ELEC2645 (2019/20) / Mbed 2 deprecated ll17l2b

Dependencies:   mbed

Revision:
4:fe668b8cbd3e
Parent:
2:d14bccec9948
--- a/DodgeEngine/DodgeEngine.cpp	Wed May 27 10:27:15 2020 +0000
+++ b/DodgeEngine/DodgeEngine.cpp	Wed May 27 13:49:48 2020 +0000
@@ -1,78 +0,0 @@
-#include "DodgeEngine.h"
-
-DodgeEngine::DodgeEngine(){
-//initialise score and boat position
-    player_score = 0;
-    y_boat = 24;
-    x_boat = 76;
-    
-}
-DodgeEngine::~DodgeEngine(){}
-
-//function which holds the games logic 
-void DodgeEngine::logic(N5110 &lcd, Gamepad &pad)
-{       
-    draw_screen(lcd);
-    player_movements(lcd, pad);
-    boat_logic(lcd, pad);
-}
-//Function for the boats logic
-void DodgeEngine::boat_logic(N5110 &lcd, Gamepad &pad)
-{   
-    
-    o1.set_y_boat(y_boat); 
-    o1.set_x_boat(x_boat);    
-    o1.sprite(lcd);
-    boat_respawn(pad); //respawns the boat when it hits the other side of the screen
-}
-
- 
-void DodgeEngine::draw_screen(N5110 &lcd)
-{
-    lcd.clear();
-    lcd.drawLine(0,7, 84,7,1); //Top edge of display
-    lcd.drawLine(0,47, 83,47,1); //Bottom edge of display
-    lcd.printString("Dodge the boat",1,0); 
-}
-void DodgeEngine::player_movements(N5110 &lcd, Gamepad &pad)
-{       
-    swimmer.sprite(lcd);
-    swimmer.get_x1();
-    swimmer.get_y1();
-    swimmer.movement(pad);
-    
-}
- 
-void DodgeEngine::boat_respawn(Gamepad &pad)
-{ 
-        x_boat += -2; //boat speed
-
-//If statement which respawns boat (moves boat back to start of the screen)
-    if(x_boat < 0) {
-        x_boat = 76;
-        player_score += 1;
-        //y_boat gets a random position to move the boat back to
-        y_boat = ((rand()%(48))+8);
-    }
-}
-
-bool DodgeEngine::state(N5110 &lcd)
-{   
-    //checks if collision has occured and ends the game loop if it has 
-    if(cd.Collision(lcd, x_boat, y_boat)== 1) {
-        return true;}
-   else{return false;
-   }
-   }
-//Game over screen
-void DodgeEngine::game_over(N5110 &lcd, Gamepad &pad)
-{   
-    
-    lcd.clear();
-    lcd.printString("SMASH",30,1);
-    lcd.printString("Score: ", 0,3);
-    char score_buffer[14];
-    sprintf(score_buffer,"%2d",player_score);
-    lcd.printString(score_buffer,42,3);
-    lcd.refresh();
-}
\ No newline at end of file