ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19zf

Dependencies:   mbed

Revision:
2:67b51ee7fc34
Child:
3:b8fbaefc496c
diff -r b133934e0d45 -r 67b51ee7fc34 People/People.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/People/People.cpp	Sun Apr 12 04:35:32 2020 +0000
@@ -0,0 +1,64 @@
+#include "People.h"
+#define INIT_x 40
+#define INIT_y 20
+
+
+const int people_sprite[4][4] = {
+        {0,1,1,0},
+        {1,1,1,1},
+        {0,1,1,0},
+        {0,1,1,0},
+};//try to simulate a people, but for the operability of game, seems not good
+
+People::People() {
+    
+}
+
+People::~People() {
+    
+}
+    
+void People::init() {
+    
+    _x = INIT_x;
+    _y = INIT_y;//Set initial postion of people
+}
+void People::draw(N5110 &lcd) {
+    
+    //Draw sprite to represent a people
+    lcd.drawSprite(_x,_y,4,4,(int*)people_sprite);
+    printf("drawSprite");
+}
+
+void People::update()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+
+void People::set_pos(Vector2D p)
+{
+    _x = p.x;
+    _y = p.y;
+}
+
+void People::set_velocity(Vector2D v)
+{
+    _velocity.x = v.x;
+    _velocity.y = v.y;
+}
+
+Vector2D People::get_pos()
+{
+    Vector2D p = {_x,_y};
+    return p;
+}
+
+Vector2D People::get_velocity()
+{
+    Vector2D v = {_velocity.x,_velocity.y};
+    return v;
+}
+
+
+    
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