Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Committer:
helioslyons
Date:
Tue Apr 14 13:22:35 2020 +0000
Revision:
5:72f59786b695
Parent:
4:c644522ff9d9
Child:
6:e3a1bfbb1627
Import to Mbed Studio

Who changed what in which revision?

UserRevisionLine numberNew contents of line
helioslyons 4:c644522ff9d9 1 #include "Army.h"
helioslyons 5:72f59786b695 2 #include "Invader.h"
helioslyons 4:c644522ff9d9 3 #include "Bitmap.h"
helioslyons 4:c644522ff9d9 4 #include <vector>
helioslyons 4:c644522ff9d9 5
helioslyons 4:c644522ff9d9 6 Army::Army()
helioslyons 4:c644522ff9d9 7 {
helioslyons 4:c644522ff9d9 8
helioslyons 4:c644522ff9d9 9 }
helioslyons 4:c644522ff9d9 10
helioslyons 4:c644522ff9d9 11 Army::~Army()
helioslyons 4:c644522ff9d9 12 {
helioslyons 4:c644522ff9d9 13
helioslyons 4:c644522ff9d9 14 }
helioslyons 4:c644522ff9d9 15
helioslyons 4:c644522ff9d9 16 void Army::create_army()
helioslyons 4:c644522ff9d9 17 {
helioslyons 5:72f59786b695 18 //Invader row_one[2];
helioslyons 5:72f59786b695 19 //Invader row_two[2];
helioslyons 5:72f59786b695 20 //Invader row_three[2];
helioslyons 5:72f59786b695 21 //Invader row_boss[1];
helioslyons 4:c644522ff9d9 22
helioslyons 5:72f59786b695 23 Invader army[3][3];
helioslyons 5:72f59786b695 24
helioslyons 5:72f59786b695 25 int i, n;
helioslyons 5:72f59786b695 26
helioslyons 5:72f59786b695 27 for(i=0; i < 4; i++) {
helioslyons 5:72f59786b695 28 //army[i][.setX(i);
helioslyons 5:72f59786b695 29
helioslyons 5:72f59786b695 30 for(i=0; i < 4; i++) {
helioslyons 5:72f59786b695 31 army[i][n].init(i+1, 1);
helioslyons 5:72f59786b695 32
helioslyons 5:72f59786b695 33 //cout << "army[" << i << "][" << n << "].init(i+1, 1): " << army[i][n].init(i+1, 1) << "\n";
helioslyons 5:72f59786b695 34 }
helioslyons 5:72f59786b695 35 }
helioslyons 5:72f59786b695 36 }