ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_ll16j23s

Dependencies:   mbed ll16j23s_test_docs

SnakeBody/SnakeBody.cpp

Committer:
JoeShotton
Date:
2020-05-25
Revision:
9:0571880085cc
Parent:
8:bcc3403d7e79
Child:
10:a2d643b3c782

File content as of revision 9:0571880085cc:

#include "SnakeBody.h"

SnakeBody::SnakeBody()
{
    _x_head = 42;
    _y_head = 24;
    _length = 4;
    _angle = -1.0;
    _state = 0;
    _d = 0;
}

SnakeBody::~SnakeBody() {
//destructor
}

void SnakeBody::init() {
    _body_x.clear();
    _body_x.push_back(42);
    _body_y.clear();
    _body_y.push_back(24);
}

int SnakeBody::update_direction(float _angle, int _x_head, int _y_head) {      
    
    if ((_x_head % 2) + (_y_head % 2) == 0) {   // only allows changing movement when the snake is cell-aligned (ie x and y are even)
        // partition 360 into segments and check which segment the angle is in
        if (_angle < 0.0f) {          //check for -1.0 angle
            _d = 0;   
        } else if (_angle < 45.0f) {  //North quadrant
            _d = 1;                   
        } else if (_angle < 135.0f) { //East quadrant
            _d = 2;                   
        } else if (_angle < 225.0f) { //South quadrant
            _d = 3; 
        } else if (_angle < 315.0f) { //West quadrant
            _d = 4; 
        } else {                      //NW half - quadrant
            _d = 1;
        }
    }
    //printf("D: %d\n", _d);
    return _d; //returns quadrant, represented by direction integer
};

void SnakeBody::update_position() { 

    Direction _fsm[5] = {
        {0,  0, {0,1,2,3,4}},  // Centred
        {0, -1, {1,1,2,1,4}},  // North, will not go to centre or south
        {1,  0, {2,1,2,3,2}},  // East, will not go to centre or west
        {0,  1, {3,3,2,3,4}},  // South, will not go to centre or north
        {-1, 0, {4,1,4,3,4}}   // West, will not go to centre or east
    };

    _state = _fsm[_state].nextState[_d]; // adjusts direction fsm state based on direction
    //printf("State: %d\n", _state);
    
    _x_head += _fsm[_state].delta_x; // increments x value based on fsm state value
    _y_head += _fsm[_state].delta_y; // increments y value based on fsm state value
            
    _x_head = ((_x_head % 84) + 84) % 84; // wraps x back to within range 0-83
    _y_head = ((_y_head % 48) + 48) % 48; // wraps y back to within range 0-47
    
    //printf("x_head: %d\n", _x_head);
    //printf("y_head: %d\n", _y_head);
};

void SnakeBody::snake_movement(Gamepad &pad) {
    
    float _angle = pad.get_angle(); //finds joystick angle
    //printf("Joystick angle: %f\n", _angle);
    _d = update_direction(_angle, _x_head, _y_head); //converts angle into a integer direction
    update_position();   //takes integer direction and feeds it into FSM to move snake in correct direction
    update_body();
}

void SnakeBody::update_body() {
    
    if ((_x_head % 2) + (_y_head % 2) == 0) {   //only updates body when cell aligned
        _body_x.insert(_body_x.begin(), _x_head); //sets first array element to head coordinates  
        _body_y.insert(_body_y.begin(), _y_head);
        
        _body_x.erase(_body_x.begin() + _length, _body_x.end());
        _body_y.erase(_body_y.begin() + _length, _body_y.end());
    }
    if(_length_increase > 0){
        _length++;
        _length_increase--;
        //_body_y.at(_length + 1) = 0;
    } 
}


void SnakeBody::draw_body(N5110 &lcd){
    
    lcd.drawRect(_x_head,_y_head,2,2,FILL_BLACK);
    for(int i = 0; i < _length - 3; i++) {
        lcd.drawRect(_body_x[i],_body_y[i],2,2,FILL_BLACK);
    }
}

void SnakeBody::snake_snake_collision(Gamepad &pad, bool &_death){
   if (_state > 0) {
        for(int i = 3; i < _length - 3; i++) {
            if (_x_head == _body_x[i] && _y_head == _body_y[i]) { //checks if head coord is the same as any of the body coords
                printf("DEAD \n");
                _state = 0;
                _death = true;
            }
        }
    }    
}

void SnakeBody::add_length(int increase){
        _length_increase += increase;   
}

void SnakeBody::run(Gamepad &pad, N5110 &lcd, bool &_death){
    snake_movement(pad);
    draw_body(lcd);
    snake_snake_collision(pad, _death);
}