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Dependencies: mbed ll16j23s_test_docs
SnakeBody/SnakeBody.cpp
- Committer:
- JoeShotton
- Date:
- 2020-05-23
- Revision:
- 6:6c9453397f4a
- Parent:
- 5:06fa7674622a
- Child:
- 7:dd84e0fab346
File content as of revision 6:6c9453397f4a:
#include "SnakeBody.h" SnakeBody::SnakeBody() { _x_head = 42; _y_head = 24; _length = 10; _angle = -1.0; _state = 0; _d = 0; } SnakeBody::~SnakeBody() { //destructor } void SnakeBody::init() { _body_x.clear(); _body_x.push_back(42); _body_y.clear(); _body_y.push_back(24); } int SnakeBody::update_direction(float _angle, int _x_head, int _y_head) { if ((_x_head % 2) + (_y_head % 2) == 0) { // only allows changing movement when the snake is cell-aligned (ie x and y are even) // partition 360 into segments and check which segment the angle is in if (_angle < 0.0f) { //check for -1.0 angle _d = 0; } else if (_angle < 45.0f) { //North quadrant _d = 1; } else if (_angle < 135.0f) { //East quadrant _d = 2; } else if (_angle < 225.0f) { //South quadrant _d = 3; } else if (_angle < 315.0f) { //West quadrant _d = 4; } else { //NW half - quadrant _d = 1; } } //printf("D: %d\n", _d); return _d; //returns quadrant, represented by direction integer }; void SnakeBody::update_position() { Direction _fsm[5] = { {0, 0, {0,1,2,3,4}}, // Centred {0, -1, {1,1,2,1,4}}, // North, will not go to centre or south {1, 0, {2,1,2,3,2}}, // East, will not go to centre or west {0, 1, {3,3,2,3,4}}, // South, will not go to centre or north {-1, 0, {4,1,4,3,4}} // West, will not go to centre or east }; _state = _fsm[_state].nextState[_d]; // adjusts direction fsm state based on direction //printf("State: %d\n", _state); _x_head += _fsm[_state].delta_x; // increments x value based on fsm state value _y_head += _fsm[_state].delta_y; // increments y value based on fsm state value _x_head = ((_x_head % 84) + 84) % 84; // wraps x back to within range 0-83 _y_head = ((_y_head % 48) + 48) % 48; // wraps y back to within range 0-47 //printf("x_head: %d\n", _x_head); //printf("y_head: %d\n", _y_head); }; void SnakeBody::snake_movement(Gamepad &pad) { float _angle = pad.get_angle(); //finds joystick angle //printf("Joystick angle: %f\n", _angle); _d = update_direction(_angle, _x_head, _y_head); //converts angle into a integer direction update_position(); //takes integer direction and feeds it into FSM to move snake in correct direction update_body(); } void SnakeBody::update_body() { _body_x.insert(_body_x.begin(), _x_head); //sets first array element to head coordinates _body_y.insert(_body_y.begin(), _y_head); _body_x.erase(_body_x.begin() + _length, _body_x.end()); _body_y.erase(_body_y.begin() + _length, _body_y.end()); } void SnakeBody::draw_body(N5110 &lcd){ for(int i = 0; i < _length; i++) { lcd.drawRect(_body_x[i],_body_y[i],2,2,FILL_BLACK); } } void SnakeBody::snake_snake_collision(Gamepad &pad, bool &death){ for(int i = 1; i < _length; i++) { if (_x_head == _body_x[i] && _y_head == _body_y[i]) { //checks if head coord is the same as any of the body coords pad.led(1,0.9); //printf("DEAD \n"); _state = 0; death = true; //return true; } else { //pad.led(1,0.0); //printf("ALIVE \n"); //return false; } } }