Programme de test pour lcd ITDB02
Fork of TFTLCD by
ssd1289.h
- Committer:
- ttodorov
- Date:
- 2012-12-11
- Revision:
- 10:69571adcfad5
- Parent:
- 6:059ca1648211
- Child:
- 12:d0978272a340
File content as of revision 10:69571adcfad5:
/** \file ssd1289.h * \brief mbed TFT LCD controller for displays with the SSD1289 IC. * \copyright GNU Public License, v2. or later * * A known display with this type of controller chip is the ITDB02-3.2S * from http://imall.iteadstudio.com * * This library is based on the Arduino/chipKIT UTFT library by Henning * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52 * * Copyright (C)2010-2012 Henning Karlsen. All right reserved. * * Copyright (C)2012 Todor Todorov. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to: * * Free Software Foundation, Inc. * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA * *********************************************************************/ #ifndef TFTLCD_SSD1289_H #define TFTLCD_SSD1289_H #include "lcd_base.h" #ifdef __cplusplus extern "C" { #endif /** Represents a LCD instance. * * This is the utility class, through which the display can be manipulated * and graphics objects can be shown to the user. A known display, which * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT * with 240x320 pixels resolution and 65K colors, using 16-bit interface. * * The display needs 20 to 22 pins to work with mbed, so it is possibly not * the best of choices out there, but other than that it uses +3.3V for * power and logic, as well as the backlight, thus can be interfaced directly * to the mbed without the need of shields or level shifters as with Arduino. * * How to use: * \code * // include the library, this will also pull in the header for the provided fonts * #include "ssd1289.h" * * // prepare the data bus for writing commands and pixel data * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins * // create the lcd instance * SSD1289_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus * * int main() * { * // initialize display - place it in standard portrait mode and set background to black and * // foreground to white color. * lcd.Initialize(); * // set current font to the smallest 8x12 pixels font. * lcd.SetFont( Font8x12 ); * // print something on the screen * lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors * * while ( 1 ) { } * } * * \endcode * \version 0.1 * \author Todor Todorov */ class SSD1289_LCD : public LCD { public: /** Creates a new instance of the class. * * \param CS Pin for the ChipSelect signal. * \param RESET Pin for the RESET line. * \param RS Pin for the RS signal. * \param WR Pin for the WR signal. * \param DATA_PORT Address of the data bus for transfer of commands and pixel data. * \param BL Pin for controlling the backlight. By default not used. * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to * use the pin on the mbed for something else, just pull-up the respective pin on the LCD high, * and do not assign a value to this parameter when creating the controller instance. */ SSD1289_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC ); /** Initialize display. * * Wakes up the display from sleep, initializes power parameters. * This function must be called first, befor any painting on the * display is done, otherwise the positioning of graphical elements * will not work properly and any paynt operation will not be visible * or produce garbage. * * \param oritentation The display orientation, landscape is default. */ virtual void Initialize( orientation_t orientation = LANDSCAPE ); /** Puts the display to sleep. * * When the display is in sleep mode, its power consumption is * minimized. Before new pixel data can be written to the display * memory, the controller needs to be brought out of sleep mode. * \sa #WakeUp( void ); * \remarks The result of this operation might not be exactly as * expected. Putting the display to sleep will cause the * controller to switch to the standard color of the LCD, * so depending on whether the display is normally white, * or normally dark, the screen might or might not go * dark. Additional power saving can be achieved, if * the backlight of the used display is not hardwired on * the PCB and can be controlled via the BL pin. */ virtual void Sleep( void ); /** Wakes up the display from sleep mode. * * This function needs to be called before any other, when the * display has been put into sleep mode by a previois call to * #Sleep( void ). */ virtual void WakeUp( void ); protected: /** Sends a command to the display. * * \param cmd The display command. * \remarks Commands are controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteCmd( unsigned short cmd ); /** Sends pixel data to the display. * * \param data The display data. * \remarks Sendin data is controller-specific and this function needs to * be implemented separately for each available controller. */ virtual void WriteData( unsigned short data ); /** Assigns a chunk of the display memory to receive data. * * When data is sent to the display after this function completes, the opertion will * start from the begining of the assigned address (pixel position) and the pointer * will be automatically incremented so that the next data write operation will continue * with the next pixel from the memory block. If more data is written than available * pixels, at the end of the block the pointer will jump back to its beginning and * commence again, until the next address change command is sent to the display. * * \param x1 The X coordinate of the pixel at the beginning of the block. * \param y1 The Y coordinate of the pixel at the beginning of the block. * \param x2 The X coordinate of the pixel at the end of the block. * \param y2 The Y coordinate of the pixel at the end of the block. * \remarks Addressing commands are controller-specific and this function needs to be * implemented separately for each available controller. */ virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 ); /** Sets the color of the pixel at the address pointer of the controller. * * This function is to be provided by each implementation separately in * order to account for different color depth used by the controller. * \param color The color of the pixel. */ virtual void SetPixelColor( unsigned short color ); private: DigitalOut _lcd_pin_wr; BusOut* _lcd_port; DigitalOut* _lcd_pin_bl; DigitalOut* _lcd_pin_rd; }; #ifdef __cplusplus } #endif #endif /* TFTLCD_SSD1289_H */