Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Committer:
helioslyons
Date:
Fri Apr 17 13:52:37 2020 +0000
Revision:
7:5fe9ac6522c5
Parent:
6:e3a1bfbb1627
Child:
10:19b250c7de5e
Implemented Army movement

Who changed what in which revision?

UserRevisionLine numberNew contents of line
helioslyons 4:c644522ff9d9 1 #ifndef INVADER_H
helioslyons 4:c644522ff9d9 2 #define INVADER_H
helioslyons 4:c644522ff9d9 3
helioslyons 4:c644522ff9d9 4 #include "mbed.h"
helioslyons 4:c644522ff9d9 5 #include "N5110.h"
helioslyons 4:c644522ff9d9 6 #include "Gamepad.h"
helioslyons 4:c644522ff9d9 7
helioslyons 4:c644522ff9d9 8 /** Invader.h
helioslyons 4:c644522ff9d9 9 * @brief Defines variables and methods for the Invader.
helioslyons 4:c644522ff9d9 10 * @author Helios A. Lyons
helioslyons 4:c644522ff9d9 11 * @date April, 2020
helioslyons 4:c644522ff9d9 12 */
helioslyons 4:c644522ff9d9 13
helioslyons 4:c644522ff9d9 14 class Invader
helioslyons 4:c644522ff9d9 15 {
helioslyons 4:c644522ff9d9 16 public:
helioslyons 4:c644522ff9d9 17
helioslyons 4:c644522ff9d9 18 Invader();
helioslyons 4:c644522ff9d9 19 ~Invader();
helioslyons 4:c644522ff9d9 20
helioslyons 4:c644522ff9d9 21 void init(int sprite, int hitpoints);
helioslyons 4:c644522ff9d9 22 void draw(N5110 &lcd);
helioslyons 4:c644522ff9d9 23
helioslyons 4:c644522ff9d9 24 int hit();
helioslyons 4:c644522ff9d9 25 bool get_death();
helioslyons 4:c644522ff9d9 26
helioslyons 4:c644522ff9d9 27 Vector2D get_pos();
helioslyons 7:5fe9ac6522c5 28
helioslyons 7:5fe9ac6522c5 29 int get_x_pos();
helioslyons 7:5fe9ac6522c5 30 int get_y_pos();
helioslyons 7:5fe9ac6522c5 31
helioslyons 6:e3a1bfbb1627 32 void set_pos(int x, int y);
helioslyons 7:5fe9ac6522c5 33
helioslyons 4:c644522ff9d9 34
helioslyons 4:c644522ff9d9 35 private:
helioslyons 4:c644522ff9d9 36
helioslyons 4:c644522ff9d9 37 int _height;
helioslyons 4:c644522ff9d9 38 int _width;
helioslyons 4:c644522ff9d9 39 int _x;
helioslyons 4:c644522ff9d9 40 int _y;
helioslyons 4:c644522ff9d9 41 int _hitpoints;
helioslyons 4:c644522ff9d9 42 bool _death;
helioslyons 4:c644522ff9d9 43 int _sprite;
helioslyons 4:c644522ff9d9 44
helioslyons 4:c644522ff9d9 45 };
helioslyons 4:c644522ff9d9 46 #endif