Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Revision:
6:e3a1bfbb1627
Parent:
4:c644522ff9d9
Child:
7:5fe9ac6522c5
diff -r 72f59786b695 -r e3a1bfbb1627 Invaders/Invader.cpp
--- a/Invaders/Invader.cpp	Tue Apr 14 13:22:35 2020 +0000
+++ b/Invaders/Invader.cpp	Tue Apr 14 14:09:33 2020 +0000
@@ -74,40 +74,29 @@
     else if (_death == true) {printf("Alien is dead");}
     else {printf("Incorrect Sprite Value");}
 }
-
-/*void Invader::set_hitpoints(int hitpoints){
-    _hitpoints = hitpoints;
-    }
-*/ 
-/* int Invader::get_hitpoints(){ // Shouldn't be necessary - use get_death method
     
-    return _hitpoints;
-    }
-*/
-    
-int Invader::hit(){
+int Invader::hit()
+{
     _hitpoints--;
     return _hitpoints;
-    }
-    
-/*void Invader::set_death(bool death){ // Likewise not necessary
-    _death = death;
-    }
-*/
+}
 
-bool Invader::get_death(){
+bool Invader::get_death()
+{
     if (_hitpoints == 0) {
         _death = true;
         }
     return _death;
-    }
-/*
-void Invader::set_sprite(int sprite){
-    _sprite = sprite;
-    }
-*/
+}
 
-Vector2D Invader::get_pos() {
+Vector2D Invader::get_pos() 
+{
     Vector2D p = {_x,_y};
     return p;
+}
+
+void Invader::set_pos(int x, int y) 
+{
+    _x = x;
+    _y = y;
 }
\ No newline at end of file