Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Committer:
helioslyons
Date:
Mon May 18 18:14:35 2020 +0000
Revision:
10:19b250c7de5e
Parent:
4:c644522ff9d9
Child:
11:1fd8fca23375
Helios Lyons 201239214

Who changed what in which revision?

UserRevisionLine numberNew contents of line
helioslyons 2:ef7f9892ba4f 1 #ifndef CANON_H
helioslyons 2:ef7f9892ba4f 2 #define CANON_H
helioslyons 2:ef7f9892ba4f 3
helioslyons 2:ef7f9892ba4f 4 #include "mbed.h"
helioslyons 2:ef7f9892ba4f 5 #include "N5110.h"
helioslyons 2:ef7f9892ba4f 6 #include "Gamepad.h"
helioslyons 2:ef7f9892ba4f 7
helioslyons 2:ef7f9892ba4f 8 /** Canon.h
helioslyons 2:ef7f9892ba4f 9 * @brief Defines variables and methods for the Canon.
helioslyons 2:ef7f9892ba4f 10 * @author Helios A. Lyons
helioslyons 2:ef7f9892ba4f 11 * @date April, 2020
helioslyons 2:ef7f9892ba4f 12 */
helioslyons 2:ef7f9892ba4f 13
helioslyons 2:ef7f9892ba4f 14 class Canon
helioslyons 2:ef7f9892ba4f 15 {
helioslyons 2:ef7f9892ba4f 16 public:
helioslyons 2:ef7f9892ba4f 17
helioslyons 2:ef7f9892ba4f 18 Canon();
helioslyons 4:c644522ff9d9 19 ~Canon(); // destructor
helioslyons 2:ef7f9892ba4f 20
helioslyons 10:19b250c7de5e 21 void init(int y);
helioslyons 2:ef7f9892ba4f 22 void draw(N5110 &lcd);
helioslyons 2:ef7f9892ba4f 23 void update(Direction d,float mag);
helioslyons 2:ef7f9892ba4f 24 // int add_total_kills(); –– replaced by adding individual type kills
helioslyons 10:19b250c7de5e 25
helioslyons 10:19b250c7de5e 26 int kill(int sprite);
helioslyons 10:19b250c7de5e 27
helioslyons 2:ef7f9892ba4f 28 int get_score();
helioslyons 2:ef7f9892ba4f 29
helioslyons 2:ef7f9892ba4f 30 Vector2D get_pos();
helioslyons 10:19b250c7de5e 31 int get_x_pos(); // pls delete dumbass
helioslyons 10:19b250c7de5e 32 int get_y_pos();
helioslyons 2:ef7f9892ba4f 33
helioslyons 2:ef7f9892ba4f 34 int get_life();
helioslyons 2:ef7f9892ba4f 35 int remove_life();
helioslyons 2:ef7f9892ba4f 36 int reset_life();
helioslyons 2:ef7f9892ba4f 37
helioslyons 2:ef7f9892ba4f 38 private:
helioslyons 2:ef7f9892ba4f 39
helioslyons 2:ef7f9892ba4f 40 int _height;
helioslyons 2:ef7f9892ba4f 41 int _width;
helioslyons 2:ef7f9892ba4f 42 int _x;
helioslyons 2:ef7f9892ba4f 43 int _y;
helioslyons 2:ef7f9892ba4f 44 int _speed;
helioslyons 2:ef7f9892ba4f 45 int _score;
helioslyons 2:ef7f9892ba4f 46 int _inv1_kill;
helioslyons 2:ef7f9892ba4f 47 int _inv2_kill;
helioslyons 2:ef7f9892ba4f 48 int _inv3_kill;
helioslyons 2:ef7f9892ba4f 49 int _boss_kill;
helioslyons 2:ef7f9892ba4f 50 int _total_kill;
helioslyons 2:ef7f9892ba4f 51 int _life;
helioslyons 2:ef7f9892ba4f 52
helioslyons 2:ef7f9892ba4f 53 };
helioslyons 2:ef7f9892ba4f 54 #endif