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Dependencies: mbed
Imposs/ImpossEngine.cpp
- Committer:
- ll17lrc
- Date:
- 2020-05-25
- Revision:
- 11:7a4abe731f9c
- Parent:
- 10:df6a496270be
- Child:
- 12:299479b6bb59
File content as of revision 11:7a4abe731f9c:
#include "ImpossEngine.h" ImpossEngine::ImpossEngine() { } ImpossEngine::~ImpossEngine() { } StartMenu _start; void ImpossEngine::complete(Gamepad &pad,N5110 &lcd) { level = 0; _start.complete(pad,lcd); int x = 0; int y = 21; _ball.init(x,y); } void ImpossEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void ImpossEngine::draw(N5110 &lcd,Gamepad &pad) { // draw the elements in the LCD buffer // pitch if (level == 0){ _zero.draw(lcd); } if (level == 1){ _one.draw(lcd); } if (level == 2){ _two.draw(lcd); } if (level == 3){ _three.draw(lcd); } if (level == 4){ _four.draw(lcd); } if (level == 5){ _five.draw(lcd); } _ball.update(_d,pad); _ball.draw(lcd); } void ImpossEngine::update(Gamepad &pad,N5110 &lcd) { check_collision(pad,lcd); check_finish(pad); } void ImpossEngine::set_level_zero(){ level = 0; } void ImpossEngine::set_level_one(){ level = 1; } void ImpossEngine::set_level_two(){ level = 2; } void ImpossEngine::set_level_three(){ level = 3; } void ImpossEngine::set_level_four(){ level = 4; } void ImpossEngine::check_collision(Gamepad &pad,N5110 &lcd) { int _x = 0; int _y = 0; int i = 0; int x_pos = _ball.get_ball_x_pos() - 1; int y_pos = _ball.get_ball_y_pos() - 1; bool collision = false; //check around ball to see if it has made contact with anything while(i < 3){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _x ++; } i = 0; while(i < 3){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _y ++; } i = 0; while(i < 3){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _x --; } i = 0; while(i < 3){ i++; if(lcd.getPixel(x_pos + _x,y_pos + _y) == 1){ collision = true; } _y --; if(collision == true){ lcd.clear(); lcd.printString(" You died! ",0,2); lcd.refresh(); wait(0.1); pad.leds_on(); wait(0.2); pad.leds_off(); wait(0.1); pad.leds_on(); wait(0.2); pad.leds_off(); _ball.level_finish(); } } } void ImpossEngine::check_finish(Gamepad &pad) { int pos = _ball.get_ball_x_pos(); if(pos >= 82){ level++; _ball.level_finish(); } if(pad.Y_pressed() == true){ level++; } if(pad.X_pressed() == true){ level--; } }