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Dependencies: mbed
Front/Front.cpp
- Committer:
- lukeocarwright
- Date:
- 2020-05-21
- Revision:
- 18:204cd747b54a
- Parent:
- 15:1c67f064278e
- Child:
- 19:08862f49cd9e
File content as of revision 18:204cd747b54a:
#include "mbed.h" #include "Front.h" //Objects----------------------------------------------------------------------- Sound sound; Envelope envelope; //Sprites----------------------------------------------------------------------- const int fader[35][5] = { { 1,1,1,1,1 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,1,1 }, }; const int sin_wav[6][28] = {//sub 1 sin sprite { 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0 }, { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 }, { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int tri_wav[6][28] = {//sub 2 tri sprite { 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0 }, { 0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0 }, { 0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0 }, { 1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0 }, { 0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1 }, { 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0 }, }; const int square_wav[6][28] = {//sub 3 sqr sprite { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1 }, { 0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; //Gloabal Variables volatile int g_isr_flag; //constructor/destructor Front::Front() { } Front::~Front() { } //PUBLIC------------------------------------------------------------------------ void Front::frontrun(N5110 &lcd, Gamepad &pad, int submenu) { //printf("G_ISR_FLAG= %d\n",g_isr_flag); frontsetup(lcd, pad, submenu, true); menuflag=1; used=1; a=17; d=17; s=17; r=17; out=sound.sound_main(true,submenu,440); out=envelope.env_in(a,d,s,r,out,true); noteon=false; pad.reset_buttons(); //printf("starting while loop"); #ifdef CSV itterator=0; #endif while (menuflag==1) { if (noteon==true) { if (g_isr_flag == 1) { pad.write_u16(out); envelope_in=(sound.sound_main(false,submenu,440)-32767); //value around 0 #ifdef SLOW_TIME printf("SPEAKER VALUE = %u\n",out); printf("\nENVELOPE IN = %d\n",envelope_in); #endif //out = envelope_in+32767; //skips envelope out=(envelope.env_in(a,d,s,r,envelope_in,false)+32767);//value around 32767 g_isr_flag=0; #ifdef CSV printf("%d,%d\n",itterator,out); itterator++; #endif } } dir=pad.get_direction(); if (dir!=dir_1) { printf("dir =%d\n",dir); //debug if(dir==3) { used++; if (used>4) { used=4; } } if (dir==7) { used--; if(used<1) { used=1; } } if (dir==1) { if (used==1) { a=incrament_adsr(used,a,1); } if (used==2) { d=incrament_adsr(used,d,1); } if (used==3) { s=incrament_adsr(used,s,1); } if (used==4) { r=incrament_adsr(used,r,1); } } if (dir==5) { if (used==1) { a=incrament_adsr(used,a,-1); } if (used==2) { d=incrament_adsr(used,d,-1); } if (used==3) { s=incrament_adsr(used,s,-1); } if (used==4) { r=incrament_adsr(used,r,-1); } } frontsetup(lcd,pad,submenu,false); printsliders(lcd,a,d,s,r,used); wait_ms(50); } //END if DIR if ( pad.A_pressed()) { //NOTE ON printf("NOTE_ON\n"); //wait_ms(200); //debounce noteon=true; out=envelope.env_in(a,d,s,r,out,true); } if ( pad.B_pressed()) { //NOTE OFF printf("NOTE_OFF\n"); //wait_ms(200); //debounce noteon=false; out=envelope.env_in(a,d,s,r,out,true); } if (pad.start_pressed()) { //go back menu // printf("start pressed\n"); printf("Waveforms Sub selected\n"); //debug noteon=false; //wait_ms(200); //debounce menuflag=0; //sets flag } dir=dir_1; sleep(); }//end while() } //PRIVATE----------------------------------------------------------------------- void Front::frontsetup(N5110 &lcd, Gamepad &pad, int submenu, bool initial) { if (initial==true) { printsliders(lcd,17,17,17,17,1); printf("front setup complete\n\n"); } lcd.clear(); lcd.printString("A D S R",3,5); printfader(lcd,3,3); printfader(lcd,15,3); printfader(lcd,27,3); printfader(lcd,39,3); lcd.drawRect(50,3,30,8,FILL_TRANSPARENT); printwav(lcd,submenu); lcd.refresh(); } void Front::printsliders(N5110 &lcd, int a, int d, int s, int r, int used) { if(used==0) { printslider(lcd,3,a,false); printslider(lcd,15,d,false); printslider(lcd,27,s,false); printslider(lcd,39,r,false); } if(used==1) { printslider(lcd,3,a,true); printslider(lcd,15,d,false); printslider(lcd,27,s,false); printslider(lcd,39,r,false); } if(used==2) { printslider(lcd,3,a,false); printslider(lcd,15,d,true); printslider(lcd,27,s,false); printslider(lcd,39,r,false); } if(used==3) { printslider(lcd,3,a,false); printslider(lcd,15,d,false); printslider(lcd,27,s,true); printslider(lcd,39,r,false); } if(used==4) { printslider(lcd,3,a,false); printslider(lcd,15,d,false); printslider(lcd,27,s,false); printslider(lcd,39,r,true); } lcd.refresh(); } void Front::printslider(N5110 &lcd, int x_val, int y_val, bool use) { if (use==true) { lcd.drawRect(x_val,37-y_val,5,2,FILL_BLACK); } if (use==false) { lcd.drawRect(x_val,37-y_val,5,1,FILL_BLACK); } } void Front::printfader(N5110 &lcd, int x, int y) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(x,y,35,5,(int *)fader); } void Front::printwav(N5110 &lcd, int submenu) { if (submenu==1) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)sin_wav); } if (submenu==2) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)tri_wav); } if (submenu==3) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)square_wav); } } int Front::incrament_adsr(int used, int adsr, int ud) { if (ud==1) { adsr++; if (adsr>35) { adsr--; } } if (ud==-1) { adsr--; if (adsr<1) { adsr++; } } return(adsr); }