Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Imposs/ImpossEngine.cpp
- Committer:
- ll17lrc
- Date:
- 2020-05-17
- Revision:
- 4:a9d5fca3b7ba
- Parent:
- 3:4494e6928194
- Child:
- 5:5c132202b642
File content as of revision 4:a9d5fca3b7ba:
#include "ImpossEngine.h" ImpossEngine::ImpossEngine() { } ImpossEngine::~ImpossEngine() { } StartMenu _start; void ImpossEngine::complete(Gamepad &pad,N5110 &lcd) { _start.complete(pad,lcd); } void ImpossEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void ImpossEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // pitch _ball.draw(lcd); if (level == 0){ _zero.draw(lcd); } if (level == 1){ _one.draw(lcd); } } void ImpossEngine::update(Gamepad &pad,N5110 &lcd,int level) { _ball.update(_d); check_collision(pad,lcd); check_finish(level); } void ImpossEngine::set_level_zero(){ level = 0; } void ImpossEngine::set_level_one(){ level = 1; } void ImpossEngine::check_collision(Gamepad &pad,N5110 &lcd) { int _x = 0; int _y = 0; int i = 0; int x_pos = _ball.get_ball_x_pos(); int y_pos = _ball.get_ball_y_pos(); bool collision = false; //check around ball to see if it has made contact with anything while(i < 4){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _x ++; } i = 0; while(i < 4){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _y ++; } i = 0; while(i < 4){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _x --; } i = 0; while(i < 4){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _y --; if(collision == true){ _ball.level_finish(); } } } void ImpossEngine::check_finish(int level) { int x_pos = _ball.get_ball_x_pos(); if(x_pos == 82){ level++; _ball.level_finish(); } }