
Zeyu Feng 201377605
Dependencies: mbed
On Minerva
main.cpp
- Committer:
- el19zf
- Date:
- 2020-04-28
- Revision:
- 6:dce38fe4e092
- Parent:
- 5:6774b7272e85
- Child:
- 7:c49f3d3b672f
File content as of revision 6:dce38fe4e092:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name:Zeyu Feng Username:el19zf Student ID Number:201377605 Date:11/3/2020 */ // includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "People.h" #include "PeopleEngine.h" #include "shot.h" // objects Gamepad pad; N5110 lcd; PeopleEngine engine; shot shot; //flag and triggers Ticker ticker; volatile int timer_flag = 0; // functions void flip() { timer_flag = 1; } void init(); void control_people(); void shot_update(); int main() { //initial init(); ticker.attach(&flip,5); //a infinite loop to control position of the people, update the game state while(1) { if(timer_flag == 1){ timer_flag = 0; if(shot._size < 30) shot._size = shot._size + 2; } lcd.clear(); // people control_people(); shot_update(); lcd.refresh(); //printf("shot refresh\n"); //printf("size = %d\n",shot._size); wait_ms(100);//fps = 10 } } void init() { lcd.init(); lcd.setContrast(0.5); engine.init(); pad.init(); lcd.refresh(); shot.init(); } void control_people() { engine.read_input(pad); engine.update(); engine.draw(lcd); } void shot_update() { shot.update(); shot.delete_shot(); shot.gen_shot(); shot.draw(lcd); }