
Zeyu Feng 201377605
Dependencies: mbed
On Minerva
Interface/Interface.h
- Committer:
- el19zf
- Date:
- 2020-05-18
- Revision:
- 17:ba4d9cd1e347
- Parent:
- 16:cf2bfada3adf
- Child:
- 19:5083339b55e8
File content as of revision 17:ba4d9cd1e347:
#ifndef INTERFACE_H #define INTERFACE_H #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Sound.h" /** Interface class *@brief welcome,meun,pause interface *@author Zeyu Feng *@10 MAY 2020 */ /**struct of fsm for menu option*/ struct State{ int option; int next_state[2]; }; class Interface { public: /**Constructor*/ Interface(); /**Destructor*/ ~Interface(); void init(); /** set a welcome interface for my game*/ void Welcome(N5110 &lcd,Gamepad &pad); /** set an option menu*/ int menu(N5110 &lcd,Gamepad &pad,int option_flag); /** set an user-defined menu*/ int undefined_rate(N5110 &lcd,Gamepad &pad,int option_flag); /** set an user-defined menu*/ int undefined_max(N5110 &lcd,Gamepad &pad,int option_flag); /** if health of people is zero, game over~*/ void game_over(N5110 &lcd,Gamepad &pad); /** check pause for start botton*/ int check_pause(N5110 &lcd,Gamepad &pad,int paused_flag,float increment,int max); /** count down and draw in lcd*/ int count_down(N5110 &lcd,int count_flag); /** Exit interface*/ void exit(N5110 &lcd,Gamepad &pad); /** Victory interface*/ void victory(N5110 &lcd,Gamepad &pad); /** make the game simple*/ void simple_game(N5110 &lcd,Gamepad &pad); int get_sim_flag(); int get_gameover_flag(); int get_victory_flag(); private: Sound _sound; Timer _timer; Direction _d; int _sim_flag; int _gameover_flag; int _victory_flag; char _buffer1[14]; char _buffer2[14]; }; #endif