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Dependencies: mbed
shot/shot.h
- Committer:
- el19zf
- Date:
- 2020-04-29
- Revision:
- 7:c49f3d3b672f
- Parent:
- 6:dce38fe4e092
- Child:
- 8:8287d2ef965d
File content as of revision 7:c49f3d3b672f:
#ifndef SHOT_H #define SHOT_H #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include <vector> #include <time.h> #include <stdlib.h> /** shot class @set several kinds of shot and come from all around @author Zeyu Feng @13 April 2020 */ struct shot_posandtype { int x; int y; int type; int dir; }; class shot { public: //constructor shot(); //destructor ~shot(); void init(); void init_pos(shot_posandtype* i); void gen_shot(); void update(); void draw(N5110 &lcd); void delete_shot(); int _size;//use for resize number of vector private: std::vector<shot_posandtype> _p; }; #endif