![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Helios Lyons 201239214
Dependencies: mbed
Brief
My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;
- Left to right movement for the player 'canon'
- A fixed amount of player lives
- Firing mechanics for both canon and invaders (hence collision systems)
- Random firing from remaining invaders
- Wave based combat
My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.
Gameplay
Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.
Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)
Invaders/Army.h@4:c644522ff9d9, 2020-04-10 (annotated)
- Committer:
- helioslyons
- Date:
- Fri Apr 10 14:28:25 2020 +0000
- Revision:
- 4:c644522ff9d9
- Child:
- 5:72f59786b695
Started implementing Army class and grouped movement
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
helioslyons | 4:c644522ff9d9 | 1 | #ifndef ARMY_H |
helioslyons | 4:c644522ff9d9 | 2 | #define ARMY_H |
helioslyons | 4:c644522ff9d9 | 3 | |
helioslyons | 4:c644522ff9d9 | 4 | #include "mbed.h" |
helioslyons | 4:c644522ff9d9 | 5 | #include "N5110.h" |
helioslyons | 4:c644522ff9d9 | 6 | #include "Gamepad.h" |
helioslyons | 4:c644522ff9d9 | 7 | |
helioslyons | 4:c644522ff9d9 | 8 | /** Army.h |
helioslyons | 4:c644522ff9d9 | 9 | * @brief Defines variables and methods for the invader army. |
helioslyons | 4:c644522ff9d9 | 10 | * @author Helios A. Lyons |
helioslyons | 4:c644522ff9d9 | 11 | * @date April, 2020 |
helioslyons | 4:c644522ff9d9 | 12 | */ |
helioslyons | 4:c644522ff9d9 | 13 | |
helioslyons | 4:c644522ff9d9 | 14 | class Army |
helioslyons | 4:c644522ff9d9 | 15 | { |
helioslyons | 4:c644522ff9d9 | 16 | public: |
helioslyons | 4:c644522ff9d9 | 17 | |
helioslyons | 4:c644522ff9d9 | 18 | Army(); |
helioslyons | 4:c644522ff9d9 | 19 | ~Army(); |
helioslyons | 4:c644522ff9d9 | 20 | |
helioslyons | 4:c644522ff9d9 | 21 | void create_army(); |
helioslyons | 4:c644522ff9d9 | 22 | void create_boss(); |
helioslyons | 4:c644522ff9d9 | 23 | void move_army(int move_distance); |
helioslyons | 4:c644522ff9d9 | 24 | void draw_army(N5110 &lcd); |
helioslyons | 4:c644522ff9d9 | 25 | void set_start_pos(); |
helioslyons | 4:c644522ff9d9 | 26 | |
helioslyons | 4:c644522ff9d9 | 27 | |
helioslyons | 4:c644522ff9d9 | 28 | private: |
helioslyons | 4:c644522ff9d9 | 29 | int _x; |
helioslyons | 4:c644522ff9d9 | 30 | int _y; |
helioslyons | 4:c644522ff9d9 | 31 | int _move_distance; |
helioslyons | 4:c644522ff9d9 | 32 | //Invader row_one[10]; |
helioslyons | 4:c644522ff9d9 | 33 | //Invader row_two[10]; |
helioslyons | 4:c644522ff9d9 | 34 | //Invader row_three[10]; |
helioslyons | 4:c644522ff9d9 | 35 | //Invader row_boss[1]; |
helioslyons | 4:c644522ff9d9 | 36 | //boolean _move_left(); |
helioslyons | 4:c644522ff9d9 | 37 | |
helioslyons | 4:c644522ff9d9 | 38 | }; |
helioslyons | 4:c644522ff9d9 | 39 | #endif |