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Dependencies: mbed
Diff: main.cpp
- Revision:
- 7:75ba0b323011
- Parent:
- 1:25a839625a1e
- Child:
- 8:d8e9de797e90
--- a/main.cpp Wed Mar 01 13:57:15 2017 +0000
+++ b/main.cpp Sun Mar 05 16:45:35 2017 +0000
@@ -14,47 +14,65 @@
Direction d;
float mag;
};
-/////////////// objects ///////////////
+
+/////////////// Hardware objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
-PongEngine pong;
+
///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
-void render();
+void render(PongEngine &pong);
+int get_random_number_from_pad();
+
///////////// functions ////////////////
int main()
{
int fps = 8;
+ // Initialise hardware
init();
-
- render(); // draw initial frame
+
+ int seed = get_random_number_from_pad();
+
+ // Now create the game engine
+ PongEngine pong(PADDLE_WIDTH,
+ PADDLE_HEIGHT,
+ BALL_RADIUS,
+ BALL_SPEED,
+ seed);
+
+ render(pong); // draw initial frame
wait(1.0f/fps);
while (1) {
pong.read_input(pad);
pong.update(pad);
- render();
+ render(pong);
wait(1.0f/fps);
}
}
+/**
+ * @brief create some random number from ADC pins to use in srand
+ * @returns a random integer
+ */
+int get_random_number_from_pad()
+{
+ float rand1 = pad.read_pot();
+ Vector2D rand2 = pad.get_coord();
+ int seed = int(1.0e6f*(rand1 + (rand2.x/rand2.y)));
+
+ return seed;
+ }
+
void init()
{
lcd.init();
pad.init();
-
- float rand1 = pad.read_pot();
- Vector2D rand2 = pad.get_coord();
- int seed = int(1.0e6f*(rand1 + (rand2.x/rand2.y)));
- // create some random number from ADC pins to use in srand
-
- pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_RADIUS,BALL_SPEED,seed);
-
}
-void render()
+void render(PongEngine &pong)
{
lcd.clear(); // clear screen, re-draw and refresh
pong.draw(lcd);