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Dependencies: mbed
shot/shot.h
- Committer:
- el19zf
- Date:
- 2020-04-14
- Revision:
- 5:6774b7272e85
- Parent:
- 4:b12a49f0b730
- Child:
- 6:dce38fe4e092
File content as of revision 5:6774b7272e85:
#ifndef SHOT_H #define SHOT_H #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include <vector> /** shot class @set several kinds of shot and come from all around @author Zeyu Feng @13 April 2020 */ struct shot_posandtype{ int x; int y; int type; int dir; }; class shot { public: //constructor shot(); //destructor ~shot(); void init(N5110 &lcd); int rand_dir();//random direction of shot int rand_type();//give a random number from 0 - 3 void gen_shot();//3 types direction void update(N5110 &lcd); void draw(N5110 &lcd); private: std::vector<shot_posandtype> _p; }; #endif