Lewis Cheadle 201245660

Dependencies:   mbed

main.cpp

Committer:
ll17lrc
Date:
2020-05-16
Revision:
2:823dea76ff2e
Parent:
1:02f75bf056a0
Child:
3:4494e6928194

File content as of revision 2:823dea76ff2e:

///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "ImpossEngine.h"



/////////////// structs /////////////////
struct UserInput {
    Direction d;
    float mag;
};
/////////////// objects ///////////////
N5110 lcd;
Gamepad pad;

///////////// prototypes ///////////////
void init();
void update_game(UserInput input);
void render();
void welcome();
void start_menu();

int selector = 1;

int arrow[7][5] = {
        {0,0,0,0,0},
        {1,1,0,0,0},
        {1,1,1,1,0},
        {1,1,1,1,1},
        {1,1,1,1,0},
        {1,1,0,0,0},
        {0,0,0,0,0},
};
    

///////////// functions ////////////////

int main()
{
//#ifdef WITH_TESTING
//    int number_of_failures = run_all_tests();
//
//    if(number_of_failures > 0) return number_of_failures;
//#endif

    int fps = 6;  // frames per second

    init();     // initialise and then display welcome screen...
    welcome();  // waiting for the user to start
    start_menu(); // brings up start menu for user to select option
    ball.init(); //initialise ball position
    render();  // first draw the initial frame 
    wait(1.0f/fps);  // and wait for one frame period


    // game loop - read input, update the game state and render the display
    while (1) {
        imposs.read_input(pad);
        imposs.update(pad);
        render();
        wait(1.0f/fps);
    }
}


// this function draws each frame on the LCD
void render()
{
    // clear screen, re-draw and refresh
    lcd.clear();  
    imposs.draw(lcd);
    lcd.refresh();
}

// simple splash screen displayed on start-up
void welcome() {
    
    lcd.printString("  Welcome to  ",0,1);
    lcd.printString("  Impossible  ",0,2);  
    lcd.printString("  Press Start ",0,4);
    lcd.refresh();
     
    // wait flashing LEDs until start button is pressed 
    while ( pad.start_pressed() == false) {
        lcd.setContrast( pad.read_pot1());
        pad.leds_on();
        wait(0.2);
        pad.leds_off();
        wait(0.2);
    }
 
}

void start_menu() {
    
    startmenu.complete(pad);
    
    }
    


}