ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el19zf

Dependencies:   mbed

shot/shot.cpp

Committer:
el19zf
Date:
2020-04-14
Revision:
5:6774b7272e85
Parent:
4:b12a49f0b730
Child:
6:dce38fe4e092

File content as of revision 5:6774b7272e85:

#include "shot.h"

const int shots[4][3][3] = {
{       
        {1,1,0},
        {1,1,0},
        {0,0,1},        },
{       
        {1,0,0},
        {1,1,1},
        {1,0,0},        },
{
        {1,1,1},
        {0,1,0},
        {0,1,0},        },
{
        {0,1,0},
        {1,1,1},
        {0,1,0},        }
};


shot::shot() {
    
}

shot::~shot() {
    
}

void shot::init(N5110 &lcd) {
        _p.resize(50);
        int index = rand_type();
        for (std::vector<shot_posandtype>::iterator i = _p.begin(); i < _p.end(); i++) {
            int num_dir = rand()%4;
            if (num_dir == 0) {  (*i).x = (WIDTH/2-1);
                                 (*i).y = 0;           }
            if (num_dir == 1) {  (*i).x = (WIDTH/2-1);
                                 (*i).y = (HEIGHT-3);  }
            if (num_dir == 2) {  (*i).x = 0;
                                 (*i).y = (HEIGHT/2-1);}
            if (num_dir == 3) {  (*i).x = (WIDTH-3);
                                 (*i).y = (HEIGHT/2-1);}
            printf("pos = %d,%d\n",(*i).x,(*i).y);
        
    }
    for (std::vector<shot_posandtype>::iterator i = _p.begin(); i < _p.end(); i++) { 
        (*i).type = rand() % 4;
        (*i).dir = rand() % 8;
        lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shots[(*i).type]);
}
}

int shot::rand_dir() {
    
    //srand(time(NULL));
    /*int d_num = rand() % 8; //randomise initial direction
    if (d_num == 0) { d = N; } else
    if (d_num == 1) { d = NE; } else
    if (d_num == 2) { d = E; } else
    if (d_num == 3) { d = SE; } else
    if (d_num == 4) { d = S; } else
    if (d_num == 5) { d = SW; } else
    if (d_num == 6) { d = W; } else
                    { d = NW;}*/
    //int d = rand() % 4;//randomise initial direction
    //return d;
}

int shot::rand_type() {

    srand(time(NULL));
    int type = rand() % 4;//set 4 type of shot
    return type; 
}


void shot::gen_shot() {
    
        /*int num_dir = rand_type();//up down left right
        if (num_dir == 0) { _p.x = (WIDTH/2-1); _p.y = 0;     //up
                
                //if(dir == 1) {_p.x -= 1; _p.y +=1; }else
                //if(dir == 2) {_p.x += 0; _p.y +=1; }else
                             //{_p.x += 1; _p.y +=1; }    }
        
        if (num_dir == 1) { _p.x = (WIDTH/2-1); _p.y = (HEIGHT-3);} //down  
        if (num_dir == 2) { _p.x = 0; _p.y = (HEIGHT/2-1);}    //left 
        if (num_dir == 3) { _p.x = (WIDTH-3); _p.y =(HEIGHT/2-1);}  //right
        //printf("random num = %d\n",num_dir);*/
        _p.resize(10);
        int index = rand_type();
        for (std::vector<shot_posandtype>::iterator i = _p.begin(); i < _p.end(); i++) {
            int num_dir = rand()%4;
            if (num_dir == 0) {  (*i).x = (WIDTH/2-1);
                                 (*i).y = 0;           }
            if (num_dir == 1) {  (*i).x = (WIDTH/2-1);
                                 (*i).y = (HEIGHT-3);  }
            if (num_dir == 2) {  (*i).x = 0;
                                 (*i).y = (HEIGHT/2-1);}
            if (num_dir == 3) {  (*i).x = (WIDTH-3);
                                 (*i).y = (HEIGHT/2-1);}
            printf("pos = %d,%d\n",(*i).x,(*i).y);
        
    }
}



void shot::update(N5110 &lcd) {
    for (std::vector<shot_posandtype>::iterator i = _p.begin(); i < _p.end(); i++) {
        if ((*i).dir == 0) {     (*i).x +=0; (*i).y +=1; } else
        if ((*i).dir == 1) {     (*i).x +=1; (*i).y +=1; } else
        if ((*i).dir == 2) {     (*i).x +=1; (*i).y +=0; } else
        if ((*i).dir == 3) {     (*i).x +=1; (*i).y -=1; } else
        if ((*i).dir == 4) {     (*i).x +=0; (*i).y -=1; } else
        if ((*i).dir == 5) {     (*i).x -=1; (*i).y -=1; } else
        if ((*i).dir == 6) {     (*i).x -=1; (*i).y -=0; } else
        if ((*i).dir == 7) {     (*i).x -=1; (*i).y +=1; }
        lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shots[(*i).type]);    
    }  
}


void shot::draw(N5110 &lcd){
    /*for (std::vector<shot_posandtype>::iterator i = _p.begin(); i < _p.end(); i++) { 
        (*i).type = rand() % 4;
        (*i).dir = rand() % 8;
        lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shots[(*i).type]);
        //if ((*i).type == 1) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot2);}
        //if ((*i).type == 2) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot3);}
        //if ((*i).type == 3) {    lcd.drawSprite((*i).x,(*i).y,3,3,(int*)shot4);}  
    }*/   
}