned short GetHeight( void ); /** Gets the font width. * \return The current font width. */ uint8_t GetFontWidth( void ); /** Gets the font height. * \return The current font height. */ uint8_t GetFontHeight( void ); /** Fills the whole screen with a single color. * \param color The color to be used. The value must be in RGB-565 format. * \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively. * The backround color is the default. */ virtual void FillScreen( int color = -1 ); /** Sets the backlight intensity in percent as a float value in the range [0.0,1.0]. * \param level The backligh intensity in percent, where 0.0 is off and 1.0 is full brightness. */ virtual void SetBacklightLevel( float level ); /** Clears the screen. * * This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color. */ virtual void ClearScreen( void ); /** Draws a pixel at the specified location. * * By default the function will use the preset foreground color, but the background * or a custom color could be used as well. * * \param x The horizontal offset of the pixel from the upper left corner of the screen. * \param y The vertical offset of the pixel from the upper left corner of the screen. * \param color The color to be used. Use a custom color, or -1 for background and -2 for foreground color. */ virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 ); /** Draws a line. * * \param x1 Horizontal offset of the beginning point of the line. * \param y1 Vertical offset of the beginning point of the line. * \param x2 Horizontal offset of the end point of the line. * \param y2 Verical offset of the end point of the line. * \param color The color to use for painting, or -1 for background, or -2 for foreground. */ virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle and fills it with the paint color. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle with rounded corners. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a rectangle with rounded corners and fills it with the paint color. * * \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals. * \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals. * \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals. * \param y2 The vertical offset of the end point of the same of the rectangle's diagonals. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 ); /** Paints a circle. * * \param x The offset of the circle's center from the left edge of the screen. * \param y The offset of the circle's center from the top edge of the screen. * \param radius The circle's radius. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 ); /** Paints a circle and fills it with the paint color. * * \param x The offset of the circle's center from the left edge of the screen. * \param y The offset of the circle's center from the top edge of the screen. * \param radius The circle's radius. * \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color. */ virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 ); /** Print a text on the screen. * * \param str The text. * \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER, * or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment. * \param y The vertical offset of the text from the top of the screen. * \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color. * \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color. * \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate. */ virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 ); /** Draw an image on the screen. * * The pixels of the picture must be in the RGB-565 format. The data can be provided * as an array in a source or a header file. To convert an image file to the appropriate * format, a special utility must be utilized. One such tool is provided by Henning Karlsen, * the author of the UTFT display liberary and can be downloaded for free from his web site: * http://henningkarlsen.com/electronics/library.php?id=52 * * \param x Horizontal offset of the first pixel of the image. * \param y Vertical offset of the first pixel of the image. * \param img Image data pointer. * \param scale A value of 1 will produce an image with its original size, while a different value will scale the image. */ virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale = 1 ); /** Draw an image on the screen. * * The pixels of the picture must be in the RGB-565 format. The data can be provided * as an array in a source or a header file. To convert an image file to the appropriate * format, a special utility must be utilized. One such tool is provided by Henning Karlsen, * the author of the UTFT display liberary and can be downloaded for free from his web site: * http://henningkarlsen.com/electronics/library.php?id=52 * * \param x Horizontal offset of the first pixel of the image. * \param y Vertical offset of the first pixel of the image. * \param img Image data pointer. * \param deg Angle to rotate the image before painting on screen, in degrees. * \param rox * \param roy */ virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy ); protected: /** Creates an instance of the class. * * \param width Width of the display in pixels. * \param height Height of the display in pixels. * \param CS Pin connected to the CS input of the display. * \param RS Pin connected to the RS input of the display. * \param RESET Pin connected to the RESET input of the display. * \param BL Pin connected to the circuit controlling the LCD's backlight. * \param blType The type of backlight to be used. * \param defaultBacklight The standard backlight intensity (if using PWM control), expressed in percent as float value from 0.0 to 1.0 */ LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS, PinName RESET, PinName BL, backlight_t blType, float defaultBacklight ); /** Activates the display for command/data transfer. * * Usually achieved by pulling the CS pin of the display low. */ virtual void Activate( void ); /** Deactivates the display after data has been transmitted. * * Usually achieved by pulling the CS pin of the display high. */ virtual void Deactivate( void ); /** Sends a command to the display. * * \param cmd The display command. * \remarks Commands are controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteCmd( unsigned short cmd ) = 0; /** Sends pixel data to the display. * * \param data The display data. * \remarks Sendin data is controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteData( unsigned short data ) = 0; /** Sends both command and data to the display controller. * * This is a helper utility function which combines the 2 functions above * into one single convenience step. * * \param cmd The display command. * \param data The display pixel data. */ virtual void WriteCmdData( unsigned short cmd, unsigned short data ); /** Assigns a chunk of the display memory to receive data. * * When data is sent to the display after this function completes, the opertion will * start from the begining of the assigned address (pixel position) and the pointer * will be automatically incremented so that the next data write operation will continue * with the next pixel from the memory block. If more data is written than available * pixels, at the end of the block the pointer will jump back to its beginning and * commence again, until the next address change command is sent to the display. * * \param x1 The X coordinate of the pixel at the beginning of the block. * \param y1 The Y coordinate of the pixel at the beginning of the block. * \param x2 The X coordinate of the pixel at the end of the block. * \param y2 The Y coordinate of the pixel at the end of the block. * \remarks Addressing commands are controller-specific and this function needs to be * implemented separately for each available controller. */ virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ) = 0; /** Resets the memory address for the next display write operation to the screen origins (0,0). */ virtual void ClearXY( void ); /** Sets the color of the pixel at the address pointer of the controller. * * This function is to be provided by each implementation separately in * order to account for different color depths used by the controller. * \param color The color of the pixel. * \param mode The depth (palette) of the color. */ virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ) = 0; /** Draws a horizontal line. * * This is a utility function to draw horizontal-only lines * for reduced code complexity and faster execution. * * \param x X coordinate of the starting point of the line. * \param y Y coordinate of the starting point of the line. * \param len Length of the line. * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ), * -1 switches to the default background color, or any custom color can be used. */ virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 ); /** Draws a vertical line. * * This is a utility function to draw vertical-only lines * for reduced code complexity and faster execution. * * \param x X coordinate of the starting point of the line. * \param y Y coordinate of the starting point of the line. * \param len Height of the line. * \param color The color to use to draw the line. By default the global foreground color is used ( -2 ), * -1 switches to the default background color, or any custom color can be used. */ virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 ); /** Prints a character at the given position and using the given color. * * \param c The character. * \param x X coordinate of the character position. * \param y Y coordinate of the character position. * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ), * -1 switches to the default background color, or any custom color can be used. * \param bgColor Background color for drawing. By default the global background color is used ( -1 ), * -2 switches to the default foreground color, or any custom color can be used. */ virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 ); /** Prints a character at the given position and using the given color and with the given rotation. * * \param c The character. * \param x X coordinate of the character position. * \param y Y coordinate of the character position. * \param pos Position of the character in the string from which it originates (used to rotate a whole string). * \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ), * -1 switches to the default background color, or any custom color can be used. * \param bgColor Background color for drawing. By default the global background color is used ( -1 ), * -2 switches to the default foreground color, or any custom color can be used. * \param deg The angle at which to rotate. */ virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 ); protected: unsigned short _disp_width, _disp_height; DigitalOut _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset; orientation_t _orientation; colordepth_t _colorDepth; unsigned int _foreground, _background; const font_t* _font; DigitalOut* _lcd_pin_bl; PwmOut* _bl_pwm; backlight_t _bl_type; float _bl_pwm_default, _bl_pwm_current; }; #ifdef __cplusplus } #endif #endif /* TFTLCD_BASE_H */