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Dependencies: mbed
Diff: Imposs/ImpossEngine.cpp
- Revision:
- 2:823dea76ff2e
- Child:
- 3:4494e6928194
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Imposs/ImpossEngine.cpp Sat May 16 13:06:29 2020 +0000 @@ -0,0 +1,108 @@ +#include "ImpossEngine.h" +#include "Zero.h" + +ImpossEngine::ImpossEngine() +{ + +} + +ImpossEngine::~ImpossEngine() +{ + +} + +void PongEngine::read_input(Gamepad &pad) +{ + _d = pad.get_direction(); + _mag = pad.get_mag(); +} + +void ImpossEngine::draw(N5110 &lcd) +{ + // draw the elements in the LCD buffer + // pitch + + _ball.draw(lcd); + + if (level == 0){ + zero.draw(lcd); + } + + if (level == 1){ + one.draw(lcd); + } + + if + +} + +void ImpossEngine::update(Gamepad &pad) +{ + _ball.update(_d); + + check_collision(pad); + + check_finish(pad); +} + +void ImpossEngine::check_collision(Gamepad &pad) +{ + int _x = 0; + int _y = 0; + bool collision = false; + //check around ball to see if it has made contact with anything + + while(i = 0;i < 4;i++){ + + if(lcd.getPixel(ball_x_pos + _x,ball_y_pos + _y) == 1){ + collision = true; + } + + _x ++; + + } + + while(i = 0;i < 4;i++){ + + if(lcd.getPixel(ball_x_pos + _x,ball_y_pos + _y) == 1){ + collision = true; + } + + _y ++; + + } + + while(i = 0;i < 4;i++){ + + if(lcd.getPixel(ball_x_pos + _x,ball_y_pos + _y) == 1){ + collision = true; + } + + _x --; + + } + + while(i = 0;i < 4;i++){ + + if(lcd.getPixel(ball_x_pos + _x,ball_y_pos + _y) == 1){ + collision = true; + } + + _y --; + + if(collision == true){ + ball_x_pos = 0; + ball_y_pos = 21; + } + } + +void ImpossEngine::check_finish(Gamepad &pad) +{ + + if(ball_x_pos == 82){ + level ++; + ball_x_pos = 0; + ball_y_pos = 21; + } + +} \ No newline at end of file