Helios Lyons 201239214

Dependencies:   mbed

Manual

Table of Contents

  1. Project Aims
  2. Gameplay

Project Aims

  • List Item 1 Implement simple arcade style gameplay
  • List Item 2 Wave based combat mechanics
  • List Item 3 A variety of enemy sprites
  • List Item 4 Bosses, with different firing intervals
  • List Item 5 A wave timer
  • List Item 6 A menu system
  • List Item 7 Bomb/bullet collisions

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are labeled below: https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png


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