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Dependencies: mbed
Collision/Collision.cpp
- Committer:
- el19zf
- Date:
- 2020-04-29
- Revision:
- 8:8287d2ef965d
- Parent:
- 6:dce38fe4e092
- Child:
- 9:62d6559f0d50
File content as of revision 8:8287d2ef965d:
#include "Collision.h" Collision::Collision() { } Collision::~Collision() { } void Collision::init() { _health = 3; _check_index = 0; } bool Collision::check(N5110 &lcd) { _check_index = 0; if(lcd.getPixel(_people_pos.x+1,_people_pos.y)) { _check_index = 1; }//check every sprite set points if(lcd.getPixel(_people_pos.x+2,_people_pos.y)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x,_people_pos.y+1)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+1,_people_pos.y+1)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+2,_people_pos.y+1)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+3,_people_pos.y+1)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+1,_people_pos.y+2)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+2,_people_pos.y+2)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+1,_people_pos.y+3)) { _check_index = 1; } if(lcd.getPixel(_people_pos.x+2,_people_pos.y+3)) { _check_index = 1; } //printf("index = %d\n",_check_index); //printf("people_pos = %f,%f\n",_people_pos.x+2,_people_pos.y+3); if((_check_index == 1)&&(_health > 0)) { //_check_index = 0; _health = _health - 1; } return _check_index; //printf("health is %d\n",_health); } void Collision::draw(N5110 &lcd) { if(_health > 0) lcd.drawRect(1,1,_health,2,FILL_TRANSPARENT); } int Collision::get_health() { return _health; } void Collision::set_pos(Vector2D pos) { _people_pos = pos; }